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# Robot saving nature
import os
import sys
import time
import random
import pygame
from pygame.locals import *
from robot import Robot
from garbage import Garbage
from person import Person
pygame.init()
# Screen size
window_h = 600
window_w = 800
unit = 1.0
score = 0
robot_speed = 9
garbage_speed = 1
person_speed = 4
# Person generation interval
person_generation_ticks = 150
last_person_tick = 0
# Garbage generation interval
garbage_generation_ticks = 500
last_garbage_tick = 0
trash = []
people = []
screen = pygame.display.set_mode((window_w, window_h))
# Background image
object_background = pygame.image.load('images/park_2.png')
# Robot
robot = Robot(window_w, window_h, unit, robot_speed)
# Person
person = Person( window_w, window_h, unit, person_speed)
start_time = time.time()
fps = 30
frame_time = 1.0/fps
# Main loop
exit = False
lost_game = False
alert = 30
while not exit:
# Process pygame events
for event in pygame.event.get():
# Escape key to quit the game
if event.type == pygame.QUIT or \
(event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
exit = True
break
robot.input(event)
if exit:
break
current_time = time.time()
if current_time - start_time <= frame_time:
continue
start_time = current_time
if lost_game == False:
# If enough time passed generate a new object
if last_person_tick == 0:
last_person_tick = person_generation_ticks
people.append(Person( window_w, window_h, unit, person_speed))
else:
last_person_tick -= 1
if lost_game == False:
# If enough time passed generate a new object
if last_garbage_tick == 0:
last_garbage_tick = garbage_generation_ticks
for person in people:
trash.append(Garbage( window_w, window_h, unit, garbage_speed, \
(person.position[0] - (person.image_rect.height/2), \
person.position[1] - (person.image_rect.width/2)) ))
else:
last_garbage_tick -= 1
# Score text
score_text = "Score: " + str(score)
font = pygame.font.Font(None, 36)
text = font.render( score_text , 1, (0, 0, 0, 0))
# check collisions
for garbage in trash:
if robot.collides_with(garbage):
#lost_game = True
trash.remove(garbage)
score += 50
# Remove objects that "died"
for person in people:
if person.died():
people.remove(person)
for garbage in trash:
if garbage.died_x() or garbage.died_y():
trash.remove(garbage)
# Persons
for person in people:
person.update()
# Garbage
for garbage in trash:
garbage.update()
# Robot
robot.update()
# draw the background first, because it will cover all the screen
screen.blit(object_background, (0,0))
# draw everything else over the background
# Score
screen.blit(text, (0, 0))
# Persons
for person in people:
person.draw(screen)
#Garbage
for garbage in trash:
garbage.draw(screen)
#Robot
robot.draw(screen)
# Alert when touching person
for person in people:
if robot.collides_with(person):
robot.draw(screen)
robot.draw_alert(screen)
score -= 5
for person in people:
if garbage.collides_with(person):
garbage.draw(screen)
garbage.draw_alert(screen)
score -= 5
pygame.display.update()
pygame.quit()
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