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#!/usr/bin/python
import pygame
import gtk
class TestGame:
def __init__(self):
# Set up a clock for managing the frame rate.
self.clock = pygame.time.Clock()
self.x = -100
self.y = 100
self.vx = 10
self.vy = 0
self.paused = False
def set_paused(self, paused):
self.paused = paused
# Called to save the state of the game to the Journal.
def write_file(self, file_path):
pass
# Called to load the state of the game from the Journal.
def read_file(self, file_path):
pass
# The main game loop.
def run(self):
self.running = True
screen = pygame.display.get_surface()
while self.running:
# Pump GTK messages.
while gtk.events_pending():
gtk.main_iteration()
# Pump PyGame messages.
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.VIDEORESIZE:
pygame.display.set_mode(event.size, pygame.RESIZABLE)
# Move the ball
if not self.paused:
self.x += self.vx
if self.x > screen.get_width() + 100:
self.x = -100
self.y += self.vy
if self.y > screen.get_height() - 100:
self.y = screen.get_height() - 100
self.vy = -self.vy
self.vy += 5;
# Clear Display
screen.fill((255,255,255)) #255 for white
# Draw the ball
pygame.draw.circle(screen, (255,0,0), (self.x, self.y), 100)
# Flip Display
pygame.display.flip()
# Try to stay at 30 FPS
self.clock.tick(30)
# This function is called when the game is run directly from the command line:
# ./TestGame.py
def main():
pygame.init()
pygame.display.set_mode((0, 0), pygame.RESIZABLE)
game = TestGame()
game.run()
if __name__ == '__main__':
main()
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