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-rw-r--r--sugargame/event.py46
1 files changed, 23 insertions, 23 deletions
diff --git a/sugargame/event.py b/sugargame/event.py
index 431a600..8cd0ee9 100644
--- a/sugargame/event.py
+++ b/sugargame/event.py
@@ -3,7 +3,7 @@ from gi.repository import Gdk
from gi.repository import GObject
import pygame
import pygame.event
-import logging
+import logging
class _MockEvent(object):
def __init__(self, keyval):
@@ -29,7 +29,7 @@ class Translator(object):
'KP_Right' : pygame.K_KP6,
}
-
+
mod_map = {
pygame.K_LALT: pygame.KMOD_LALT,
pygame.K_RALT: pygame.KMOD_RALT,
@@ -38,7 +38,7 @@ class Translator(object):
pygame.K_LSHIFT: pygame.KMOD_LSHIFT,
pygame.K_RSHIFT: pygame.KMOD_RSHIFT,
}
-
+
def __init__(self, mainwindow, inner_evb):
"""Initialise the Translator with the windows to which to listen"""
self._mainwindow = mainwindow
@@ -50,7 +50,7 @@ class Translator(object):
Gdk.EventMask.KEY_PRESS_MASK | \
Gdk.EventMask.KEY_RELEASE_MASK \
)
-
+
self._inner_evb.set_events(
Gdk.EventMask.POINTER_MOTION_MASK | \
Gdk.EventMask.POINTER_MOTION_HINT_MASK | \
@@ -61,7 +61,7 @@ class Translator(object):
self._mainwindow.set_can_focus(True)
self._inner_evb.set_can_focus(True)
-
+
# Callback functions to link the event systems
self._mainwindow.connect('unrealize', self._quit_cb)
self._inner_evb.connect('key_press_event', self._keydown_cb)
@@ -71,7 +71,7 @@ class Translator(object):
self._inner_evb.connect('motion-notify-event', self._mousemove_cb)
self._inner_evb.connect('draw', self._draw_cb)
self._inner_evb.connect('configure-event', self._resize_cb)
-
+
# Internal data
self.__stopped = False
self.__keystate = [0] * 323
@@ -88,7 +88,7 @@ class Translator(object):
pygame.key.set_repeat = self._set_repeat
pygame.mouse.get_pressed = self._get_mouse_pressed
pygame.mouse.get_pos = self._get_mouse_pos
-
+
def _draw_cb(self, widget, event):
if pygame.display.get_init():
pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE))
@@ -113,9 +113,9 @@ class Translator(object):
self.__held_last_time[key] = pygame.time.get_ticks()
self.__held_time_left[key] = self.__repeat[0]
self.__held.add(key)
-
+
return self._keyevent(widget, event, pygame.KEYDOWN)
-
+
def _keyup_cb(self, widget, event):
key = event.keyval
if self.__repeat[0] is not None:
@@ -126,19 +126,19 @@ class Translator(object):
self.__held.discard(key)
return self._keyevent(widget, event, pygame.KEYUP)
-
+
def _keymods(self):
mod = 0
for key_val, mod_val in self.mod_map.iteritems():
mod |= self.__keystate[key_val] and mod_val
return mod
-
+
def _keyevent(self, widget, event, type):
key = Gdk.keyval_name(event.keyval)
if key is None:
# No idea what this key is.
return False
-
+
keycode = None
if key in self.key_trans:
keycode = self.key_trans[key]
@@ -151,7 +151,7 @@ class Translator(object):
self._mainwindow.view_source()
else:
print 'Key %s unrecognized' % key
-
+
if keycode is not None:
if type == pygame.KEYDOWN:
mod = self._keymods()
@@ -163,7 +163,7 @@ class Translator(object):
ukey = ''
evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod)
self._post(evt)
-
+
return True
def _get_pressed(self):
@@ -179,12 +179,12 @@ class Translator(object):
def _mouseup_cb(self, widget, event):
self.__button_state[event.button-1] = 0
return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP)
-
+
def _mouseevent(self, widget, event, type):
evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y))
self._post(evt)
return True
-
+
def _mousemove_cb(self, widget, event):
# From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/
# if this is a hint, then let's get all the necessary
@@ -198,38 +198,38 @@ class Translator(object):
rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1])
self.__mouse_pos = (x, y)
-
+
self.__button_state = [
state & Gdk.ModifierType.BUTTON1_MASK and 1 or 0,
state & Gdk.ModifierType.BUTTON2_MASK and 1 or 0,
state & Gdk.ModifierType.BUTTON3_MASK and 1 or 0,
]
-
+
evt = pygame.event.Event(pygame.MOUSEMOTION,
pos=self.__mouse_pos, rel=rel, buttons=self.__button_state)
self._post(evt)
return True
-
+
def _tick_cb(self):
cur_time = pygame.time.get_ticks()
for key in self.__held:
delta = cur_time - self.__held_last_time[key]
self.__held_last_time[key] = cur_time
-
+
self.__held_time_left[key] -= delta
if self.__held_time_left[key] <= 0:
self.__held_time_left[key] = self.__repeat[1]
self._keyevent(None, _MockEvent(key), pygame.KEYDOWN)
-
+
return True
-
+
def _set_repeat(self, delay=None, interval=None):
if delay is not None and self.__repeat[0] is None:
self.__tick_id = GObject.timeout_add(10, self._tick_cb)
elif delay is None and self.__repeat[0] is not None:
GObject.source_remove(self.__tick_id)
self.__repeat = (delay, interval)
-
+
def _get_mouse_pos(self):
return self.__mouse_pos