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authorwkendrick <wkendrick>2006-03-09 06:57:34 (GMT)
committer wkendrick <wkendrick>2006-03-09 06:57:34 (GMT)
commit6eb1cb5e1a7add9a9e74ea9e253e4214f77633d9 (patch)
tree12f617d34b70cf1d25b68a90fcb89cd6bc9af2b5
parentd898ab6821f48d4f89e8066db86c389bfa6cd328 (diff)
Removed "Extending Tux Paint" section from README.
Referred to "EXTENDING.html" in README's "Further Reading" section.
-rw-r--r--docs/README.txt403
-rw-r--r--docs/html/README.html515
2 files changed, 7 insertions, 911 deletions
diff --git a/docs/README.txt b/docs/README.txt
index f87d9b7..e8363a9 100644
--- a/docs/README.txt
+++ b/docs/README.txt
@@ -722,406 +722,6 @@ Doing it Manually
--------------------------------------------------------------------------
- Extending Tux Paint
-
- If you wish to add or change things like Brushes and Rubber Stamps used
- by Tux Paint, you can do it fairly easily by simply putting or removing
- files on your hard disk.
-
- Note: You'll need to restart Tux Paint for the changes to take effect.
-
-Where Files Go
-
- Standard Files
-
- Tux Paint looks for its various data files in its 'data' directory.
-
- Linux and Unix
-
- Where this directory goes depends on what value was set for
- "DATA_PREFIX" when Tux Paint was built. See INSTALL.txt for
- details.
-
- By default, though, the directory is:
-
- /usr/local/share/tuxpaint/
-
- If you installed from a package, it is more likely to be:
-
- /usr/share/tuxpaint/
-
- Windows
-
- Tux Paint looks for a directory called 'data' in the same
- directory as the executable. This is the directory that the
- installer used when installing Tux Paint e.g.:
-
- C:\Program Files\TuxPaint\data
-
- Mac OS X
-
- Tux Paint stores its data files inside the "Tux Paint" icon (which
- is actually a special kind of folder on Mac OS X). The following
- steps explain how to get to the folders within:
-
- 1. Bring up a 'context' menu by holding the [Control] key and
- clicking the Tux Paint icon the in Finder. (If you have a
- mouse with more than one button, you can simply right-click
- the icon.)
- 2. Select "Show Contents" from the menu that appears. A new
- Finder window will appear with a folder inside called
- "Contents."
- 3. Open the "Contents" folder and open the "Resources" folder
- found inside.
- 4. There, you will find the "starters", "stamps" and "brushes"
- folders. Adding new content to these folders will make the
- content available to any user that launches this copy (icon)
- of Tux Paint.
-
- Note: If you install a newer version of Tux Paint (by replacing
- its icon), you will lose changes made by following the
- instructions above, so keep backups of your new content (stamps,
- brushes, etc.).
-
- Tux Paint also looks for files in a "TuxPaint" folder that you can
- place in your system's "Application Support" folder (found under
- "Library" at the root of your hard disk):
-
- /Library/Application Support/TuxPaint/
-
- It also looks for files in the user's "Preferences" folder, e.g.:
-
- /Users/(user name)/Library/Preferences/TuxPaint/brushes/
-
- --------------------------------------------------------------------------
-
- Personal Files
-
- You can also create brushes, stamps, fonts and 'starters' in your
- own directory (folder) for Tux Paint to find.
-
- Windows
-
- Your personal Tux Paint folder is stored in your "Application
- Data". For example, on newer Windows (set up for an
- English-speaking user):
-
- C:\Documents and Settings\(user name)\Application Data\TuxPaint\
-
- Mac OS X
-
- Your personal Tux Paint folder is stored in your "Library" folder:
-
- /Users/(user name)/Library/Application Support/ Tux Paint/
-
- Linux and Unix
-
- Your personal Tux Paint directory is "$(HOME)/.tuxpaint/" (also
- known as "~/.tuxpaint/".
-
- That is, if your home directory is "/home/karl", then your
- Tux Paint directory is "/home/karl/.tuxpaint/".
-
- Don't forget the period (".") before the 'tuxpaint'!
-
- To add brushes, stamps fonts, and 'starters,' create subdirectories
- under your personal Tux Paint directory named "brushes", "stamps",
- "fonts" and "starters" respectively.
-
- (For example, if you created a brush named "flower.png", you would
- put it in "~/.tuxpaint/brushes/" under Linux or Unix.)
-
- --------------------------------------------------------------------------
-
-Brushes
-
- The brushes used for drawing with the 'Brush' and 'Lines' tools in
- Tux Paint are simply greyscale PNG images.
-
- The alpha (transparency) of the PNG image is used to determine the
- shape of the brush, which means that the shape can be 'anti-aliased'
- and even partially-transparent!
-
- Brush images should be no wider than 40 pixels across and no taller
- than 40 pixels high. (i.e., the maximum size can be 40 x 40.)
-
- Just place them in the "brushes" directory.
-
- Note: If your new brushes all come out as solid squares or rectangles,
- it's because you forgot to use alpha transparency! See the
- documentation file "PNG.txt" for more information and tips.
-
- --------------------------------------------------------------------------
-
-Stamps
-
- All stamp-related files go in the "stamps" directory. It's useful to
- create subdirectories and sub-subdirectories there to organize the
- stamps. (For example, you can have a "holidays" folder with
- "halloween" and "christmas" sub-folders.)
-
- Images
-
- Rubber Stamps in Tux Paint can be made up of a number of separate
- files. The one file that is required is, of course, the picture
- itself.
-
- The Stamps used by Tux Paint are PNG pictures. They can be
- full-color or greyscale. The alpha (transparency) of the PNG is used
- to determine the actual shape of the picture (otherwise you'll stamp
- a large rectangle on your drawings).
-
- The PNGs can be any size, but in practice, a 100 pixels wide by
- 100 pixels tall (100 x 100) is quite large for Tux Paint.
-
- Note: If your new stamps all have solid rectangular-shaped outlines
- of a solid color (e.g., white or black), it's because you forgot to
- use alpha transparency! See the documentation file "PNG.txt" for
- more information and tips.
-
- --------------------------------------------------------------------------
-
- Description Text
-
- Text (".TXT") files with the same name as the PNG. (e.g.,
- "picture.png"'s description is stored in "picture.txt" in the same
- directory.)
-
- The first line of the text file will be used as the US English
- description of the stamp's image. It must be encoded in UTF-8.
-
- Language Support
-
- Additional lines can be added to the text file to provide
- translations of the description, to be displayed when Tux Paint is
- running in a different locale (like French or Spanish).
-
- The beginning of the line should correspond to the language code
- of the language in question (e.g., "fr" for French, and "zh_tw"
- for Traditional Chinese), followed by ".utf8=" and the translated
- description (encoded in UTF-8).
-
- There are scripts in the "po" directory for converting the text
- files to PO format (and back) for easy translation to different
- languages. Therefore you should never add or change translations
- in the .txt files directly.
-
- If no translation is available for the language Tux Paint is
- currently running in, the US English text is used.
-
- Windows Users
-
- Use NotePad or WordPad to edit/create these files. Be sure to save
- them as Plain Text, and make sure they have ".txt" at the end of
- the filename...
-
- --------------------------------------------------------------------------
-
- Sound Effects
-
- WAVE (".WAV") files with the same name as the PNG. (e.g.,
- "picture.png"'s sound effect is the sound "picture.wav" in the same
- directory.)
-
- Language Support
-
- For sounds for different locales (e.g., if the sound is someone
- saying a word, and you want translated versions of the word said),
- also create WAV files with the locale's label in the filename, in
- the form: "STAMP_LOCALE.wav"
-
- "picture.png"'s sound effect, when Tux Paint is run in Spanish
- mode, would be "picture_es.wav". In French mode, "picture_fr.wav".
- And so on...
-
- If no localized sound effect can be loaded, Tux Paint will attempt
- to load the 'default' sound file. (e.g., "picture.wav")
-
- --------------------------------------------------------------------------
-
- Stamp Options
-
- Aside from a graphical shape, a textual description, and a sound
- effect, stamps can also be given other attributes. To do this, you
- need to create a 'data file' for the stamp.
-
- A stamp data file is simply a text file containing the options.
-
- The file has the same name as the PNG image, but a ".dat" extension.
- (e.g., "picture.png"'s data file is the text file "picture.dat" in
- the same directory.)
-
- Colored Stamps
-
- Stamps can be made to be either "colorable" or "tintable."
-
- Colorable
-
- "Colorable" stamps they work much like brushes - you pick the
- stamp to get the shape, and then pick the color you want it to
- be. (Symbol stamps, like the mathematical and musical ones, are
- an example.)
-
- Nothing about the original image is used except the transparency
- ("alpha" channel). The color of the stamp comes out solid.
-
- Add the word "colorable" to the stamp's data file.
-
- Tinted
-
- "Tinted" stamps are similar to "colorable" ones, except the
- details of the original image are kept. (To put it technically,
- the original image is used, but its hue is changed, based on the
- currently-selected color.)
-
- Add the word "tintable" to the stamp's data file.
-
- Sometimes you don't want the white or gray parts of an image
- tinted (see for example the dry erase marker stamp in the
- default stamp package). You can add the word "notintgray" to the
- stamp's data file to accomplish this. Only areas with saturation
- over 25 % are then tinted.
-
- Unalterable Stamps
-
- By default, a stamp can be flipped upside down, shown as a mirror
- image, or both. This is done using the control buttons below the
- stamp selector, at the lower right side of the screen in
- Tux Paint.
-
- Sometimes, it doesn't make sense for a stamp to be flippable or
- mirrored; for example, stamps of letters or numbers. Sometimes
- stamps are symmetrical, so letting the user flip or mirror them
- isn't useful.
-
- To make a stamp un-flippable, add the option "noflip" to the
- stamp's data file.
-
- To keep a stamp from being mirrored, add the option "nomirror" to
- the stamp's data file.
-
- Initial Stamp Size
-
- By default, Tux Paint assumes that your stamp is sized
- appropriately for unscaled display on a 608x472 canvas. This is
- the original Tux Paint canvas size, provided by a 640x480 screen.
- Tux Paint will then adjust the stamp according to the current
- canvas size and, if enabled, the user's stamp size controls.
-
- If your stamp would be too big or too small, you can specify a
- scale factor. If your stamp would be 2.5 times as wide (or tall)
- as it should be, add the option "scale 40%" or "scale 5/2" or
- "scale 2.5" or "scale 2:5" to your image. You may include an "="
- if you wish, as in "scale=40%".
-
- Windows Users
-
- You can use NotePad or WordPad to create these file. Be sure to
- save it as Plain Text, and make sure the filename has ".dat" at
- the end, and not ".txt"...
-
- Pre-Mirrored Images
-
- In some cases, you may wish to provide a pre-drawn version of a
- stamp's mirror-image. For example, imagine a picture of a fire truck
- with the words "Fire Department" written across the side. You
- probably do not want that text to appear backwards when the image is
- flipped!
-
- To create a mirrored version of a stamp that you want Tux Paint to
- use, rather than mirroring one on its own, simply create a second
- ".png" graphics file with the same name, except with the string
- "_mirror" before the filename extension.
-
- For example, for the stamp "truck.png" you would create another file
- named "truck_mirror.png", which will be used when the stamp is
- mirrored (rather than using a backwards version of 'truck.png').
-
- --------------------------------------------------------------------------
-
-Fonts
-
- The fonts used by Tux Paint are TrueType Fonts (TTF).
-
- Simply place them in the "fonts" directory. Tux Paint will load the
- font and provide four different sizes in the 'Letters' selector when
- using the 'Text' tool.
-
- --------------------------------------------------------------------------
-
-'Starters'
-
- 'Starter' images appear in the 'Open' dialog, along with pictures
- you've created. They have a green button background, instead of blue.
-
- Unlike your saved pictures, however, when you select and open a
- 'starter,' you're actually creating a new drawing. Instead of being
- blank, though, the new drawing contains the contents of the 'starter.'
- Additionally, as you edit your new picture, the contents of the
- original 'starter' affect it.
-
- Coloring-Book Style
-
- The most basic kind of 'starter' is similar to a picture in a
- coloring book. It's an outline of a shape which you can then color
- in and add details to. In Tux Paint, as you draw, type text, or
- stamp stamps, the outline remains 'above' what you draw. You can
- erase the parts of the drawing you made, but you can't erase the
- outline.
-
- To create this kind of 'starter' image, simply draw an outlined
- picture in a paint program, make the rest of the graphic transparent
- (that will come out as white in Tux Paint), and save it as a PNG
- format file.
-
- Scene-Style
-
- Along with the 'coloring-book' style overlay, you can also provide a
- separate background image as part of a 'starter' picture. The
- overlay acts the same: it can't be drawn over, erased, or affected
- by 'Magic' tools. However, the background can be!
-
- When the 'Eraser' tool is used on a picture based on this kind of
- 'starter' image, rather than turning the canvas white, it returns
- that part of the canvas to the original background picture.
-
- By creating both an overlay and a background, you can create a
- 'starter' which simulates depth. Imagine a background that shows the
- ocean, and an overlay that's a picture of a reef. You can then draw
- (or stamp) fish in the picture. They'll appear in the ocean, but
- never 'in front of' the reef.
-
- To create this kind of 'starter' picture, simply create an overlay
- (with alpha transparency) as described above, and save it as a PNG.
- Then create another image (without transparency), and save it with
- the same filename, but with "-back" appended to the name. (e.g.,
- "reef-back.png" would be the background ocean picture that
- corresponds to the "reef.png" overlay, or foreground.)
-
- The 'starter' images should be the same size as Tux Paint's canvas. In
- the default 640x480 mode, that is 448x376 pixels. If you're using
- 800x600 mode, it should be 608x496. (It should be 192 pixels less
- wide, and 104 pixels less tall than the resolution.)
-
- Place them in the "starters" directory. When the 'Open' dialog is
- accessed in Tux Paint, the 'starter' images will appear at the
- beginning of the list with a green background.
-
- Note: 'Starters' can't be saved over from within Tux Paint, since
- loading a 'starter' is really like creating a new image. (Instead of
- being blank, though there's already something there to work with.) The
- 'Save' command simply creates a new picture, like it would if the
- 'New' command had been used.
-
- Note: 'Starters' are 'attached' to saved pictures, via a small text
- file that has the same name as the saved file, but with ".dat" as the
- extension. This allows the overlay and background, if any, to continue
- to affect the drawing even after Tux Paint has been quit, or another
- picture loaded or started. (In other words, if you base a drawing on a
- 'starter' image, it will always be affected by it.)
-
- --------------------------------------------------------------------------
-
Further Reading
Other documentation included with Tux Paint (in the "docs"
@@ -1135,6 +735,9 @@ Fonts
Copying license (The GNU General Public License)
* INSTALL.txt
Instructions for compiling/installing, when applicable
+ * EXTENDING.html
+ Detailed instructions on creating brushes, stamps and starters, and
+ adding fonts, to extend Tux Paint.
* OPTIONS.html
Detailed instructions on command-line and configuration-file
options, for those who don't want to use Tux Paint Config.
diff --git a/docs/html/README.html b/docs/html/README.html
index 27da52a..1de30a5 100644
--- a/docs/html/README.html
+++ b/docs/html/README.html
@@ -989,517 +989,6 @@ New Breed Software</p>
<hr size=2 noshade>
-<h1>Extending Tux&nbsp;Paint</h1>
-<blockquote>
- <p>If you wish to add or change things like Brushes and Rubber Stamps
- used by Tux&nbsp;Paint, you can do it fairly easily by simply putting
- or removing files on your hard disk.</p>
-
- <p>Note: You'll need to restart Tux&nbsp;Paint for the changes to take
- effect.</p>
-
- <h2>Where Files Go</h2>
- <blockquote>
- <h3>Standard Files</h3>
- <blockquote>
- <p>Tux&nbsp;Paint looks for its various data files in its
- 'data' directory.</p>
-
- <h4>Linux and Unix</h4>
- <blockquote>
- <p>Where this directory goes depends on what value was set for
- "<code>DATA_PREFIX</code>" when Tux&nbsp;Paint was built. See
- INSTALL.txt for details.</p>
-
- <p>By default, though, the directory is:</p>
-
- <blockquote><code>
- /usr/local/share/tuxpaint/
- </code></blockquote>
-
- <p>If you installed from a package, it is more likely to be:</p>
-
- <blockquote><code>
- /usr/share/tuxpaint/
- </code></blockquote>
-
- </blockquote>
-
-
- <h4>Windows</h4>
- <blockquote>
- <p>Tux&nbsp;Paint looks for a directory called 'data' in the same
- directory as the executable. This is the directory that the
- installer used when installing Tux&nbsp;Paint e.g.:</p>
-
- <blockquote><code>
- C:\Program&nbsp;Files\TuxPaint\data
- </code></blockquote>
-
- </blockquote>
-
-
- <h4>Mac OS X</h4>
- <blockquote>
- <p>Tux&nbsp;Paint stores its data files inside the "Tux&nbsp;Paint"
- icon (which is actually a special kind of folder on
- Mac&nbsp;OS&nbsp;X). The following steps explain how to get to
- the folders within:</p>
-
- <ol>
- <li>Bring up a 'context' menu by holding the [Control] key and clicking
- the Tux&nbsp;Paint icon the in Finder. (If you have a mouse with more
- than one button, you can simply right-click the icon.)</li>
- <li>Select "Show&nbsp;Contents" from the menu that appears.
- A new Finder window will appear with a folder inside called
- "Contents."</li>
- <li>Open the "Contents" folder and open the "Resources" folder found
- inside.</li>
- <li>There, you will find the "starters", "stamps" and "brushes"
- folders. Adding new content to these folders will make the content
- available to any user that launches this copy (icon) of
- Tux&nbsp;Paint.</li>
- </ol>
-
- <p><em>Note:</em> If you install a newer version of Tux&nbsp;Paint
- (by replacing its icon), you will lose changes made by following
- the instructions above, so keep backups of your new content
- (stamps, brushes, etc.).</p>
-
- <p>Tux&nbsp;Paint also looks for files in a "TuxPaint" folder
- that you can place in your system's "Application&nbsp;Support" folder
- (found under "Library" at the root of your hard disk):</p>
-
- <blockquote><code>
- /Library/Application&nbsp;Support/TuxPaint/
- </code></blockquote>
-
- <p>It also looks for files in the user's "Preferences" folder,
- e.g.:</p>
-
- <blockquote><code>
- /Users/<i>(user&nbsp;name)</i>/Library/Preferences/TuxPaint/brushes/
- </code></blockquote>
-
- </blockquote>
-
- </blockquote>
-
- <hr size=1 noshade>
-
-
- <h3>Personal Files</h3>
- <blockquote>
- <p>You can also create brushes, stamps, fonts and 'starters' in your
- own directory (folder) for Tux&nbsp;Paint to find.</p>
-
-
- <h4>Windows</h4>
- <blockquote>
- <p>Your personal Tux&nbsp;Paint folder is stored in your
- "Application Data". For example, on newer Windows (set up
- for an English-speaking user):</p>
-
- <blockquote><code>
- C:\Documents and Settings\<i>(user&nbsp;name)</i>\Application
- Data\TuxPaint\
- </code></blockquote>
-
- </blockquote>
-
- <h4>Mac OS X</h4>
- <blockquote>
- <p>Your personal Tux&nbsp;Paint folder is stored in your
- "Library" folder:
-
- <blockquote><code>
- /Users/<i>(user&nbsp;name)</i>/Library/Application Support/
- Tux&nbsp;Paint/</code>
- </code></blockquote>
- </blockquote>
-
- <h4>Linux and Unix</h4>
- <blockquote>
- <p>Your personal Tux&nbsp;Paint directory is
- "<code>$(HOME)/.tuxpaint/</code>" (also known as
- "<code>~/.tuxpaint/</code>".</p>
-
- <p>That is, if your home directory is "<code>/home/karl</code>", then
- your Tux&nbsp;Paint directory is
- "<code>/home/karl/.tuxpaint/</code>".</p>
-
- <p>Don't forget the period ("<code>.</code>") before the
- '<code>tuxpaint</code>'!</p>
- </blockquote>
-
- <p>To add brushes, stamps fonts, and 'starters,' create subdirectories
- under your personal Tux&nbsp;Paint directory named
- "<code><b>brushes</b></code>", "<code><b>stamps</b></code>",
- "<code><b>fonts</b></code>" and
- "<code><b>starters</b></code>" respectively.</p>
-
- <p>(For example, if you created a brush named "<code>flower.png</code>",
- you would put it in "<code>~/.tuxpaint/brushes/</code>" under Linux or
- Unix.)</p>
- </blockquote>
- </blockquote>
-
- <hr size=1 noshade>
-
-
- <h2>Brushes</h2>
- <blockquote>
- <p>The brushes used for drawing with the 'Brush' and 'Lines' tools in
- Tux&nbsp;Paint are simply greyscale PNG images.</p>
-
- <img src="images/brush_edit.png" width=123 height=147 alt="" align=right>
-
- <p>The alpha (transparency) of the PNG image is used to determine the shape
- of the brush, which means that the shape can be 'anti-aliased' and even
- partially-transparent!</p>
-
- <p>Brush images should be no wider than 40&nbsp;pixels across and
- no taller than 40&nbsp;pixels high. (i.e., the maximum size
- can be 40&nbsp;x&nbsp;40.)</p>
-
- <p>Just place them in the "<code><b>brushes</b></code>" directory.</p>
-
- <p>Note: If your new brushes all come out as solid squares or rectangles,
- it's because you forgot to use alpha transparency! See the documentation
- file "PNG.txt" for more information and tips.</p>
-
- <br clear=all>
- </blockquote>
-
- <hr size=1 noshade>
-
-
- <h2>Stamps</h2>
- <blockquote>
- <p>All stamp-related files go in the "<code><b>stamps</b></code>" directory.
- It's useful to create subdirectories and sub-subdirectories
- there to organize the stamps. (For example, you can have a
- "<code>holidays</code>" folder with "<code>halloween</code>" and
- "<code>christmas</code>" sub-folders.)</p>
-
- <h3>Images</h3>
- <blockquote>
- <p>Rubber Stamps in Tux&nbsp;Paint can be made up of a number of separate
- files. The one file that is required is, of course, the picture
- itself.</p>
-
- <img src="images/stamp_edit.png" width=128 height=147 alt="" align=right>
-
- <p>The Stamps used by Tux&nbsp;Paint are PNG pictures. They can be
- full-color or greyscale. The alpha (transparency) of the PNG is
- used to determine the actual shape of the picture (otherwise you'll
- stamp a large rectangle on your drawings).</p>
-
- <p>The PNGs can be any size, but in practice, a 100&nbsp;pixels wide by
- 100&nbsp;pixels tall (100&nbsp;x&nbsp;100) is quite large for
- Tux&nbsp;Paint.</p>
-
- <p>Note: If your new stamps all have solid rectangular-shaped outlines
- of a solid color (e.g., white or black), it's because you forgot to use
- alpha transparency! See the documentation file "PNG.txt" for more
- information and tips.</p>
-
- <br clear=all>
- </blockquote>
-
- <hr size=1 noshade>
-
- <h3>Description Text</h3>
- <blockquote>
- <p>Text (".TXT") files with the same name as the PNG.
- (e.g., "<code>picture.png</code>"'s description is stored in
- "<code>picture.txt</code>" in the same directory.)</p>
-
- <p>The first line of the text file will be used as the US English
- description of the stamp's image. It must be encoded in UTF-8.</p>
-
- <h4>Language Support</h4>
- <blockquote>
- <p>Additional lines can be added to the text file to provide
- translations of the description, to be displayed when Tux&nbsp;Paint
- is running in a different locale (like French or Spanish).</p>
-
- <p>The beginning of the line should correspond to the language code
- of the language in question (e.g., "<code>fr</code>" for French, and
- "<code>zh_tw</code>" for Traditional Chinese), followed by
- "<code>.utf8=</code>" and the translated description (encoded
- in UTF-8).</p>
-
- <p>There are scripts in the "<code>po</code>" directory for converting
- the text files to PO format (and back) for easy translation to
- different languages. Therefore you should never add or change translations
- in the .txt files directly.</p>
-
- <p>If no translation is available for the language Tux&nbsp;Paint
- is currently running in, the US English text is used.</p>
- </blockquote>
-
- <h4>Windows Users</h4>
- <blockquote>
- <p>Use NotePad or WordPad to edit/create these files.
- Be sure to save them as Plain Text, and make sure they have
- "<code>.txt</code>" at the end of the filename...</p>
- </blockquote>
- </blockquote>
-
- <hr size=1 noshade>
-
- <h3>Sound Effects</h3>
- <blockquote>
- <p>WAVE (".WAV") files with the same name as the PNG.
- (e.g., "<code>picture.png</code>"'s sound effect is the sound
- "<code>picture.wav</code>" in the same directory.)</p>
-
- <h4>Language Support</h4>
- <blockquote>
- <p>For sounds for different locales (e.g., if the sound is someone
- saying a word, and you want translated versions of the word said),
- also create WAV files with the locale's label in the filename, in
- the form: "<code><b>STAMP_LOCALE</b>.wav</code>"</p>
-
- <p>"<code>picture.png</code>"'s sound effect, when Tux&nbsp;Paint is run
- in Spanish mode, would be "<code>picture_es.wav</code>".
- In French mode, "<code>picture_fr.wav</code>". And so on...</p>
-
- <p>If no localized sound effect can be loaded, Tux&nbsp;Paint will
- attempt to load the 'default' sound file.
- (e.g., "<code>picture.wav</code>")</p>
- </blockquote>
- </blockquote>
-
- <hr size=1 noshade>
-
- <h3>Stamp Options</h3>
- <blockquote>
- <p>Aside from a graphical shape, a textual description, and a sound
- effect, stamps can also be given other attributes. To do this, you need
- to create a 'data&nbsp;file' for the stamp.</p>
-
- <p>A stamp data file is simply a text file containing the options.</p>
-
- <p>The file has the same name as the PNG image, but a "<code>.dat</code>"
- extension. (e.g., "<code>picture.png</code>"'s data file is the text
- file "<code>picture.dat</code>" in the same directory.)</p>
-
- <h4>Colored Stamps</h4>
- <blockquote>
- <p>Stamps can be made to be either "colorable" or "tintable."</p>
-
- <h5>Colorable</h5>
- <blockquote>
- <p>"Colorable" stamps they work much like brushes - you pick the stamp
- to get the shape, and then pick the color you want it to be.
- (Symbol stamps, like the mathematical and musical ones, are an
- example.)</p>
-
- <p>Nothing about the original image is used except the transparency
- ("alpha" channel). The color of the stamp comes out solid.</p>
-
- <center><img src="images/ex_colorable.png" width=74 height=92
- alt=""></center>
-
- <p>Add the word "<code><b>colorable</b></code>" to the stamp's data
- file.</p>
- </blockquote>
-
- <h5>Tinted</h5>
- <blockquote>
- <p>"Tinted" stamps are similar to "colorable" ones, except the
- details of the original image are kept. (To put it technically,
- the original image is used, but its hue is changed, based on the
- currently-selected color.)</p>
-
- <center><img src="images/ex_tintable.png" width=151 height=78
- alt=""></center>
-
- <p>Add the word "<code><b>tintable</b></code>" to the stamp's data
- file.</p>
-
- <p>Sometimes you don't want the white or gray parts of an image
- tinted (see for example the dry erase marker stamp in the default
- stamp package). You can add the word "<code><b>notintgray</b></code>"
- to the stamp's data file to accomplish this. Only areas with saturation
- over 25 % are then tinted.</p>
-
- </blockquote>
- </blockquote>
-
- <h4>Unalterable Stamps</h4>
- <blockquote>
- <p>By default, a stamp can be flipped upside down, shown as a mirror
- image, or both. This is done using the control buttons below the
- stamp selector, at the lower right side of the screen in
- Tux&nbsp;Paint.</p>
-
- <p>Sometimes, it doesn't make sense for a stamp to be flippable or
- mirrored; for example, stamps of letters or numbers.
- Sometimes stamps are symmetrical, so letting the user flip or mirror
- them isn't useful.</p>
-
- <p>To make a stamp un-flippable, add the option
- "<code><b>noflip</b></code>" to the stamp's data file.</p>
-
- <p>To keep a stamp from being mirrored, add the option
- "<code><b>nomirror</b></code>" to the stamp's data file.</p>
- </blockquote>
-
- <h4>Initial Stamp Size</h4>
- <blockquote>
- <p>By default, Tux&nbsp;Paint assumes that your stamp is sized
- appropriately for unscaled display on a 608x472 canvas. This is
- the original Tux&nbsp;Paint canvas size, provided by a 640x480 screen.
- Tux&nbsp;Paint will then adjust the stamp according to the current
- canvas size and, if enabled, the user's stamp size controls.</p>
-
- <p>If your stamp would be too big or too small, you can specify
- a scale factor. If your stamp would be 2.5 times as wide (or tall)
- as it should be, add the option "<code><b>scale 40%</b></code>" or
- "<code><b>scale 5/2</b></code>" or "<code><b>scale 2.5</b></code>"
- or "<code><b>scale 2:5</b></code>" to your image. You may include
- an "<code><b>=</b></code>" if you wish, as in
- "<code><b>scale=40%</b></code>".</p>
- </blockquote>
-
-
- <h4>Windows Users</h4>
- <blockquote>
- <p>You can use NotePad or WordPad to create these file.
- Be sure to save it as Plain Text, and make sure the filename
- has "<code>.dat</code>" at the end, and not "<code>.txt</code>"...</p>
- </blockquote>
- </blockquote>
-
- <h3>Pre-Mirrored Images</h3>
- <blockquote>
- <p>In some cases, you may wish to provide a pre-drawn version of
- a stamp's mirror-image. For example, imagine a picture of a fire
- truck with the words "<i>Fire&nbsp;Department</i>" written across
- the side. You probably do not want that text to appear backwards
- when the image is flipped!</p>
-
- <p>To create a mirrored version of a stamp that you want Tux&nbsp;Paint
- to use, rather than mirroring one on its own, simply create a second
- "<code>.png</code>" graphics file with the same name, except with
- the string "<code><b>_mirror</b></code>" before the filename
- extension.</p>
-
- <p>For example, for the stamp "<code><b>truck.png</b></code>" you would
- create another file named "<code><b>truck_mirror.png</b></code>", which
- will be used when the stamp is mirrored (rather than using a
- backwards version of '<code>truck.png</code>').</p>
- </blockquote>
-
- </blockquote>
-
- <hr size=1 noshade>
-
-
- <h2>Fonts</h2>
- <blockquote>
- <img src="images/fontsizes.png" width=48 height=48 alt="" align=right>
-
- <p>The fonts used by Tux&nbsp;Paint are TrueType&nbsp;Fonts (TTF).</p>
-
- <p>Simply place them in the "<code><b>fonts</b></code>" directory.
- Tux&nbsp;Paint will load the font and provide four different sizes
- in the 'Letters' selector when using the 'Text' tool.</p>
-
- <br clear=all>
- </blockquote>
-
- <hr size=1 noshade>
-
-
- <h2>'Starters'</h2>
- <blockquote>
- <img src="images/open_open.png" width=48 height=48 alt="" align=right>
-
- <p>'Starter' images appear in the 'Open' dialog, along with pictures
- you've created. They have a green button background, instead of blue.</p>
-
- <p>Unlike your saved pictures, however, when you select and open a
- 'starter,' you're actually creating a new drawing. Instead of being
- blank, though, the new drawing contains the contents of the 'starter.'
- Additionally, as you edit your new picture, the contents of the
- original 'starter' affect it.</p>
-
- <b>Coloring-Book Style</b>
-
- <blockquote>
- <p>The most basic kind of 'starter' is similar to a picture in a coloring
- book. It's an outline of a shape which you can then color in and
- add details to. In Tux&nbsp;Paint, as you draw, type text, or stamp
- stamps, the outline remains 'above' what you draw. You can erase the
- parts of the drawing you made, but you can't erase the outline.</p>
-
- <p>To create this kind of 'starter' image, simply draw an outlined
- picture in a paint program, make the rest of the graphic transparent
- (that will come out as white in Tux&nbsp;Paint), and save it as a
- PNG format file.</p>
- </blockquote>
-
- <b>Scene-Style</b>
-
- <blockquote>
- <p>Along with the 'coloring-book' style overlay, you can also provide
- a separate background image as part of a 'starter' picture. The
- overlay acts the same: it can't be drawn over, erased, or affected by
- 'Magic' tools. However, the background can be!</p>
-
- <p>When the 'Eraser' tool is used on a picture based on this kind of
- 'starter' image, rather than turning the canvas white, it returns that
- part of the canvas to the original background picture.</p>
-
- <p>By creating both an overlay and a background, you can create a
- 'starter' which simulates depth. Imagine a background that shows
- the ocean, and an overlay that's a picture of a reef. You can then
- draw (or stamp) fish in the picture. They'll appear in the ocean,
- but never 'in front of' the reef.</p>
-
- <p>To create this kind of 'starter' picture, simply create an overlay
- (with alpha transparency) as described above, and save it as a PNG.
- Then create another image (without transparency), and save it with
- the same filename, but with "<code>-back</code>" appended to the
- name. (e.g., "<code>reef-back.png</code>" would be the background
- ocean picture that corresponds to the "<code>reef.png</code>"
- overlay, or foreground.)</p>
- </blockquote>
-
- <p>The 'starter' images should be the same size as Tux&nbsp;Paint's
- canvas. In the default 640x480 mode, that is 448x376 pixels.
- If you're using 800x600 mode, it should be 608x496. (It should be
- 192 pixels less wide, and 104 pixels less tall than the resolution.)</p>
-
- <p>Place them in the "<code><b>starters</b></code>" directory.
- When the 'Open' dialog is accessed in Tux&nbsp;Paint, the 'starter'
- images will appear at the beginning of the list with a green background.</p>
-
- <p><b>Note:</b> 'Starters' can't be saved over from within Tux&nbsp;Paint,
- since loading a 'starter' is really like creating a new image.
- (Instead of being blank, though there's already something there to work
- with.) The 'Save' command simply creates a new picture, like it would
- if the 'New' command had been used.</p>
-
- <p><b>Note:</b> 'Starters' are 'attached' to saved pictures, via a
- small text file that has the same name as the saved file, but with
- "<code>.dat</code>" as the extension. This allows the overlay and
- background, if any, to continue to affect the drawing even after
- Tux&nbsp;Paint has been quit, or another picture loaded or started.
- (In other words, if you base a drawing on a 'starter' image, it will
- always be affected by it.)</p>
-
- <br clear=all>
- </blockquote>
-</blockquote>
-
-<hr size=2 noshade>
-
-
<h1>Further Reading</h1>
<blockquote>
Other documentation included with Tux&nbsp;Paint (in the "<code>docs</code>"
@@ -1518,6 +1007,10 @@ New Breed Software</p>
<li><a href="../INSTALL.txt">INSTALL.txt</a><br>
Instructions for compiling/installing, when applicable
+ <li><a href="EXTENDING.html">EXTENDING.html</a><br>
+ Detailed instructions on creating brushes, stamps and starters,
+ and adding fonts, to extend Tux&nbsp;Paint.
+
<li><a href="OPTIONS.html">OPTIONS.html</a><br>
Detailed instructions on command-line and configuration-file options,
for those who don't want to use Tux&nbsp;Paint&nbsp;Config.