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path: root/Spirolaterals.py
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#!/usr/bin/python
# Spirolaterals.py
"""
    Copyright (C) 2010  Peter Hewitt

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

"""
import g,utils,pygame,buttons,my_turtle,os,sys,load_save,slider
try:
    import gtk
except:
    pass
import logging

class Spirolaterals:
    
    def __init__(self, colors, sugar=True):
        self.journal=True # set to False if we come in via main()
        self.canvas=None # set to the pygame canvas if we come in via activity.py
        self.colors = colors
        self.sugar = sugar
        self.label = None
        self.cyan_button = None
        self.pattern = 1

    def display(self): # called each loop
        if g.big:
            g.screen.fill(self.colors[1])
            utils.centre_blit(g.screen,g.big_surface,(g.sx(16),g.sy(11.5)))
        else:
            if self.sugar:
                g.screen.fill(self.colors[1])
            else:
                g.screen.blit(g.bgd,(g.sx(0),0))
            g.screen.blit(g.box,(g.x0,g.y0))
            g.screen.blit(g.box,(g.x1,g.y1))
            if not self.sugar:
                utils.centre_blit(g.screen,g.magician,g.magician_c)
            self.draw_goal()
            utils.centre_blit(g.screen,g.turtle,(g.x0+4*g.dd,g.y0+6*g.dd))
            self.tu.draw()
            if self.tu.win:
                utils.centre_blit(g.screen,g.smiley,(g.sx(16.6),g.sy(2.2)))
                if self.sugar:
                    self.cyan_button.set_sensitive(True)
                else:
                    buttons.on('cyan')
                if not self.journal: utils.save()
            self.draw_nos()
            if not self.sugar:
                buttons.draw()
                self.slider.draw()
            if g.score>0:
                if self.sugar:
                    self.label.set_markup(
                        '<span><big><b> %s</b></big></span>' % (str(g.score)))
                else:
                    utils.display_score()
            utils.display_number1(g.pattern,(g.sx(2.4),g.sy(2)),\
                                 g.font1,utils.BLUE)

    def set_cyan_button(self, cyan):
        self.cyan_button = cyan

    def set_label(self, label):
        self.label = label

    def do_slider(self,value):
        g.delay = int(value)

    def do_button(self,bu):
        if bu=='cyan':
            g.pattern+=1
            if g.pattern==123: g.pattern=1
            g.help1=0; g.help2=0; self.get_goal()
            self.tu.win=False; g.finale=False; g.show_help=False
            self.tu.changed=True
            if self.sugar:
                self.cyan_button.set_sensitive(False)
            else:
                buttons.off('cyan')
            self.mouse_1st_no() # to 1st number
        elif bu=='black':
            self.tu.current=utils.copy_list(g.numbers)
            self.tu.setup(self.colors[0]); g.show_help=False
        elif bu=='green':
            g.show_help=False
            if self.tu.changed:
                self.tu.current=utils.copy_list(g.numbers)
                self.tu.setup(self.colors[0]); self.tu.changed=False
                self.tu.running=True
            elif self.tu.win or self.tu.crashed:
                self.tu.setup(self.colors[0]); self.tu.running=True
            else:
                if self.tu.step_count==0: self.tu.ms=pygame.time.get_ticks()
                self.tu.running=True
        elif bu=='red':
            self.tu.running=False

    def do_key(self,key):
        if key in g.CROSS and not self.sugar:
            if utils.mouse_on_img1(g.magician,g.magician_c):
                self.help2(); return
            bu=buttons.check()
            if bu!='': self.do_button(bu); return
            g.show_help=False; self.check_nos(1); return
        if key in g.CIRCLE: self.check_nos(3); return
        if key in g.RIGHT: self.mouse_right(); return
        if key in g.LEFT: self.mouse_left(); return
        if key in g.SQUARE:
            if self.sugar and self.cyan_button.get_sensitive():
                self.do_button('cyan')
            if not self.sugar and buttons.active('cyan'):
                self.do_button('cyan')
            return
        if key in g.TICK: self.change_level(); return
        if key==pygame.K_v: g.version_display=not g.version_display; return

    def mouse_1st_no(self):
        c=g.n_cx0+g.sy(.2),g.n_cy0+g.sy(1.2); pygame.mouse.set_pos(c); g.pos=c
        
    def mouse_magician(self):
        x,y=g.magician_c; x-=g.sy(.15); y-=g.sy(.52); c=x,y
        pygame.mouse.set_pos(c); g.pos=c
        
    def mouse_left(self):
        bu=''; cx=g.n_cx0; cy=g.n_cy0; c=None
        if not self.sugar:
            if utils.mouse_on_img1(g.magician,g.magician_c):
                c=(cx+4*g.n_dx,cy)
            elif buttons.mouse_on('cyan'):
                self.mouse_magician(); return
            elif buttons.mouse_on('green'):
                if buttons.active('cyan'): bu='cyan'
                else: self.mouse_magician(); return
            elif buttons.mouse_on('red'): bu='green'
            elif buttons.mouse_on('black'): bu='red'
            if bu!='': buttons.set_mouse(bu); return
        if c==None:
            c=(cx,cy) # default to 1st no.
            for i in range(5):
                n=g.numbers[i]
                if utils.mouse_on_img_rect(g.n[n-1],(cx,cy)):
                    c=(cx-g.n_dx,cy); break
                cx+=g.n_dx
        cx,cy=c; cx+=g.sy(.2); cy+=g.sy(1.2); c=cx,cy
        pygame.mouse.set_pos(c); g.pos=c; return
        
    def mouse_right(self):
        bu=''
        if not self.sugar:
            if utils.mouse_on_img1(g.magician,g.magician_c):
                bu='green'
                if buttons.active('cyan'): bu='cyan'
            elif buttons.mouse_on('cyan'): bu='green'
            elif buttons.mouse_on('green'): bu='red'
            elif buttons.mouse_on('red'): bu='black'
            if bu!='': buttons.set_mouse(bu); return
        cx=g.n_cx0; cy=g.n_cy0; c=(cx,cy) # default to 1st no.
        if not buttons.mouse_on('black'):
            for i in range(5):
                n=g.numbers[i]
                if utils.mouse_on_img_rect(g.n[n-1],(cx,cy)):
                    if i==4: self.mouse_magician(); return
                    c=(cx+g.n_dx,cy); break
                cx+=g.n_dx
        cx,cy=c; cx+=g.sy(.2); cy+=g.sy(1.2); c=cx,cy
        pygame.mouse.set_pos(c); g.pos=c; return
        
    def change_level(self):
        g.level+=1
        if g.level>self.slider.steps: g.level=1
        g.delay=(3-g.level)*400

    def draw_goal(self): # draws the left hand pattern
        x1=g.x0+4*g.dd; y1=g.y0+6*g.dd; dx=0; dy=-g.dd
        for i in range(4):
            for j in g.goal:
                for k in range(j):
                    x2=x1+dx; y2=y1+dy
                    pygame.draw.line(g.screen,self.colors[0],(x1,y1),(x2,y2),4)
                    x1=x2; y1=y2
                if dy==-g.dd: dx=g.dd;dy=0
                elif dx==g.dd: dx=0;dy=g.dd
                elif dy==g.dd: dx=-g.dd;dy=0
                else: dx=0;dy=-g.dd

    def calc_steps(self,l): # calculates total # of steps for a given pattern
                       # eg [1,2,3,4,5] = (1+2+3+4+5)*4=60
        return sum(l)*4

    def get_goal(self):
        fname=os.path.join('data','patterns.dat')
        try:
            f=open(fname, 'r')
            for n in range(0,g.pattern): s=f.readline()
            s=s[0:5]
        except:
            s=11132; g.pattern=1
        f.close
        l=[int(c) for c in str(s)]
        g.goal=l; g.steps=self.calc_steps(l)

    def draw_nos(self): # draw the numbers with glow in correct position
        pos=self.calc_pos(self.tu.step_count)
        x=g.n_cx0
        for i in range(5):
            if i==pos: x_glow=x
            n=g.numbers[i];utils.centre_blit(g.screen,g.n[n-1],(x,g.n_cy0))
            x+=g.n_dx
        if self.tu.changed==False or g.show_help:
            if self.tu.step_count<self.tu.steps: # no glow if finished 
                n=self.tu.current[pos]
                utils.centre_blit(g.screen,g.n_glow[n-1],(x_glow,g.n_cy0))

    def check_nos(self,mouse_button):
        w=g.n[3].get_width(); h=g.n[3].get_height() # "4" is widest
        x1=g.n_cx0-w/2; y1=g.n_cy0-h/2
        x2=g.n_cx0+w/2; y2=g.n_cy0+h/2
        for pos in range(5):
            if utils.mouse_in(x1,y1,x2,y2):
                self.tu.changed=True; self.tu.running=False
                if mouse_button==1:
                    self.inc_numbers(pos)
                elif mouse_button==3:
                    self.dec_numbers(pos)
                return True
            x1+=g.n_dx; x2+=g.n_dx
        return False

    def calc_pos(self,step_count): # calculate which number we are currently on
        steps=1
        if self.tu.crashed:step_count-=1
        for i in range(4):
            pos=0
            for j in self.tu.current:
                for k in range(j):
                    if steps>=step_count: return pos #****
                    steps+=1
                pos+=1

    def inc_numbers(self,pos): # pos 0 to 4 - called with numberclicked
        v=g.numbers[pos]+1
        if v==6: v=1
        g.numbers[pos]=v
        
    def dec_numbers(self,pos): # pos 0 to 4 - called with numberclicked
        v=g.numbers[pos]-1
        if v==0: v=5
        g.numbers[pos]=v
        
    def solution(self):
        s=''
        for i in range(5):s+=str(g.goal[i])+' '
        s=s[:9]
        return s

    def big_pic(self):
        if not self.tu.running:
            d=g.sy(1); s=g.bw-2*d
            self.tu.draw()
            g.player_surface.blit(g.screen,(0,0),(g.x1+d,g.y0+d,s,s))
            g.big=True
            g.big_surface=pygame.transform.scale2x(g.player_surface)

    def help2(self):
        self.tu.current=utils.copy_list(g.numbers)
        self.tu.crashed=False
        g.help1=0
        looking=True
        while looking:
            g.help1+=1;ind=g.help1-1
            if g.numbers[ind]<>g.goal[ind]:
                g.numbers[ind]=g.goal[ind]; self.tu.current[ind]=g.goal[ind]
                g.show_help=True; self.tu.changed=True; g.help2+=1
                looking=False
            if g.help1>4: g.show_help=True; looking=False

    def flush_queue(self):
        flushing=True
        while flushing:
            flushing=False
            if self.journal:
                while gtk.events_pending(): gtk.main_iteration()
            for event in pygame.event.get(): flushing=True
        
    def save_pattern(self):
        logging.debug('save pattern %d' % (g.pattern))
        self.pattern = g.pattern

    def restore_pattern(self):
        g.pattern = self.pattern
        logging.debug('restore pattern %d' % (g.pattern))

    def g_init(self):
        g.init()

    def run(self, restore=False):
        self.g_init()
        if not self.journal: utils.load()
        load_save.retrieve()
        if restore:
            self.restore_pattern()
        else:
            g.delay=(3-g.level)*400
        self.tu=my_turtle.TurtleClass()
        self.tu.current=[1,1,1,3,2]
        self.get_goal()
        if g.pattern==1: self.tu.current=utils.copy_list(g.goal)
        self.tu.setup(self.colors[0])
        g.numbers=utils.copy_list(self.tu.current)
        #buttons
        x=g.sx(7.3); y=g.sy(16.5); dx=g.sy(2.6);
        if not self.sugar:
            buttons.Button("cyan",(x,y),True); x+=dx
            buttons.off('cyan')
            buttons.Button("green",(x,y),True); x+=dx
            buttons.Button("red",(x,y),True); x+=dx
            buttons.Button("black",(x,y),True); x+=dx
            self.slider=slider.Slider(g.sx(23.5),g.sy(21),3,utils.YELLOW)
        self.mouse_1st_no() # to 1st number
        if self.canvas<>None: self.canvas.grab_focus()
        ctrl=False
        pygame.key.set_repeat(600,120); key_ms=pygame.time.get_ticks()
        going=True
        while going:
            if self.journal:
                # Pump GTK messages.
                while gtk.events_pending(): gtk.main_iteration()

            # Pump PyGame messages.
            for event in pygame.event.get():
                if event.type==pygame.QUIT:
                    if not self.journal: utils.save()
                    going=False
                elif event.type == pygame.MOUSEMOTION:
                    g.pos=event.pos
                    g.redraw=True
                    if self.canvas<>None: self.canvas.grab_focus()
                elif event.type == pygame.MOUSEBUTTONDOWN:
                    g.redraw=True
                    if g.big:
                        g.big=False
                    else:
                        bu=buttons.check()
                        if bu<>'':
                            self.do_button(bu); self.flush_queue()
                        elif not self.sugar:
                            if utils.mouse_on_img1(g.magician,g.magician_c):
                                self.help2()
                            elif utils.mouse_in(g.x1,g.y0,g.x1+g.bw,g.y0+g.bw):
                                self.big_pic()
                            elif self.slider.mouse():
                                g.delay=(3-g.level)*400
                            else:
                                g.show_help=False
                                self.check_nos(event.button)
                        else:
                            g.show_help=False
                            self.check_nos(event.button)
                elif event.type == pygame.KEYDOWN:
                    # throttle keyboard repeat
                    if pygame.time.get_ticks()-key_ms>110:
                        key_ms=pygame.time.get_ticks()
                        if ctrl:
                            if event.key==pygame.K_q:
                                if not self.journal: utils.save()
                                going=False; break
                            else:
                                ctrl=False
                        if event.key in (pygame.K_LCTRL,pygame.K_RCTRL):
                            ctrl=True; break
                        self.do_key(event.key); g.redraw=True
                        self.flush_queue()
                elif event.type == pygame.KEYUP:
                    ctrl=False
            if not going: break
            if self.tu.running: self.tu.move()
            if not g.crash_drawn: g.crash_drawn=True; g.redraw=True
            if g.redraw:
                self.display()
                if g.version_display: utils.version_display()
                g.screen.blit(g.pointer,g.pos)
                pygame.display.flip()
                g.redraw=False
            g.clock.tick(40)

if __name__=="__main__":
    pygame.init()
    pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
    game=Spirolaterals(([0, 255, 255], [0, 0, 0]), sugar=False)
    game.journal=False
    game.run()
    pygame.display.quit()
    pygame.quit()
    sys.exit(0)