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Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 54 |
1 files changed, 27 insertions, 27 deletions
@@ -1,7 +1,7 @@ == Sugargame == -Sugargame is a Python package which allows [http://www.pygame.org/ Pygame] -programs to run well under Sugar. +Sugargame is a Python package which allows [http://www.pygame.org/ Pygame] +programs to run well under Sugar. It is fork of the olcpgames framework, which is no longer maintained. http://git.sugarlabs.org/projects/sugargame @@ -14,15 +14,15 @@ What it does: ==== Differences between Sugargame and olpcgames ==== -The olpcgames framework provides a wrapper around Pygame which attempts to -allow a Pygame program to run mostly unmodified under Sugar. To this end, -the Pygame program is run in a separate thread with its own Pygame message -loop while the main thread runs the GTK message loop. Also, olpcgames wraps +The olpcgames framework provides a wrapper around Pygame which attempts to +allow a Pygame program to run mostly unmodified under Sugar. To this end, +the Pygame program is run in a separate thread with its own Pygame message +loop while the main thread runs the GTK message loop. Also, olpcgames wraps Sugar APIs such as the journal and mesh into a Pygame-like API. -Sugargame takes a simpler approach; it provides a way to embed Pygame into a -GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs -are used for the game. +Sugargame takes a simpler approach; it provides a way to embed Pygame into a +GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs +are used for the game. Sugargame advantages: @@ -41,26 +41,26 @@ See also [[Development Team/Sugargame/Examples]]. ==== Wrapping a Pygame program ==== -To use Sugargame to Sugarize a Pygame program, set up an activity directory and +To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package to it. The activity directory should look something like this: - + activity/ - Activity directory: activity.info, SVG icon, etc. sugargame/ - Sugargame package MyActivity.py - Activity class mygame.py - Pygame code setup.py - Install script -To make the Activity class, start with test/TestActivity.py from the Sugargame -distribution. +To make the Activity class, start with test/TestActivity.py from the Sugargame +distribution. The activity should create a single PygameCanvas widget and call run_pygame on it. Pass the main loop function of the Pygame program. self._canvas = sugargame.canvas.PygameCanvas(self) self.set_canvas(self._canvas) - + # Start the game running. self._canvas.run_pygame(self.game.run) @@ -72,14 +72,14 @@ In your Pygame main loop, pump the GTK message loop: ==== Adding Pygame to a PyGTK activity ==== To add Pygame to an existing Sugar activity, create a PygameCanvas widget and call -run_pygame on it. +run_pygame on it. widget = sugargame.canvas.PygameCanvas(self) vbox.pack_start(widget) - + widget.run_pygame(self.game.run) -Due to limitations of Pygame and SDL, there can only be one PygameCanvas in the +Due to limitations of Pygame and SDL, there can only be one PygameCanvas in the entire activity. The argument to run_pygame is a function structured like a Pygame program. In the @@ -88,31 +88,31 @@ main loop, remember to dispatch GTK messages using gtk.main_iteration(). def main_loop(): clock = pygame.time.Clock() screen = pygame.display.get_surface() - + while self.running: # Pump GTK messages. while gtk.events_pending(): gtk.main_iteration() - + # Pump PyGame messages. for event in pygame.event.get(): if event.type == pygame.QUIT: return elif event.type == pygame.VIDEORESIZE: pygame.display.set_mode(event.size, pygame.RESIZABLE) - + # Check the mouse position x, y = pygame.mouse.get_pos() - + # Clear Display screen.fill((255,255,255)) #255 for white - + # Draw stuff here ................. - + # Flip Display - pygame.display.flip() - + pygame.display.flip() + # Try to stay at 30 FPS self.clock.tick(30) @@ -122,9 +122,9 @@ For help with Sugargame, please email the Sugar Labs development list: : sugar-devel@lists.sugarlabs.org -Sugargame is developed by Wade Brainerd <wadetb@gmail.com>. +Sugargame is developed by Wade Brainerd <wadetb@gmail.com>. -It is loosely based on the source code to the olpcgames framework, developed by +It is loosely based on the source code to the olpcgames framework, developed by the One Laptop Per Child project. === Changelog === |