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import pygame

class Robot:
	def __init__(self, screen_w, screen_h, unit, speed):
		self.unit = unit
		self.speed = speed
		self.image = pygame.image.load("images/robot_1.png")
		image_rect = self.image.get_rect()
		self.position = [0, 0]
		self.screen_w = screen_w
		self.screen_h = screen_h
		self.direction_x = 0
		self.direction_y = 0

	def input(self, event):
		# Handle movement for the character
		if event.type == pygame.KEYDOWN:
			if event.key == pygame.K_LEFT:
				self.direction_x = -1
				self.direction_y = 0
			if event.key == pygame.K_RIGHT:
				self.direction_x = 1
				self.direction_y = 0
			if event.key == pygame.K_UP:
				self.direction_y = -1
				self.direction_x = 0
			if event.key == pygame.K_DOWN:
				self.direction_y = 1
				self.direction_x = 0

	def update(self):
		image_center = self.image.get_width()/2
		# Move the character around the screen
		self.position = ((self.position[0] + self.direction_x * self.speed * self.unit + image_center)%self.screen_w - image_center), \
						((self.position[1] + self.direction_y * self.speed * self.unit + image_center)%self.screen_h - image_center)
  
	def draw(self, on_surface):
		on_surface.blit(self.image, self.position)