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# activity.py
# my standard link between sugar and my activity

from gettext import gettext as _
import logging

import gtk
import gobject

from sugar.activity import activity
from sugar.graphics.toolbarbox import ToolbarBox
from sugar.activity.widgets import ActivityToolbarButton
from sugar.activity.widgets import StopButton
from sugar.graphics.toolbarbox import ToolbarButton
from sugar.graphics.toolbutton import ToolButton
from sugar.graphics import style
from sugar import profile

import pygame
import sugargame.canvas

import load_save
import Spirolaterals

class PeterActivity(activity.Activity):
    LOWER = 0
    UPPER = 400

    def __init__(self, handle):
        super(PeterActivity, self).__init__(handle)

        # Get user's Sugar colors
        sugarcolors = profile.get_color().to_string().split(',')
        colors = [[int(sugarcolors[0][1:3], 16),
                   int(sugarcolors[0][3:5], 16),
                   int(sugarcolors[0][5:7], 16)],
                  [int(sugarcolors[1][1:3], 16),
                   int(sugarcolors[1][3:5], 16),
                   int(sugarcolors[1][5:7], 16)]]

        # No sharing
        self.max_participants = 1

        # Build the activity toolbar.
        toolbox = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self._add_speed_slider(toolbox.toolbar)

        cyan = ToolButton('cyan')
        toolbox.toolbar.insert(cyan, -1)
        cyan.set_tooltip(_('Next pattern'))
        cyan.connect('clicked', self._button_cb, 'cyan')
        cyan.set_sensitive(False)
        cyan.show()

        green = ToolButton('green')
        toolbox.toolbar.insert(green, -1)
        green.set_tooltip(_('Draw'))
        green.connect('clicked', self._button_cb, 'green')
        green.show()

        red = ToolButton('red')
        toolbox.toolbar.insert(red, -1)
        red.set_tooltip(_('Stop'))
        red.connect('clicked', self._button_cb, 'red')
        red.show()

        separator = gtk.SeparatorToolItem()
        separator.props.draw = True
        toolbox.toolbar.insert(separator, -1)
        separator.show()

        label = gtk.Label('')
        label.set_use_markup(True)
        label.show()
        labelitem = gtk.ToolItem()
        labelitem.add(label)
        toolbox.toolbar.insert(labelitem, -1)
        labelitem.show()

        separator = gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbox.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        stop_button.props.accelerator = _('<Ctrl>Q')
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()

        toolbox.show()
        self.set_toolbox(toolbox)

        # Create the game instance.
        self.game = Spirolaterals.Spirolaterals(colors)

        # Build the Pygame canvas.
        self._pygamecanvas = \
            sugargame.canvas.PygameCanvas(self)
        # Note that set_canvas implicitly calls
        # read_file when resuming from the Journal.
        self.set_canvas(self._pygamecanvas)
        self.game.canvas=self._pygamecanvas

        gtk.gdk.screen_get_default().connect('size-changed',
                                             self.__configure_cb)

        # Start the game running.
        self.game.set_cyan_button(cyan)
        self.game.set_label(label)
        self._speed_range.set_value(200)
        self._pygamecanvas.run_pygame(self.game.run)

    def __configure_cb(self, event):
        ''' Screen size has changed '''
        logging.debug(self._pygamecanvas.get_allocation())
        pygame.display.set_mode((gtk.gdk.screen_width(),
                                 gtk.gdk.screen_height() - style.GRID_CELL_SIZE),
                                pygame.RESIZABLE)
        self.game.save_pattern()
        self.game.g_init()
        self._speed_range.set_value(200)
        self.game.run(restore=True)

    def read_file(self, file_path):
        try:
            f = open(file_path, 'r')
        except:
            return #****
        load_save.load(f)
        f.close()

    def write_file(self, file_path):
        f = open(file_path, 'w')
        load_save.save(f)
        f.close()

    def _button_cb(self, button=None, color=None):
        self.game.do_button(color)

    def _add_speed_slider(self, toolbar):
        self._speed_stepper_down = ToolButton('speed-down')
        self._speed_stepper_down.set_tooltip(_('Slow down'))
        self._speed_stepper_down.connect('clicked', self._speed_stepper_down_cb)
        self._speed_stepper_down.show()

        self._adjustment = gtk.Adjustment(
            200, self.LOWER, self.UPPER, 25, 100, 0)
        self._adjustment.connect('value_changed', self._speed_change_cb)
        self._speed_range = gtk.HScale(self._adjustment)
        self._speed_range.set_inverted(True)
        self._speed_range.set_draw_value(False)
        self._speed_range.set_update_policy(gtk.UPDATE_CONTINUOUS)
        self._speed_range.set_size_request(120, 15)
        self._speed_range.show()

        self._speed_stepper_up = ToolButton('speed-up')
        self._speed_stepper_up.set_tooltip(_('Speed up'))
        self._speed_stepper_up.connect('clicked', self._speed_stepper_up_cb)
        self._speed_stepper_up.show()

        self._speed_range_tool = gtk.ToolItem()
        self._speed_range_tool.add(self._speed_range)
        self._speed_range_tool.show()

        toolbar.insert(self._speed_stepper_down, -1)
        toolbar.insert(self._speed_range_tool, -1)
        toolbar.insert(self._speed_stepper_up, -1)
        return

    def _speed_stepper_down_cb(self, button=None):
        new_value = self._speed_range.get_value() + 25
        if new_value <= self.UPPER:
            self._speed_range.set_value(new_value)
        else:
            self._speed_range.set_value(self.UPPER)

    def _speed_stepper_up_cb(self, button=None):
        new_value = self._speed_range.get_value() - 25
        if new_value >= self.LOWER:
            self._speed_range.set_value(new_value)
        else:
            self._speed_range.set_value(self.LOWER)

    def _speed_change_cb(self, button=None):
        logging.debug(self._adjustment.value)
        self.game.do_slider(self._adjustment.value)
        return True