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# -*- coding: utf-8 -*-
import view
import session
class Controller():
def __init__(self,activity):
self.activity=activity
self.view=view.View(self)
def newGame(self,widget):
self.session=session.Session(self.get_active_text(self.view.toolbar.categorias),self.get_active_text(self.view.toolbar.dificultades))
self.answered=True
self.continues=True
self.nextPuzzle(widget)
def evaluateAnswer(self,widget):
if self.continues:
if not self.answered:
self.answered=True
if self.session.evaluateAnswer(self.view.respT.get_text()):
status='Correcto.'
else:
status='Incorrecto.'
self.view.showAnswer(status,self.session.currentPuzzle().answer)
def hasClue(self,widget):
return self.session.currentPuzzle().hasClue()
def getClue(self,widget):
return self.session.currentPuzzle().getClue()
def nextPuzzle(self,widget):
if self.continues:
if not self.answered:
self.evaluateAnswer(widget)
else:
self.continues=self.session.nextPuzzle()
if self.continues:
self.answered=False
self.view.refreshQuestion(self.session.currentPuzzle().question)
self.view.hideAnswer()
self.view.cleanUserAnswer()
def pause(self,widget):
return self.session.pause()
def end(self,widget):
self.session.end()
self.answered=True
self.nextPuzzle(widget)
def get_active_text(self,combobox):
model = combobox.get_model()
active = combobox.get_active()
if active < 0:
return None
return model[active][0]
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