Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/studio/static/doc/myosa/ch017_making-shared-activities.xhtml
blob: a5a6f259868d1c59d0a2e9fb6c4f654b31483c62 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
    "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"><body><h1>Making Shared Activities
</h1>
<h2>Introduction
</h2>
<p>One of the distinctive features of Sugar is how many Activities support being used by more than one person at a time.&#160; More and more computers are being used as a communications medium.&#160; The latest computer games don't just pit the player against the computer; they create a world where players compete against each other.&#160; Websites like <em>Facebook</em> are increasingly popular because they allow people to interact with each other and even play games.&#160; It is only natural that educational software should support these kinds of interactions.
</p>
<p> I have a niece that is an enthusiastic member of the <em>Club Penguin</em> website created by Disney.&#160; When I gave her Sugar on a Stick Blueberry as an extra Christmas gift I demonstrated the Neighborhood view and told her that Sugar would make her whole computer like <em>Club Penguin</em>.&#160; She thought that was a pretty cool idea.&#160; I felt pretty cool saying it.
  <br/></p>
<h2>Running Sugar As More Than One User
  <br/></h2>
<p>Before you write any piece of software you need to give some thought to how you will test it.&#160; In the case of a shared Activity you might think you'd need more than one computer available to do testing, but those who designed Sugar did give some thought to testing shared Activities and gave us ways to test them using only one computer.&#160; These methods have been evolving so there are slight variations in how you test depending on the version of Sugar you're using.&#160; The first thing you have to know is how to run multiple copies of Sugar as different users.
  <br/></p>
<h3>Fedora 10 (Sugar .82)
</h3>
<p>In Sugar .82 there is a handy way to run multiple copies of sugar-emulator and have each copy be a different user, without having to be logged into your Linux box as more than one user.&#160; On the command line for each additional user you want add a SUGAR_PROFILE environment variable like this:
</p>
<pre>SUGAR_PROFILE=austen sugar-emulator</pre>
<p>When you do this sugar-emulator will create a directory named austen under ~/.sugar to store profile information, etc.&#160; You will be prompted to enter a name and select colors for your icon.&#160; Every time you launch using the SUGAR_PROFILE of austen you will be this user.&#160; If you launch with no SUGAR_PROFILE you will be the regular user you set up before.
  <br/></p>
<h3>Fedora 11 (Sugar .84)
</h3>
<p>As handy as using SUGAR_PROFILE is the developers of Sugar decided it had limitations so with version .84 and later it no longer works.&#160; With .84 and later you need to create a second Linux user and run your sugar-emulators as two separate Linux users.&#160; In the GNOME environment there is an option <strong>Users and Groups</strong> in the <strong>Administration</strong> submenu of the <strong>System</strong> menu which will enable you to set up a second user.&#160; Before it comes up it will prompt you for the administrative password you created when you first set up Linux.
</p>
<p>Creating the second user is simple enough, but how do you go about being logged in as two different users at the same time?&#160; It's actually pretty simple.&#160; You need to open a terminal window and type this:
</p>
<pre>ssh -XY <em>jausten</em>@localhost</pre>
<p>where "jausten" is the userid of the second user.&#160; You will be asked to verify that the computer at "localhost" should be trusted.&#160; Since "localhost" just means that you are using the network to connect to another account on the same computer it is safe to answer "yes".&#160; Then you will be prompted to enter her password, and from then on everything you do in that terminal window will be done as her.&#160; You can launch sugar-emulator from that terminal and the first time you do it will prompt you for a name and icon colors.
  <br/></p>
<h3>sugar-jhbuild
</h3>
<p>With sugar-jhbuild (the latest version of Sugar) things are a bit different again.&#160; You will use the method of logging in as multiple Linux users like you did in .84, but you won't get prompted for a name.&#160; Instead the name associated with the userid you're running under will be the name you'll use in Sugar.&#160; You won't be able to change it, but you will be able to choose your icon colors as before.
</p>
<p>You will need a separate install of sugar-jhbuild for each user.&#160; These additional installs will go quickly because you installed all the dependencies the first time.
</p>
<div class="objavi-forcebreak">
</div>
<h2>Connecting To Other Users
</h2>
<p>Sugar uses software called <strong>Telepathy </strong>that implements an instant messaging protocol called <strong>XMPP</strong> (<em>Extended Messaging and Presence Protocol</em>).&#160; This protocol used to be called <strong>Jabber</strong>.&#160; In essence Telepathy lets you put an instant messaging client in your Activity.&#160; You can use this to send messages from user to user, execute methods remotely, and do file transfers.
  <br/></p>
<p>There are actually two ways that Sugar users can join together in a network:
</p>
<h3>Salut
</h3>
<p>If two computer users are connected to the same segment of a network they should be able to find each other and share Activities.&#160; If you have a home network where everyone uses the same router you can share with others on that network.&#160; This is sometimes called <em>Link-Local XMPP</em>. &#160; The Telepathy software that makes this possible is called <strong>Salut</strong>.
</p>
<p>The XO laptop has special hardware and software to support <em>Mesh Networking</em>, where XO laptops that are near each other can automatically start networking with each other without needing a router.&#160; As far as Sugar is concerned, it doesn't matter what kind of network you have.&#160; Wired or wireless, Mesh or not, they all work.
  <br/></p>
<h3>Jabber Server
</h3>
<p>The other way to connect to other users is by going through a Jabber Server.&#160; The advantage of using a Jabber server is you can contact and share Activities with people outside your own network.&#160; These people might even be on the other side of the world.&#160; Jabber allows Activities in different networks to connect when both networks are protected by firewalls.&#160; The part of Telepathy that works with a Jabber server is called <strong>Gabble</strong>.
  <br/></p>
<p>Generally you should use Salut for testing if at all possible. This simplifies testing and doesn't use up resources on a Jabber server.
  <br/></p>
<p>It does not matter if your Activity connects to others using Gabble or Salut.&#160; In fact, the Activity has no idea which it is using.&#160; Those details are hidden from the Activity by Telepathy.&#160; Any Activity that works with Salut will work with Gabble and vice versa.
</p>
<p>To set up sugar-emulator to use Salut go to the Sugar control panel:
  <br/></p>
<p> <img alt="collab1_1.jpg" src="static/ActivitiesGuideSugar-collab1_1-en.jpg" width="584" height="569"/></p>
<p>In Sugar .82 this menu option is <strong>Control Panel</strong>.&#160; In later versions it is <strong>My Settings</strong>.
</p>
<p><img alt="collab2_1.jpg" src="static/ActivitiesGuideSugar-collab2_1-en.jpg" width="600" height="505"/></p>
<p>Click on the <strong>Network</strong> icon.
</p>
<p><img alt="collab3_1.jpg" src="static/ActivitiesGuideSugar-collab3_1-en.jpg" width="538" height="517"/></p>
<p>The <strong>Server</strong> field in this screen should be empty to use Salut.&#160; You can use the backspace key to remove any entry there.
</p>
<p>You will need to follow these steps for every Sugar user that will take part in your test.
</p>
<p>If for some reason you wish to test your Activity using a Jabber server the OLPC Wiki maintains a list of publicly available servers at <a href="http://wiki.laptop.org/go/Community_Jabber_Servers">http://wiki.laptop.org/go/Community_Jabber_Servers</a>.
</p>
<p> Once you have either Salut or a Jabber server set up in both instances of Sugar that you are running you should look at the Neighborhood view of both to see if they can detect each other, and perhaps try out the <strong>Chat</strong> Activity between the two.&#160; If you have that working you're ready to try programming a shared Activity.
</p>
<h2>The MiniChat Activity
</h2>
<p>Just as we took the <strong>Read Etexts</strong> Activity and stripped it down to the basics we're going to do the same to the <strong>Chat</strong> Activity to create a new Activity called <strong>MiniChat</strong>.&#160; The real Chat Activity has a number of features that we don't need to demonstrate shared Activity messaging:
</p>
<ul><li>It has the ability to load its source code into <strong>Pippy</strong> for viewing.&#160; This was a feature that all Activities on the XO were supposed to have, but Chat is one of the few that implemented it.&#160; Personally, if I want to see an Activity's code I prefer to go to <a href="http://git.sugarlabs.org">git.sugarlabs.org</a>&#160; where I can see old versions of the code as well as the latest.</li>
  <li>Chat can connect one to one with a conventional <strong>XMPP</strong> client.&#160; This may be useful for Chat but would not be needed or desirable for most shared Activities.</li>
  <li>If you include a URL in a Chat message the user interface enables you to click on the URL make a Journal entry for that URL.&#160; You can then use the Journal to open it with the <strong>Browse</strong> Activity.&#160; (This is necessary because activities cannot launch each other).&#160; Pretty cool, but not needed to demonstrate how to make a shared Activity.</li>
  <li>The chat session is stored in the Journal.&#160; When you resume a Chat entry from the Journal it restores the messages from your previous chat session into the user interface.&#160; We already know how to save things to the Journal and restore things from the Journal, so MiniChat won't do this.</li>
</ul><p>The resulting code is about half as long as the original.&#160; I made a few other changes too:
</p>
<ul><li>The text entry field is above the chat messages, instead of below.&#160; This makes it easier to do partial screenshots of the Activity in action.</li>
  <li>I removed the new style toolbar and added an old style toolbar, so I could test it in Fedora 10 and 11 which don't support the new toolbars.
  <br/></li>
  <li>I took the class <span class="TypeName"><strong>TextChannelWrapper</strong> and put it in its own file.&#160; I did this because the class looked like it might be useful for other projects.</span></li>
</ul><p><span class="TypeName"/>The code and all supporting files for <strong>MiniChat</strong> are in the <strong>MiniChat</strong> directory of the Git repository.&#160; You'll need to run
</p>
<pre>./setup.py dev</pre>
<p><span class="TypeName">on the project to make it ready to test.&#160; The <strong>activity.info</strong> looks like this:</span>
</p>
<pre>[Activity]
name = Mini Chat
service_name = net.flossmanuals.MiniChat
icon = chat
exec = sugar-activity minichat.MiniChat
show_launcher = yes
activity_version = 1
license = GPLv2+
</pre>
<p>Here is the code for <strong>textchannel.py</strong>:
</p>
<pre>import logging

from telepathy.client import Connection, Channel
from telepathy.interfaces import (
    CHANNEL_INTERFACE, CHANNEL_INTERFACE_GROUP,
    CHANNEL_TYPE_TEXT, CONN_INTERFACE_ALIASING)
from telepathy.constants import (
    CHANNEL_GROUP_FLAG_CHANNEL_SPECIFIC_HANDLES,
    CHANNEL_TEXT_MESSAGE_TYPE_NORMAL)

class TextChannelWrapper(object):
    """Wrap a telepathy Text Channel to make
    usage simpler."""
    def __init__(self, text_chan, conn):
        """Connect to the text channel"""
        self._activity_cb = None
        self._activity_close_cb = None
        self._text_chan = text_chan
        self._conn = conn
        self._logger = logging.getLogger(
            'minichat-activity.TextChannelWrapper')
        self._signal_matches = []
        m = self._text_chan[CHANNEL_INTERFACE].\
            connect_to_signal(
            'Closed', self._closed_cb)
        self._signal_matches.append(m)

    def send(self, text):
        """Send text over the Telepathy text channel."""
        # XXX Implement CHANNEL_TEXT_MESSAGE_TYPE_ACTION
        if self._text_chan is not None:
            self._text_chan[CHANNEL_TYPE_TEXT].Send(
                CHANNEL_TEXT_MESSAGE_TYPE_NORMAL, text)

    def close(self):
        """Close the text channel."""
        self._logger.debug('Closing text channel')
        try:
            self._text_chan[CHANNEL_INTERFACE].Close()
        except:
            self._logger.debug('Channel disappeared!')
            self._closed_cb()

    def _closed_cb(self):
        """Clean up text channel."""
        self._logger.debug('Text channel closed.')
        for match in self._signal_matches:
            match.remove()
        self._signal_matches = []
        self._text_chan = None
        if self._activity_close_cb is not None:
            self._activity_close_cb()

    def set_received_callback(self, callback):
        """Connect the function callback to the signal.

        callback -- callback function taking buddy
        and text args
        """
        if self._text_chan is None:
            return
        self._activity_cb = callback
        m = self._text_chan[CHANNEL_TYPE_TEXT].\
            connect_to_signal(
            'Received', self._received_cb)
        self._signal_matches.append(m)

    def handle_pending_messages(self):
        """Get pending messages and show them as
        received."""
        for id, timestamp, sender, type, flags, text \
            in self._text_chan[
            CHANNEL_TYPE_TEXT].ListPendingMessages(
            False):
            self._received_cb(id, timestamp, sender,
                type, flags, text)

    def _received_cb(self, id, timestamp, sender,
        type, flags, text):
        """Handle received text from the text channel.

        Converts sender to a Buddy.
        Calls self._activity_cb which is a callback
        to the activity.
        """
        if self._activity_cb:
            buddy = self._get_buddy(sender)
            self._activity_cb(buddy, text)
            self._text_chan[
                CHANNEL_TYPE_TEXT].
                AcknowledgePendingMessages([id])
        else:
            self._logger.debug(
                'Throwing received message on the floor'
                ' since there is no callback connected. See '
                'set_received_callback')

    def set_closed_callback(self, callback):
        """Connect a callback for when the text channel
        is closed.

        callback -- callback function taking no args

        """
        self._activity_close_cb = callback

    def _get_buddy(self, cs_handle):
        """Get a Buddy from a (possibly channel-specific)
        handle."""
        # XXX This will be made redundant once Presence
        # Service provides buddy resolution
        from sugar.presence import presenceservice
        # Get the Presence Service
        pservice = presenceservice.get_instance()
        # Get the Telepathy Connection
        tp_name, tp_path = \
            pservice.get_preferred_connection()
        conn = Connection(tp_name, tp_path)
        group = self._text_chan[CHANNEL_INTERFACE_GROUP]
        my_csh = group.GetSelfHandle()
        if my_csh == cs_handle:
            handle = conn.GetSelfHandle()
        elif group.GetGroupFlags() &amp; \
            CHANNEL_GROUP_FLAG_CHANNEL_SPECIFIC_HANDLES:
            handle = group.GetHandleOwners([cs_handle])[0]
        else:
            handle = cs_handle

            # XXX: deal with failure to get the handle owner
            assert handle != 0

        return pservice.get_buddy_by_telepathy_handle(
            tp_name, tp_path, handle)
</pre>
<p>Here is the code for <strong>minichat.py</strong>:
</p>
<pre>from gettext import gettext as _
import hippo
import gtk
import pango
import logging
from sugar.activity.activity import (Activity,
    ActivityToolbox, SCOPE_PRIVATE)
from sugar.graphics.alert import NotifyAlert
from sugar.graphics.style import (Color, COLOR_BLACK,
    COLOR_WHITE, COLOR_BUTTON_GREY, FONT_BOLD,
    FONT_NORMAL)
from sugar.graphics.roundbox import CanvasRoundBox
from sugar.graphics.xocolor import XoColor
from sugar.graphics.palette import Palette, CanvasInvoker

from textchannel import TextChannelWrapper

logger = logging.getLogger('minichat-activity')

class MiniChat(Activity):
    def __init__(self, handle):
        Activity.__init__(self, handle)

        root = self.make_root()
        self.set_canvas(root)
        root.show_all()
        self.entry.grab_focus()

        toolbox = ActivityToolbox(self)
        activity_toolbar = toolbox.get_activity_toolbar()
        activity_toolbar.keep.props.visible = False
        self.set_toolbox(toolbox)
        toolbox.show()

        self.owner = self._pservice.get_owner()
        # Auto vs manual scrolling:
        self._scroll_auto = True
        self._scroll_value = 0.0
        # Track last message, to combine several
        # messages:
        self._last_msg = None
        self._last_msg_sender = None
        self.text_channel = None

        if self._shared_activity:
            # we are joining the activity
            self.connect('joined', self._joined_cb)
            if self.get_shared():
                # we have already joined
                self._joined_cb()
        else:
            # we are creating the activity
            if not self.metadata or self.metadata.get(
                'share-scope',
                SCOPE_PRIVATE) == SCOPE_PRIVATE:
                # if we are in private session
                self._alert(_('Off-line'),
                    _('Share, or invite someone.'))
            self.connect('shared', self._shared_cb)

    def _shared_cb(self, activity):
        logger.debug('Chat was shared')
        self._setup()

    def _setup(self):
        self.text_channel = TextChannelWrapper(
            self._shared_activity.telepathy_text_chan,
            self._shared_activity.telepathy_conn)
        self.text_channel.set_received_callback(
            self._received_cb)
        self._alert(_('On-line'), _('Connected'))
        self._shared_activity.connect('buddy-joined',
            self._buddy_joined_cb)
        self._shared_activity.connect('buddy-left',
            self._buddy_left_cb)
        self.entry.set_sensitive(True)
        self.entry.grab_focus()

    def _joined_cb(self, activity):
        """Joined a shared activity."""
        if not self._shared_activity:
            return
        logger.debug('Joined a shared chat')
        for buddy in \
            self._shared_activity.get_joined_buddies():
            self._buddy_already_exists(buddy)
        self._setup()

    def _received_cb(self, buddy, text):
        """Show message that was received."""
        if buddy:
                nick = buddy.props.nick
        else:
            nick = '???'
        logger.debug(
            'Received message from %s: %s', nick, text)
        self.add_text(buddy, text)

    def _alert(self, title, text=None):
        alert = NotifyAlert(timeout=5)
        alert.props.title = title
        alert.props.msg = text
        self.add_alert(alert)
        alert.connect('response', self._alert_cancel_cb)
        alert.show()

    def _alert_cancel_cb(self, alert, response_id):
        self.remove_alert(alert)

    def _buddy_joined_cb (self, activity, buddy):
        """Show a buddy who joined"""
        if buddy == self.owner:
            return
        if buddy:
            nick = buddy.props.nick
        else:
            nick = '???'
        self.add_text(buddy, buddy.props.nick+'
            '+_('joined the chat'),
            status_message=True)

    def _buddy_left_cb (self, activity, buddy):
        """Show a buddy who joined"""
        if buddy == self.owner:
            return
        if buddy:
            nick = buddy.props.nick
        else:
            nick = '???'
        self.add_text(buddy, buddy.props.nick+'
            '+_('left the chat'),
            status_message=True)

    def _buddy_already_exists(self, buddy):
        """Show a buddy already in the chat."""
        if buddy == self.owner:
            return
        if buddy:
            nick = buddy.props.nick
        else:
            nick = '???'
        self.add_text(buddy, buddy.props.nick+
            ' '+_('is here'),
            status_message=True)

    def make_root(self):
        conversation = hippo.CanvasBox(
            spacing=0,
            background_color=COLOR_WHITE.get_int())
        self.conversation = conversation

        entry = gtk.Entry()
        entry.modify_bg(gtk.STATE_INSENSITIVE,
            COLOR_WHITE.get_gdk_color())
        entry.modify_base(gtk.STATE_INSENSITIVE,
            COLOR_WHITE.get_gdk_color())
        entry.set_sensitive(False)
        entry.connect('activate',
            self.entry_activate_cb)
        self.entry = entry

        hbox = gtk.HBox()
        hbox.add(entry)

        sw = hippo.CanvasScrollbars()
        sw.set_policy(hippo.ORIENTATION_HORIZONTAL,
            hippo.SCROLLBAR_NEVER)
        sw.set_root(conversation)
        self.scrolled_window = sw

        vadj = self.scrolled_window.props.widget.\
            get_vadjustment()
        vadj.connect('changed', self.rescroll)
        vadj.connect('value-changed',
            self.scroll_value_changed_cb)

        canvas = hippo.Canvas()
        canvas.set_root(sw)

        box = gtk.VBox(homogeneous=False)
        box.pack_start(hbox, expand=False)
        box.pack_start(canvas)

        return box

    def rescroll(self, adj, scroll=None):
        """Scroll the chat window to the bottom"""
        if self._scroll_auto:
            adj.set_value(adj.upper-adj.page_size)
            self._scroll_value = adj.get_value()

    def scroll_value_changed_cb(self, adj, scroll=None):
        """Turn auto scrolling on or off.

        If the user scrolled up, turn it off.
        If the user scrolled to the bottom, turn it back on.
        """
        if adj.get_value() &lt; self._scroll_value:
            self._scroll_auto = False
        elif adj.get_value() == adj.upper-adj.page_size:
            self._scroll_auto = True

    def add_text(self, buddy, text, status_message=False):
        """Display text on screen, with name and colors.

        buddy -- buddy object
        text -- string, what the buddy said
        status_message -- boolean
            False: show what buddy said
            True: show what buddy did

        hippo layout:
        .------------- rb ---------------.
        | +name_vbox+ +----msg_vbox----+ |
        | |         | |                | |
        | | nick:   | | +--msg_hbox--+ | |
        | |         | | | text       | | |
        | +---------+ | +------------+ | |
        |             |                | |
        |             | +--msg_hbox--+ | |
        |             | | text       | | |
        |             | +------------+ | |
        |             +----------------+ |
        `--------------------------------'
        """
        if buddy:
            nick = buddy.props.nick
            color = buddy.props.color
            try:
                color_stroke_html, color_fill_html = \
                    color.split(',')
            except ValueError:
                color_stroke_html, color_fill_html = (
                    '#000000', '#888888')
            # Select text color based on fill color:
            color_fill_rgba = Color(
                color_fill_html).get_rgba()
            color_fill_gray = (color_fill_rgba[0] +
                color_fill_rgba[1] +
                color_fill_rgba[2])/3
            color_stroke = Color(
                color_stroke_html).get_int()
            color_fill = Color(color_fill_html).get_int()
            if color_fill_gray &lt; 0.5:
                text_color = COLOR_WHITE.get_int()
            else:
                text_color = COLOR_BLACK.get_int()
        else:
            nick = '???'
            # XXX: should be '' but leave for debugging
            color_stroke = COLOR_BLACK.get_int()
            color_fill = COLOR_WHITE.get_int()
            text_color = COLOR_BLACK.get_int()
            color = '#000000,#FFFFFF'

        # Check for Right-To-Left languages:
        if pango.find_base_dir(nick, -1) == \
            pango.DIRECTION_RTL:
            lang_rtl = True
        else:
            lang_rtl = False

        # Check if new message box or add text to previous:
        new_msg = True
        if self._last_msg_sender:
            if not status_message:
                if buddy == self._last_msg_sender:
                    # Add text to previous message
                    new_msg = False

        if not new_msg:
            rb = self._last_msg
            msg_vbox = rb.get_children()[1]
            msg_hbox = hippo.CanvasBox(
                orientation=hippo.ORIENTATION_HORIZONTAL)
            msg_vbox.append(msg_hbox)
        else:
            rb = CanvasRoundBox(
                background_color=color_fill,
                border_color=color_stroke,
                padding=4)
            rb.props.border_color = color_stroke
            self._last_msg = rb
            self._last_msg_sender = buddy
            if not status_message:
                name = hippo.CanvasText(text=nick+':   ',
                    color=text_color,
                    font_desc=FONT_BOLD.get_pango_desc())
                name_vbox = hippo.CanvasBox(
                    orientation=hippo.ORIENTATION_VERTICAL)
                name_vbox.append(name)
                rb.append(name_vbox)
            msg_vbox = hippo.CanvasBox(
                orientation=hippo.ORIENTATION_VERTICAL)
            rb.append(msg_vbox)
            msg_hbox = hippo.CanvasBox(
                orientation=hippo.ORIENTATION_HORIZONTAL)
            msg_vbox.append(msg_hbox)

        if status_message:
            self._last_msg_sender = None

        if text:
            message = hippo.CanvasText(
                text=text,
                size_mode=hippo.CANVAS_SIZE_WRAP_WORD,
                color=text_color,
                font_desc=FONT_NORMAL.get_pango_desc(),
                xalign=hippo.ALIGNMENT_START)
            msg_hbox.append(message)

        # Order of boxes for RTL languages:
        if lang_rtl:
            msg_hbox.reverse()
            if new_msg:
                rb.reverse()

        if new_msg:
            box = hippo.CanvasBox(padding=2)
            box.append(rb)
            self.conversation.append(box)

    def entry_activate_cb(self, entry):
        text = entry.props.text
        logger.debug('Entry: %s' % text)
        if text:
            self.add_text(self.owner, text)
            entry.props.text = ''
            if self.text_channel:
                self.text_channel.send(text)
            else:
                logger.debug(
                    'Tried to send message but text '
                    'channel not connected.')
</pre>
<p>And this is what the Activity looks like in action:
</p>
<p> <img alt="MiniChat in action" src="static/ActivitiesGuideSugar-collab4-en.jpg" width="600" height="373"/></p>
<p>Try launching more than one copy of sugar-emulator, with this Activity installed in each.&#160; If you're using Fedora 10 and SUGAR_PROFILE the Activity does not need to be installed more than once, but if you're using a later version of Sugar that requires separate Linux userids for each instance you'll need to maintain separate copies of the code for each user.&#160; In your own projects using a central Git repository at <a href="http://git.sugarlabs.org">git.sugarlabs.org</a>&#160; will make this easy.&#160; You just do a git push to copy your changes to the central repository and a git pull to copy them to your second userid.&#160; The second userid can use the public URL.&#160; There's no need to set up SSH for any user other than the primary one.
</p>
<p>You may have read somewhere that you can install an Activity on one machine and share that Activity with another that does not have the activity installed.&#160; In such a case the second machine would get a copy of the Activity from the first machine and install it automatically.&#160; You may have also read that if two users of a shared Activity have different versions of that Activity then the one who has the newer version will automatically update the older.&#160; Neither statement is true now or is likely to be true in the near future.&#160; These ideas are discussed on the mailing lists from time to time but there are practical difficulties to overcome before anything like that could work, mostly having to do with security.&#160; For now both users of a shared Activity must have the Activity installed.&#160; On the other hand, depending on how the Activity is written two different versions of an Activity may be able to communicate with one another.&#160; If the messages they exchange are in the same format there should be no problem.
  <br/></p>
<p>Once you have both instances of sugar-emulator going you can launch MiniChat on one and invite the second user to Join the Chat session.&#160; You can do both with the Neighborhood panes of each instance.&#160; Making the invitation looks like this:
</p>
<p><img alt="Making the invitation" src="static/ActivitiesGuideSugar-collab5-en.jpg" width="391" height="246"/></p>
<p>Accepting it looks like this:
</p>
<p><img alt="collab6.jpg" src="static/ActivitiesGuideSugar-collab6-en.jpg" width="390" height="215"/></p>
<p>After you've played with <strong>MiniChat</strong> for awhile come back and we'll discuss the secrets of using Telepathy to create a shared Activity.
</p>
<div class="objavi-forcebreak">
</div>
<h2>Know who Your Buddies Are
  <br/></h2>
<p> XMPP, as we said before, is the <strong>Extended Messaging and Presence Protocol</strong>.&#160;&#8286; <strong>Presence</strong> is just what it sounds like; it handles letting you know who is available to share your Activity, as well as what other Activities are available to share.&#160; There are two ways to share your Activity.&#160; The first one is when you change the <strong>Share with:</strong> pulldown on the standard toolbar so it reads <strong>My Neighborhood</strong> instead of <strong>Private</strong>.&#160; That means anyone on the network can share your Activity.&#160; The other way to share is to go to the Neighborhood view and invite someone specific to share.&#160; The person getting the invitation has no idea of the invitation was specifically for him or broadcast to the Neighborhood.&#160; The technical term for persons sharing your Activity is <strong>Buddies</strong>.&#160; The place where Buddies meet and collaborate is called an <strong>MUC</strong> or <strong>Multi User Chatroom</strong>.
  <br/></p>
<p>The code used by our Activity for inviting Buddies and joining the Activity as a Buddy is in the <em>__init__() </em>method:
</p>
<pre>        <strong>if self._shared_activity:</strong>
            # we are joining the activity
            self.connect('joined', self._joined_cb)
            if self.get_shared():
                # we have already joined
                self._joined_cb()
        else:
            # we are creating the activity
            if not self.metadata or self.metadata.get(
                'share-scope',
                SCOPE_PRIVATE) == SCOPE_PRIVATE:
                # if we are in private session
                self._alert(_('Off-line'),
                    _('Share, or invite someone.'))
            self.connect('shared', self._shared_cb)

    def _shared_cb(self, activity):
        logger.debug('Chat was shared')
        self._setup()

    def _joined_cb(self, activity):
        """Joined a shared activity."""
        if not self._shared_activity:
            return
        logger.debug('Joined a shared chat')
        for buddy in \
            self._shared_activity.get_joined_buddies():
            self._buddy_already_exists(buddy)
        self._setup()

    def _setup(self):
        self.text_channel = TextChannelWrapper(
            self._shared_activity.telepathy_text_chan,
            self._shared_activity.telepathy_conn)
        self.text_channel.set_received_callback(
            self._received_cb)
        self._alert(_('On-line'), _('Connected'))
        self._shared_activity.connect('buddy-joined',
            self._buddy_joined_cb)
        self._shared_activity.connect('buddy-left',
            self._buddy_left_cb)
        self.entry.set_sensitive(True)
        self.entry.grab_focus()
</pre>
<p>There are two ways to launch an Activity: as the first user of an Activity or by joining an existing Activity.&#160; The first line above in <strong>bold</strong> determines whether we are joining or are the first user of the Activity.&#160; If so we ask for the <em>_joined_cb()</em> method to be run when the 'joined' event occurs. This method gets a buddy list from the <em>_shared_activity</em> object and creates messages in the user interface informing the user that these buddies are already in the chat room.&#160; Then it runs the <em>_setup()</em> method.
  <br/></p>
<p>If we are not joining an existing Activity then we check to see if we are currently sharing the Activity with anyone.&#160; If we aren't we pop up a message telling the user to invite someone to chat.&#160; We also request that when the 'shared' even happens the <em>_shared_cb()</em> method should run.&#160; This method just runs the <em>_setup()</em> method.
</p>
<p>The <em>_setup()</em> method creates a <strong>TextChannelWrapper</strong> object using the code in <strong>textchannel.py</strong>.&#160; It also tells the _shared_activity object that it wants some callback methods run when new buddies join the Activity and when existing buddies leave the Activity.&#160; Everything you need to know about your buddies can be found in the code above, except how to send messages to them.&#160; For that we use the <strong>Text Channel</strong>.&#160; There is no need to learn about the Text Channel in great detail because the TextChannelWrapper class does everything you'll ever need to do with the TextChannel and hides the details from you.
</p>
<pre>    def entry_activate_cb(self, entry):
        text = entry.props.text
        logger.debug('Entry: %s' % text)
        if text:
            self.add_text(self.owner, text)
            entry.props.text = ''
            if self.text_channel:
                self.text_channel.send(text)
            else:
                logger.debug(
                    'Tried to send message but text '
                    'channel not connected.')
</pre>
<p>The <em>add_text()</em> method is of interest.&#160; It takes the owner of the message and figures out what colors belong to that owner and displays the message in those colors.&#160; In the case of messages sent by the Activity it gets the owner like this in the <em>__init__()</em> method:
</p>
<p>
</p>
<pre>&#160;&#160;&#160;&#160;&#160;&#160;&#160; self.owner = self._pservice.get_owner()</pre>
<p>In the case of received messages it gets the buddy the message came from:
</p>
<pre>    def _received_cb(self, buddy, text):
        """Show message that was received."""
        if buddy:
                nick = buddy.props.nick
        else:
            nick = '???'
        logger.debug('Received message from %s: %s',
            nick, text)
        self.add_text(buddy, text)
</pre>
<p>But what if we want to do more than just send text messages back and forth?&#160; What do we use for that?
  <br/></p>
<h2>It's A Series Of Tubes!
</h2>
<p> No, not the Internet.&#160; Telepathy has a concept called <strong>Tubes</strong> which describes the way instances of an Activity can communicate together.&#160; What Telepathy does is take the Text Channel and build Tubes on top of it.&#160; There are two kinds of Tubes:
</p>
<ul><li>D-Bus Tubes</li>
  <li>Stream Tubes</li>
</ul><p>A <strong>D-Bus Tube</strong> is used to enable one instance of an Activity to call methods in the Buddy instances of the Activity.&#160; A <strong>Stream Tube</strong> is used for sending data over <strong>Sockets</strong>, for instance for copying a file from one instance of an Activity to another.&#160; A Socket is a way of communicating over a network using Internet Protocols.&#160; For instance the HTTP protocol used by the World Wide Web is implemented with Sockets.&#160; In the next example we'll use HTTP to transfer books from one instance of <strong>Read Etexts III</strong> to another.
</p>
<h2>Read Etexts III, Now with Book Sharing!
  <br/></h2>
<p> The Git repository with the code samples for this book has a file named <strong>ReadEtextsActivity3.py</strong> in the <strong>Making_Shared_Activities</strong> directory which looks like this:
</p>
<pre>import sys
import os
import logging
import tempfile
import time
import zipfile
import pygtk
import gtk
import pango
import dbus
import gobject
import telepathy
from sugar.activity import activity
from sugar.graphics import style
from sugar import network
from sugar.datastore import datastore
from sugar.graphics.alert import NotifyAlert
from toolbar import ReadToolbar, ViewToolbar
from gettext import gettext as _

page=0
PAGE_SIZE = 45
TOOLBAR_READ = 2

logger = logging.getLogger('read-etexts2-activity')

class ReadHTTPRequestHandler(
    network.ChunkedGlibHTTPRequestHandler):
    """HTTP Request Handler for transferring document
    while collaborating.

    RequestHandler class that integrates with Glib
    mainloop. It writes the specified file to the
    client in chunks, returning control to the
    mainloop between chunks.

    """
    def translate_path(self, path):
        """Return the filepath to the shared document."""
        return self.server.filepath


class ReadHTTPServer(network.GlibTCPServer):
    """HTTP Server for transferring document while
    collaborating."""
    def __init__(self, server_address, filepath):
        """Set up the GlibTCPServer with the
        ReadHTTPRequestHandler.

        filepath -- path to shared document to be served.
        """
        self.filepath = filepath
        network.GlibTCPServer.__init__(self,
            server_address, ReadHTTPRequestHandler)


class ReadURLDownloader(network.GlibURLDownloader):
    """URLDownloader that provides content-length and
    content-type."""

    def get_content_length(self):
        """Return the content-length of the download."""
        if self._info is not None:
            return int(self._info.headers.get(
                'Content-Length'))

    def get_content_type(self):
        """Return the content-type of the download."""
        if self._info is not None:
            return self._info.headers.get('Content-type')
        return None

READ_STREAM_SERVICE = 'read-etexts-activity-http'

class ReadEtextsActivity(activity.Activity):
    def __init__(self, handle):
        "The entry point to the Activity"
        global page
        activity.Activity.__init__(self, handle)

        self.fileserver = None
        self.object_id = handle.object_id

        toolbox = activity.ActivityToolbox(self)
        activity_toolbar = toolbox.get_activity_toolbar()
        activity_toolbar.keep.props.visible = False

        self.edit_toolbar = activity.EditToolbar()
        self.edit_toolbar.undo.props.visible = False
        self.edit_toolbar.redo.props.visible = False
        self.edit_toolbar.separator.props.visible = False
        self.edit_toolbar.copy.set_sensitive(False)
        self.edit_toolbar.copy.connect('clicked',
            self.edit_toolbar_copy_cb)
        self.edit_toolbar.paste.props.visible = False
        toolbox.add_toolbar(_('Edit'), self.edit_toolbar)
        self.edit_toolbar.show()

        self.read_toolbar = ReadToolbar()
        toolbox.add_toolbar(_('Read'), self.read_toolbar)
        self.read_toolbar.back.connect('clicked',
            self.go_back_cb)
        self.read_toolbar.forward.connect('clicked',
            self.go_forward_cb)
        self.read_toolbar.num_page_entry.connect('activate',
            self.num_page_entry_activate_cb)
        self.read_toolbar.show()

        self.view_toolbar = ViewToolbar()
        toolbox.add_toolbar(_('View'), self.view_toolbar)
        self.view_toolbar.connect('go-fullscreen',
                self.view_toolbar_go_fullscreen_cb)
        self.view_toolbar.zoom_in.connect('clicked',
            self.zoom_in_cb)
        self.view_toolbar.zoom_out.connect('clicked',
            self.zoom_out_cb)
        self.view_toolbar.show()

        self.set_toolbox(toolbox)
        toolbox.show()
        self.scrolled_window = gtk.ScrolledWindow()
        self.scrolled_window.set_policy(gtk.POLICY_NEVER,
            gtk.POLICY_AUTOMATIC)
        self.scrolled_window.props.shadow_type = \
            gtk.SHADOW_NONE

        self.textview = gtk.TextView()
        self.textview.set_editable(False)
        self.textview.set_cursor_visible(False)
        self.textview.set_left_margin(50)
        self.textview.connect("key_press_event",
            self.keypress_cb)

        self.progressbar = gtk.ProgressBar()
        self.progressbar.set_orientation(
            gtk.PROGRESS_LEFT_TO_RIGHT)
        self.progressbar.set_fraction(0.0)

        self.scrolled_window.add(self.textview)
        self.textview.show()
        self.scrolled_window.show()

        vbox = gtk.VBox()
        vbox.pack_start(self.progressbar, False,
            False, 10)
        vbox.pack_start(self.scrolled_window)
        self.set_canvas(vbox)
        vbox.show()

        page = 0
        self.clipboard = gtk.Clipboard(
            display=gtk.gdk.display_get_default(),
            selection="CLIPBOARD")
        self.textview.grab_focus()
        self.font_desc = pango.FontDescription("sans %d" %
            style.zoom(10))
        self.textview.modify_font(self.font_desc)

        buffer = self.textview.get_buffer()
        self.markset_id = buffer.connect("mark-set",
            self.mark_set_cb)

        self.toolbox.set_current_toolbar(TOOLBAR_READ)
        self.unused_download_tubes = set()
        self.want_document = True
        self.download_content_length = 0
        self.download_content_type = None
        # Status of temp file used for write_file:
        self.tempfile = None
        self.close_requested = False
        self.connect("shared", self.shared_cb)

        self.is_received_document = False

        if self._shared_activity and \
            handle.object_id == None:
            # We're joining, and we don't already have
            # the document.
            if self.get_shared():
                # Already joined for some reason, just get the
                # document
                self.joined_cb(self)
            else:
                # Wait for a successful join before trying to get
                # the document
                self.connect("joined", self.joined_cb)

    def keypress_cb(self, widget, event):
        "Respond when the user presses one of the arrow keys"
        keyname = gtk.gdk.keyval_name(event.keyval)
        print keyname
        if keyname == 'plus':
            self.font_increase()
            return True
        if keyname == 'minus':
            self.font_decrease()
            return True
        if keyname == 'Page_Up' :
            self.page_previous()
            return True
        if keyname == 'Page_Down':
            self.page_next()
            return True
        if keyname == 'Up' or keyname == 'KP_Up' \
                or keyname == 'KP_Left':
            self.scroll_up()
            return True
        if keyname == 'Down' or keyname == 'KP_Down' \
                or keyname == 'KP_Right':
            self.scroll_down()
            return True
        return False

    def num_page_entry_activate_cb(self, entry):
        global page
        if entry.props.text:
            new_page = int(entry.props.text) - 1
        else:
            new_page = 0

        if new_page &gt;= self.read_toolbar.total_pages:
            new_page = self.read_toolbar.total_pages - 1
        elif new_page &lt; 0:
            new_page = 0

        self.read_toolbar.current_page = new_page
        self.read_toolbar.set_current_page(new_page)
        self.show_page(new_page)
        entry.props.text = str(new_page + 1)
        self.read_toolbar.update_nav_buttons()
        page = new_page

    def go_back_cb(self, button):
        self.page_previous()

    def go_forward_cb(self, button):
        self.page_next()

    def page_previous(self):
        global page
        page=page-1
        if page &lt; 0: page=0
        self.read_toolbar.set_current_page(page)
        self.show_page(page)
        v_adjustment = \
            self.scrolled_window.get_vadjustment()
        v_adjustment.value = v_adjustment.upper - \
            v_adjustment.page_size

    def page_next(self):
        global page
        page=page+1
        if page &gt;= len(self.page_index): page=0
        self.read_toolbar.set_current_page(page)
        self.show_page(page)
        v_adjustment = \
            self.scrolled_window.get_vadjustment()
        v_adjustment.value = v_adjustment.lower

    def zoom_in_cb(self,  button):
        self.font_increase()

    def zoom_out_cb(self,  button):
        self.font_decrease()

    def font_decrease(self):
        font_size = self.font_desc.get_size() / 1024
        font_size = font_size - 1
        if font_size &lt; 1:
            font_size = 1
        self.font_desc.set_size(font_size * 1024)
        self.textview.modify_font(self.font_desc)

    def font_increase(self):
        font_size = self.font_desc.get_size() / 1024
        font_size = font_size + 1
        self.font_desc.set_size(font_size * 1024)
        self.textview.modify_font(self.font_desc)

    def mark_set_cb(self, textbuffer, iter, textmark):

        if textbuffer.get_has_selection():
            begin, end = textbuffer.get_selection_bounds()
            self.edit_toolbar.copy.set_sensitive(True)
        else:
            self.edit_toolbar.copy.set_sensitive(False)

    def edit_toolbar_copy_cb(self, button):
        textbuffer = self.textview.get_buffer()
        begin, end = textbuffer.get_selection_bounds()
        copy_text = textbuffer.get_text(begin, end)
        self.clipboard.set_text(copy_text)

    def view_toolbar_go_fullscreen_cb(self, view_toolbar):
        self.fullscreen()

    def scroll_down(self):
        v_adjustment = \
            self.scrolled_window.get_vadjustment()
        if v_adjustment.value == v_adjustment.upper - \
            v_adjustment.page_size:
            self.page_next()
            return
        if v_adjustment.value &lt; v_adjustment.upper - \
            v_adjustment.page_size:
            new_value = v_adjustment.value + \
                v_adjustment.step_increment
            if new_value &gt; v_adjustment.upper - \
                v_adjustment.page_size:
                new_value = v_adjustment.upper - \
                    v_adjustment.page_size
            v_adjustment.value = new_value

    def scroll_up(self):
        v_adjustment = \
            self.scrolled_window.get_vadjustment()
        if v_adjustment.value == v_adjustment.lower:
            self.page_previous()
            return
        if v_adjustment.value &gt; v_adjustment.lower:
            new_value = v_adjustment.value - \
                v_adjustment.step_increment
            if new_value &lt; v_adjustment.lower:
                new_value = v_adjustment.lower
            v_adjustment.value = new_value

    def show_page(self, page_number):
        global PAGE_SIZE, current_word
        position = self.page_index[page_number]
        self.etext_file.seek(position)
        linecount = 0
        label_text = '\n\n\n'
        textbuffer = self.textview.get_buffer()
        while linecount &lt; PAGE_SIZE:
            line = self.etext_file.readline()
            label_text = label_text + unicode(line,
                'iso-8859-1')
            linecount = linecount + 1
        label_text = label_text + '\n\n\n'
        textbuffer.set_text(label_text)
        self.textview.set_buffer(textbuffer)

    def save_extracted_file(self, zipfile, filename):
        "Extract the file to a temp directory for viewing"
        filebytes = zipfile.read(filename)
        outfn = self.make_new_filename(filename)
        if (outfn == ''):
            return False
        f = open(os.path.join(self.get_activity_root(),
            'tmp', outfn), 'w')
        try:
            f.write(filebytes)
        finally:
            f.close()

    def get_saved_page_number(self):
        global page
        title = self.metadata.get('title', '')
        if title == '' or not \
            title[len(title)-1].isdigit():
            page = 0
        else:
            i = len(title) - 1
            newPage = ''
            while (title[i].isdigit() and i &gt; 0):
                newPage = title[i] + newPage
                i = i - 1
            if title[i] == 'P':
                page = int(newPage) - 1
            else:
                # not a page number; maybe a
                # volume number.
                page = 0

    def save_page_number(self):
        global page
        title = self.metadata.get('title', '')
        if title == '' or not \
            title[len(title)- 1].isdigit():
            title = title + ' P' +  str(page + 1)
        else:
            i = len(title) - 1
            while (title[i].isdigit() and i &gt; 0):
                i = i - 1
            if title[i] == 'P':
                title = title[0:i] + 'P' + str(page + 1)
            else:
                title = title + ' P' + str(page + 1)
        self.metadata['title'] = title

    def read_file(self, filename):
        "Read the Etext file"
        global PAGE_SIZE,  page

        tempfile = os.path.join(self.get_activity_root(),
            'instance', 'tmp%i' % time.time())
        os.link(filename,  tempfile)
        self.tempfile = tempfile

        if zipfile.is_zipfile(filename):
            self.zf = zipfile.ZipFile(filename, 'r')
            self.book_files = self.zf.namelist()
            self.save_extracted_file(self.zf,
                self.book_files[0])
            currentFileName = os.path.join(
                self.get_activity_root(),
                'tmp', self.book_files[0])
        else:
            currentFileName = filename

        self.etext_file = open(currentFileName,"r")
        self.page_index = [ 0 ]
        pagecount = 0
        linecount = 0
        while self.etext_file:
            line = self.etext_file.readline()
            if not line:
                break
            linecount = linecount + 1
            if linecount &gt;= PAGE_SIZE:
                position = self.etext_file.tell()
                self.page_index.append(position)
                linecount = 0
                pagecount = pagecount + 1
        if filename.endswith(".zip"):
            os.remove(currentFileName)
        self.get_saved_page_number()
        self.show_page(page)
        self.read_toolbar.set_total_pages(
            pagecount + 1)
        self.read_toolbar.set_current_page(page)

        # We've got the document, so if we're a shared
        # activity, offer it
        if self.get_shared():
            self.watch_for_tubes()
            self.share_document()

    def make_new_filename(self, filename):
        partition_tuple = filename.rpartition('/')
        return partition_tuple[2]

    def write_file(self, filename):
        "Save meta data for the file."
        if self.is_received_document:
            # This document was given to us by someone, so
            # we have to save it to the Journal.
            self.etext_file.seek(0)
            filebytes = self.etext_file.read()
            f = open(filename, 'wb')
            try:
                f.write(filebytes)
            finally:
                f.close()
        elif self.tempfile:
            if self.close_requested:
                os.link(self.tempfile,  filename)
                logger.debug(
                    "Removing temp file %s because we "
                    "will close",
                    self.tempfile)
                os.unlink(self.tempfile)
                self.tempfile = None
        else:
            # skip saving empty file
            raise NotImplementedError

        self.metadata['activity'] = self.get_bundle_id()
        self.save_page_number()

    def can_close(self):
        self.close_requested = True
        return True

    def joined_cb(self, also_self):
        """Callback for when a shared activity is joined.

        Get the shared document from another participant.
        """
        self.watch_for_tubes()
        gobject.idle_add(self.get_document)

    def get_document(self):
        if not self.want_document:
            return False

        # Assign a file path to download if one
        # doesn't exist yet
        if not self._jobject.file_path:
            path = os.path.join(self.get_activity_root(),
                'instance',
                'tmp%i' % time.time())
        else:
            path = self._jobject.file_path

        # Pick an arbitrary tube we can try to
        # download the document from
        try:
            tube_id = self.unused_download_tubes.pop()
        except (ValueError, KeyError), e:
            logger.debug(
                'No tubes to get the document '
                'from right now: %s',
                e)
            return False

        # Avoid trying to download the document multiple
        # timesat once
        self.want_document = False
        gobject.idle_add(self.download_document, tube_id, path)
        return False

    def download_document(self, tube_id, path):
        chan = self._shared_activity.telepathy_tubes_chan
        iface = chan[telepathy.CHANNEL_TYPE_TUBES]
        addr = iface.AcceptStreamTube(tube_id,
           telepathy.SOCKET_ADDRESS_TYPE_IPV4,
           telepathy.SOCKET_ACCESS_CONTROL_LOCALHOST, 0,
           utf8_strings=True)
        logger.debug('Accepted stream tube: '
           'listening address is %r',
           addr)
        assert isinstance(addr, dbus.Struct)
        assert len(addr) == 2
        assert isinstance(addr[0], str)
        assert isinstance(addr[1], (int, long))
        assert addr[1] &gt; 0 and addr[1] &lt; 65536
        port = int(addr[1])

        self.progressbar.show()
        getter = ReadURLDownloader(
            "http://%s:%d/document"
            % (addr[0], port))
        getter.connect("finished",
            self.download_result_cb, tube_id)
        getter.connect("progress",
            self.download_progress_cb, tube_id)
        getter.connect("error",
            self.download_error_cb, tube_id)
        logger.debug("Starting download to %s...", path)
        getter.start(path)
        self.download_content_length = \
            getter.get_content_length()
        self.download_content_type = \
            getter.get_content_type()
        return False

    def download_progress_cb(self, getter,
        bytes_downloaded, tube_id):
        if self.download_content_length &gt; 0:
            logger.debug(
                "Downloaded %u of %u bytes from tube %u...",
                bytes_downloaded,
                self.download_content_length,
                tube_id)
        else:
            logger.debug("Downloaded %u bytes from tube %u...",
                          bytes_downloaded, tube_id)
        total = self.download_content_length
        self.set_downloaded_bytes(bytes_downloaded,  total)
        gtk.gdk.threads_enter()
        while gtk.events_pending():
            gtk.main_iteration()
        gtk.gdk.threads_leave()

    def set_downloaded_bytes(self, bytes,  total):
        fraction = float(bytes) / float(total)
        self.progressbar.set_fraction(fraction)
        logger.debug("Downloaded percent",  fraction)

    def clear_downloaded_bytes(self):
        self.progressbar.set_fraction(0.0)
        logger.debug("Cleared download bytes")

    def download_error_cb(self, getter, err, tube_id):
        self.progressbar.hide()
        logger.debug(
            "Error getting document from tube %u: %s",
            tube_id, err)
        self.alert(_('Failure'),
            _('Error getting document from tube'))
        self.want_document = True
        self.download_content_length = 0
        self.download_content_type = None
        gobject.idle_add(self.get_document)

    def download_result_cb(self, getter, tempfile,
        suggested_name, tube_id):
        if self.download_content_type.startswith(
            'text/html'):
            # got an error page instead
            self.download_error_cb(getter,
                'HTTP Error', tube_id)
            return

        del self.unused_download_tubes

        self.tempfile = tempfile
        file_path = os.path.join(self.get_activity_root(),
            'instance', '%i' % time.time())
        logger.debug(
            "Saving file %s to datastore...", file_path)
        os.link(tempfile, file_path)
        self._jobject.file_path = file_path
        datastore.write(self._jobject,
            transfer_ownership=True)

        logger.debug(
            "Got document %s (%s) from tube %u",
            tempfile, suggested_name, tube_id)
        self.is_received_document = True
        self.read_file(tempfile)
        self.save()
        self.progressbar.hide()

    def shared_cb(self, activityid):
        """Callback when activity shared.

        Set up to share the document.

        """
        # We initiated this activity and have now shared it,
        # so by definition we have the file.
        logger.debug('Activity became shared')
        self.watch_for_tubes()
        self.share_document()

    def share_document(self):
        """Share the document."""
        h = hash(self._activity_id)
        port = 1024 + (h % 64511)
        logger.debug(
            'Starting HTTP server on port %d', port)
        self.fileserver = ReadHTTPServer(("", port),
            self.tempfile)

        # Make a tube for it
        chan = self._shared_activity.telepathy_tubes_chan
        iface = chan[telepathy.CHANNEL_TYPE_TUBES]
        self.fileserver_tube_id = iface.OfferStreamTube(
                READ_STREAM_SERVICE,
                {},
                telepathy.SOCKET_ADDRESS_TYPE_IPV4,
                ('127.0.0.1', dbus.UInt16(port)),
                telepathy.SOCKET_ACCESS_CONTROL_LOCALHOST,
                0)

    def watch_for_tubes(self):
        """Watch for new tubes."""
        tubes_chan = self._shared_activity.telepathy_tubes_chan

        tubes_chan[telepathy.CHANNEL_TYPE_TUBES].\
            connect_to_signal(
            'NewTube', self.new_tube_cb)
        tubes_chan[telepathy.CHANNEL_TYPE_TUBES].ListTubes(
            reply_handler=self.list_tubes_reply_cb,
            error_handler=self.list_tubes_error_cb)

    def new_tube_cb(self, tube_id, initiator, tube_type,
        service, params, state):
        """Callback when a new tube becomes available."""
        logger.debug(
            'New tube: ID=%d initator=%d type=%d service=%s '
            'params=%r state=%d', tube_id, initiator,
            tube_type, service, params, state)
        if service == READ_STREAM_SERVICE:
            logger.debug('I could download from that tube')
            self.unused_download_tubes.add(tube_id)
            # if no download is in progress, let's fetch
            # the document
            if self.want_document:
                gobject.idle_add(self.get_document)

    def list_tubes_reply_cb(self, tubes):
        """Callback when new tubes are available."""
        for tube_info in tubes:
            self.new_tube_cb(*tube_info)

    def list_tubes_error_cb(self, e):
        """Handle ListTubes error by logging."""
        logger.error('ListTubes() failed: %s', e)

    def alert(self, title, text=None):
        alert = NotifyAlert(timeout=20)
        alert.props.title = title
        alert.props.msg = text
        self.add_alert(alert)
        alert.connect('response', self.alert_cancel_cb)
        alert.show()

    def alert_cancel_cb(self, alert, response_id):
        self.remove_alert(alert)
        self.textview.grab_focus()
</pre>
<p>The contents of <strong>activity.info</strong> are these lines:
</p>
<pre>[Activity]
name = Read Etexts III
service_name = net.flossmanuals.ReadEtextsActivity
icon = read-etexts
exec = sugar-activity ReadEtextsActivity3.ReadEtextsActivity
show_launcher = no
activity_version = 1
mime_types = text/plain;application/zip
license = GPLv2+
</pre>
<p>To try it out, download a <em>Project Gutenberg</em> book to the Journal, open it with this latest <strong>Read Etexts III</strong>, then share it with a second user who has the program installed but not running.&#160; She should accept the invitation to join that appears in her Neighborhood view.&#160; When she does Read Etexts II will start up and copy the book from the first user over the network and load it.&#160; The Activity will first show a blank screen, but then a progress bar will appear just under the toolbar and indicate the progress of the copying.&#160; When it is finished the first page of the book will appear.
</p>
<p>So how does it work?&#160; Let's look at the code.&#160; The first points of interest are the class definitions that appear at the beginning: <strong>ReadHTTPRequestHandler</strong>, <strong>ReadHTTPServer</strong>, and <strong>ReadURLDownloader</strong>.&#160; These three classes extend (that is to say, inherit code from) classes provided by the <strong>sugar.network</strong> package.&#160; These classes provide an <strong>HTTP client</strong> for receiving the book and an <strong>HTTP Server</strong> for sending the book.
</p>
<p>This is the code used to send a book:
</p>
<pre>    def shared_cb(self, activityid):
        """Callback when activity shared.

        Set up to share the document.

        """
        # We initiated this activity and have now shared it,
        # so by definition we have the file.
        logger.debug('Activity became shared')
        self.watch_for_tubes()
        self.share_document()

    def share_document(self):
        """Share the document."""
        h = hash(self._activity_id)
        port = 1024 + (h % 64511)
        logger.debug(
            'Starting HTTP server on port %d', port)
        self.fileserver = ReadHTTPServer(("", port),
            self.tempfile)

        # Make a tube for it
        chan = self._shared_activity.telepathy_tubes_chan
        iface = chan[telepathy.CHANNEL_TYPE_TUBES]
        self.fileserver_tube_id = iface.OfferStreamTube(
            READ_STREAM_SERVICE,
            {},
            telepathy.SOCKET_ADDRESS_TYPE_IPV4,
            ('127.0.0.1', dbus.UInt16(port)),
            telepathy.SOCKET_ACCESS_CONTROL_LOCALHOST,
            0)
</pre>
<p>You will notice that a hash of the <em>_activity_id</em> is used to get a port number.&#160; That port is used for the HTTP server and is passed to Telepathy, which offers it as a <strong>Stream Tube</strong>.&#160; On the receiving side we have this code:
</p>
<pre>    def joined_cb(self, also_self):
        """Callback for when a shared activity is joined.

        Get the shared document from another participant.
        """
        self.watch_for_tubes()
        gobject.idle_add(self.get_document)

    def get_document(self):
        if not self.want_document:
            return False

        # Assign a file path to download if one doesn't
        # exist yet
        if not self._jobject.file_path:
            path = os.path.join(self.get_activity_root(),
                'instance',
                'tmp%i' % time.time())
        else:
            path = self._jobject.file_path

        # Pick an arbitrary tube we can try to download the
        # document from
        try:
            tube_id = self.unused_download_tubes.pop()
        except (ValueError, KeyError), e:
            logger.debug(
                'No tubes to get the document from '
                'right now: %s',
                e)
            return False

        # Avoid trying to download the document multiple
        # times at once
        self.want_document = False
        gobject.idle_add(self.download_document,
            tube_id, path)
        return False

    def download_document(self, tube_id, path):
        chan = self._shared_activity.telepathy_tubes_chan
        iface = chan[telepathy.CHANNEL_TYPE_TUBES]
        addr = iface.AcceptStreamTube(tube_id,
            telepathy.SOCKET_ADDRESS_TYPE_IPV4,
            telepathy.SOCKET_ACCESS_CONTROL_LOCALHOST,
            0,
            utf8_strings=True)
        logger.debug(
            'Accepted stream tube: listening address is %r',
            addr)
        assert isinstance(addr, dbus.Struct)
        assert len(addr) == 2
        assert isinstance(addr[0], str)
        assert isinstance(addr[1], (int, long))
        assert addr[1] &gt; 0 and addr[1] &lt; 65536
        port = int(addr[1])

        self.progressbar.show()
        getter = ReadURLDownloader(
            "http://%s:%d/document"
            % (addr[0], port))
        getter.connect("finished",
            self.download_result_cb, tube_id)
        getter.connect("progress",
            self.download_progress_cb, tube_id)
        getter.connect("error",
            self.download_error_cb, tube_id)
        logger.debug(
            "Starting download to %s...", path)
        getter.start(path)
        self.download_content_length = \
            getter.get_content_length()
        self.download_content_type = \
            getter.get_content_type()
        return False

    def download_progress_cb(self, getter,
        bytes_downloaded, tube_id):
        if self.download_content_length &gt; 0:
            logger.debug(
                "Downloaded %u of %u bytes from tube %u...",
                bytes_downloaded,
                self.download_content_length,
                tube_id)
        else:
            logger.debug(
                "Downloaded %u bytes from tube %u...",
                bytes_downloaded, tube_id)
        total = self.download_content_length
        self.set_downloaded_bytes(bytes_downloaded,
            total)
        gtk.gdk.threads_enter()
        while gtk.events_pending():
            gtk.main_iteration()
        gtk.gdk.threads_leave()

    def download_error_cb(self, getter, err, tube_id):
        self.progressbar.hide()
        logger.debug(
            "Error getting document from tube %u: %s",
            tube_id, err)
        self.alert(_('Failure'),
            _('Error getting document from tube'))
        self.want_document = True
        self.download_content_length = 0
        self.download_content_type = None
        gobject.idle_add(self.get_document)

    def download_result_cb(self, getter, tempfile,
        suggested_name, tube_id):
        if self.download_content_type.startswith(
            'text/html'):
            # got an error page instead
            self.download_error_cb(getter,
                'HTTP Error', tube_id)
            return

        del self.unused_download_tubes

        self.tempfile = tempfile
        file_path = os.path.join(self.get_activity_root(),
            'instance',
            '%i' % time.time())
        logger.debug(
            "Saving file %s to datastore...", file_path)
        os.link(tempfile, file_path)
        self._jobject.file_path = file_path
        datastore.write(self._jobject,
            transfer_ownership=True)

        logger.debug(
            "Got document %s (%s) from tube %u",
            tempfile, suggested_name, tube_id)
        self.is_received_document = True
        self.read_file(tempfile)
        self.save()
        self.progressbar.hide()
</pre>
<p>Telepathy gives us the address and port number associated with a Stream Tube and we set up the HTTP Client to read from it.&#160; The client reads the file in chunks and calls <em>download_progress_cb()</em> after every chunk so we can update a progress bar to show the user how the download is progressing.&#160; There are also callback methods for when there is a download error and for when the download is finished,&#160;
</p>
<p>The <strong>ReadURLDownloader</strong> class is not only useful for transferring files over Stream Tubes, it can also be used to interact with websites and web services.&#160; My Activity <strong>Get Internet Archive Books</strong> uses this class for that purpose.
</p>
<p>The one remaining piece is the code which handles getting Stream Tubes to download the book from.&#160; In this code, adapted from the <strong>Read</strong> Activity, as soon as an instance of an Activity receives a book it turns around and offers to share it, thus the Activity may have several possible Tubes it could get the book from:
</p>
<pre>READ_STREAM_SERVICE = 'read-etexts-activity-http'

    <em>...</em>

    def watch_for_tubes(self):
        """Watch for new tubes."""
        tubes_chan = self._shared_activity.\
            telepathy_tubes_chan

        tubes_chan[telepathy.CHANNEL_TYPE_TUBES].\
            connect_to_signal(
            'NewTube',
            self.new_tube_cb)
        tubes_chan[telepathy.CHANNEL_TYPE_TUBES].\
            ListTubes(
            reply_handler=self.list_tubes_reply_cb,
            error_handler=self.list_tubes_error_cb)

    def new_tube_cb(self, tube_id, initiator,
        tube_type, service, params, state):
        """Callback when a new tube becomes available."""
        logger.debug(
            'New tube: ID=%d initator=%d type=%d service=%s '
            'params=%r state=%d', tube_id, initiator,
            tube_type,
            service, params, state)
        if service == READ_STREAM_SERVICE:
            logger.debug('I could download from that tube')
            self.unused_download_tubes.add(tube_id)
            # if no download is in progress,
            # let's fetch the document
            if self.want_document:
                gobject.idle_add(self.get_document)

    def list_tubes_reply_cb(self, tubes):
        """Callback when new tubes are available."""
        for tube_info in tubes:
            self.new_tube_cb(*tube_info)

    def list_tubes_error_cb(self, e):
        """Handle ListTubes error by logging."""
        logger.error('ListTubes() failed: %s', e)</pre>
<p>The <strong>READ_STREAM_SERVICE</strong> constant is defined near the top of the source file.
</p>
<h2>Using D-Bus Tubes
</h2>
<p> <strong>D-Bus</strong> is a method of supporting <strong>IPC</strong>, or <strong>Inter-Process Communication</strong>, that was created for the GNOME desktop environment.&#160; The idea of IPC is to allow two running programs to communicate with each other and execute each other's code.&#160; GNOME uses D-Bus to provide communication between the desktop environment and the programs running in it, and also between GNOME and the operating system.&#160; A <strong>D-Bus Tube</strong> is how Telepathy makes it possible for an instance of an Activity running on one computer to execute methods in another instance of the same Activity running on a different computer.&#160; Instead of just sending simple text messages back and forth or doing file transfers, your Activities can be truly shared.&#160; That is, your Activity can allow many people to work on the same task together.
</p>
<p>I have never written an Activity that uses D-Bus Tubes myself, but many others have.&#160; We're going to take a look at code from two of them: <strong>Scribble</strong> by Sayamindu Dasgupta and <strong>Batalla Naval</strong>, by Gerard J. Cerchio and Andr&#233;s Ambrois, which was written for the Ceibal Jam.
</p>
<p><strong>Scribble</strong> is a drawing program that allows many people to work on the same drawing at the same time.&#160; Instead of allowing you to choose what colors you will draw with, it uses the background and foreground colors of your Buddy icon (the XO stick figure) to draw with.&#160; That way, with many people drawing shapes it's easy to know who drew what.&#160; If you join the Activity in progress Scribble will update your screen so your drawing matches everyone else's screen.&#160; Scribble in action looks like this:
</p>
<p><img alt="Scribble in action" src="static/ActivitiesGuideSugar-scribble-en.jpg" width="600" height="440"/><br/></p>
<p><strong>Batalla Naval</strong> is a version of the classic game <em>Battleship</em>.&#160; Each player has two grids: one for placing his own ships (actually the computer places the ships for you) and another blank grid representing the area where your opponent's ships are.&#160; You can't see his ships and he can't see yours.&#160; You click on the opponent's grid (on the right) to indicate where you want to aim an artillery shell.&#160; When you do the corresponding square will light up in both your grid and your opponent's own ship grid.&#160; If the square you picked corresponds to a square where your opponent has placed a ship that square will show up in a different color.&#160; The object is to find the squares containing your opponent's ships before he finds yours.&#160; The game in action looks like this:
</p>
<p><img alt="Batalla Naval in action!" src="static/ActivitiesGuideSugar-batallanaval-en.jpg" width="600" height="440"/></p>
<p>I suggest that you download the latest code for these two Activities from Gitorious using these commands:
</p>
<pre>mkdir scribble
cd scribble
<code>git clone git://git.sugarlabs.org/scribble/mainline.git</code>
<code/>cd ..
mkdir batallanaval
cd batallanaval
<code>git clone git://git.sugarlabs.org/batalla-naval/mainline.git</code></pre>
<p>You'll need to do some setup work to get these running in sugar-emulator. Scribble requires the <strong>goocanvas</strong> GTK component and the Python bindings that go with it. These were not installed by default in Fedora 10 but I was able to install them using <strong>Add/Remove Programs</strong> from the <strong>System</strong> menu in GNOME. Batalla Naval is missing <strong>setup.py</strong>, but that's easily fixed since every setup.py is identical.&#160; Copy the one from the book examples into the <strong>mainline/BatallaNaval.activity</strong> directory and run <strong>./setup.py dev</strong> on both Activities.
</p>
<p> These Activities use different strategies for collaboration.&#160; Scribble creates lines of Python code which it passes to all Buddies and the Buddies use <strong>exec</strong> to run the commands.&#160; This is the code used for drawing a circle:
</p>
<pre>    def process_item_finalize(self, x, y):
        if self.tool == 'circle':
            self.cmd = "goocanvas.Ellipse(
                parent=self._root,
                center_x=%d,
                center_y=%d, radius_x = %d,
                radius_y = %d,
                fill_color_rgba = %d,
                stroke_color_rgba = %d,
                title = '%s')" % (self.item.props.center_x,
                self.item.props.center_y,
                self.item.props.radius_x,
                self.item.props.radius_y,
                self._fill_color,
                self._stroke_color, self.item_id)
...

    def process_cmd(self, cmd):
        #print 'Processing cmd :' + cmd
        exec(cmd)
        #FIXME: Ugly hack, but I'm too lazy to
        # do this nicely

        if len(self.cmd_list) &gt; 0:
            self.cmd_list += (';' + cmd)
        else:
            self.cmd_list = cmd</pre>
<p> The <strong>cmd_list</strong> variable is used to create a long string containing all of the commands executed so far.&#160; When a new Buddy joins the Activity she is sent this variable to execute so that her drawing area has the same contents as the other Buddies have.
</p>
<p>This is an interesting approach but you could do the same thing with the TextChannel so it isn't the best use of D-Bus Tubes.&#160; Batalla Naval's use of D-Bus is more typical.
</p>
<h2>How D-Bus Tubes Work, More Or Less
  <br/></h2>
<p>D-Bus enables you to have two running programs send messages to each other.&#160; The programs have to be running on the same computer.&#160; Sending a message is sort of a roundabout way of having one program run code in another.&#160; A program defines the kind of messages it is willing to receive and act on.&#160;&#160; In the case of Batalla Naval it defines a message "tell me what square you want to fire a shell at and I'll figure out if part of one of my ships is in that square and tell you."&#160; The first program doesn't actually run code in the second one, but the end result is similar.&#160; D-Bus Tubes is a way of making D-Bus able to send messages like this to a program running on another computer.
  <br/></p>
<p>Think for a minute about how you might make a program on one computer run code in a running program on a different computer.&#160; You'd have to use the network, of course.&#160; Everyone is familiar with sending data over a network, but in this case you would have to send program code over the network.&#160; You would need to be able to tell the running program on the second computer what code you wanted it to run.&#160; You would have to send it a method call and all the parameters you needed to pass into the method, and you'd need a way to get a return value back.
</p>
<p>Isn't that kind of like what <strong>Scribble</strong> is doing in the code we just looked at?&#160; Maybe we could make our code do something like that?
</p>
<p>Of course if you did that then every program you wanted to run code in remotely would have to be written to deal with that.&#160; If you had a bunch of programs you wanted to do that with you'd have to have some way of letting the programs know which requests were meant for it.&#160; It would be nice if there was a program running on each machine that dealt with making the network connections, converting method calls to data that could be sent over the network and then converting the data back into method calls and running them, plus sending any return values back.&#160; This program should be able to know which program you wanted to run code in and see that the method call is run there.&#160; The program should run all the time, and it would be really good if it made running a method on a remote program as simple as running a method in my own program.
</p>
<p>As you might guess, what I've just described is more or less what D-Bus Tubes are.&#160; There are articles explaining how it works in detail but it is not necessary to know how it works to use it.&#160; You do need to know about a few things, though.&#160; First, you need to know how to use D-Bus Tubes to make objects in your Activity available for use by other instances of that Activity running elsewhere.
</p>
<p>An Activity that needs to use D-Bus Tubes needs to define what sorts of messages it is willing to act on, in effect what specific methods in in the program are available for this use.&#160; All Activities that use D-Bus Tubes have constants like this:
</p>
<pre>SERVICE = "org.randomink.sayamindu.Scribble"
IFACE = SERVICE
PATH = "/org/randomink/sayamindu/Scribble"
</pre>
<p>These are the constants used for the <strong>Scribble</strong> Activity.&#160; The first constant, named SERVICE, represents the <strong>bus name</strong> of the Activity.&#160; This is also called a <strong>well-known name</strong> because it uses a <strong>reversed domain name</strong> as part of the name.&#160; In this case Sayamindu Dasgupta has a website at <a href="http://sayamindu.randomink.org">http://sayamindu.randomink.org</a>&#160; so he reverses the dot-separated words of that URL to create the first part of his bus name.&#160; It is not necessary to own a domain name before you can create a bus name.&#160; You can use org.sugarlabs.ActivityName if you like.&#160; The point is that the bus name must be unique, and by convention this is made easier by starting with a reversed domain name.
</p>
<p>The PATH constant represents the <strong>object path</strong>.&#160; It looks like the bus name with slashes separating the words rather than periods.&#160; For most Activities that is exactly what it should be, but it is possible for an application to expose more than one object to D-Bus and in that case each object exposed would have its own unique name, by convention words separated by slashes.
</p>
<p>The third constant is IFACE, which is the <strong>interface name</strong>.&#160; An interface is a collection of related methods and <strong>signals</strong>, identified by a name that uses the same convention used by the bus name.&#160; In the example above, and probably in most Activities using a D-Bus Tube, the interface name and the bus name are identical.
</p>
<p>So what is a signal?&#160; A signal is like a method but instead of one running program calling a method in one other running program, a signal is <strong>broadcast</strong>.&#160; In other words, instead of executing a method in just one program it executes the same method in many running programs, in fact in every running program that has that method that it is connected to through the D-Bus.&#160; A signal can pass data into a method call but it can't receive anything back as a return value.&#160; It's like a radio station that broadcasts music to anyone that is tuned in.&#160; The flow of information is one way only.
</p>
<p>Of course a radio station often receives phone calls from its listeners.&#160; A disc jockey might play a new song and invite listeners to call the station and say what they thought about it.&#160; The phone call is two way communication between the disc jockey and the listener, but it was initiated by a request that was broadcast to all listeners.&#160; In the same way your Activity might use a signal to invite all listeners (Buddies) to use a method to call it back, and that method can both supply and receive information.
</p>
<p>In D-Bus methods and signals have <strong>signatures</strong>.&#160; A signature is a description of the parameters passed into a method or signal including its <strong>data types</strong>.&#160; Python is not a <strong>strongly typed</strong> language.&#160; In a strongly typed language every variable has a data type that limits what it can do.&#160; Data types include such things as <strong>strings</strong>, <strong>integers</strong>, <strong>long integers</strong>, <strong>floating point numbers</strong>, <strong>booleans</strong>, etc.&#160; Each one can be used for a specific purpose only.&#160; For instance a boolean can only hold the values <strong>True</strong> and <strong>False</strong>, nothing else.&#160; A string can be used to hold strings of characters, but even if those characters represent a number you cannot use a string for calculations.&#160; Instead you need to convert the string into one of the numeric data types.&#160; An integer can hold integers up to a certain size, and a long integer can hold much larger integers,&#160; A floating point number is a number with a decimal point in scientific notation.&#160; It is almost useless for business arithmetic, which requires rounded results.
</p>
<p>In Python you can put anything into any variable and the language itself will figure out how to deal with it.&#160; To make Python work with D-Bus, which requires strongly typed variables that Python doesn't have, you need a way to tell D-Bus what types the variables you pass into a method should have.&#160; You do this by using a signature string as an argument to the method or signal.&#160; Methods have two strings: an <strong>in_signature</strong> and an <strong>out_signature</strong>.&#160; Signals just have a <strong>signature</strong> parameter.&#160; Some examples of signature strings:
</p>
<p>
  </p><table border="1" cellpadding="1" cellspacing="1"><tbody><tr><td>ii</td>
      <td>Two parameters, both integers</td>
    </tr><tr><td>sss</td>
      <td>Three parameters, all strings</td>
    </tr><tr><td>ixd</td>
      <td>Three parameters, an integer, a long integer, and a double precision floating point number.</td>
    </tr><tr><td>a(ssiii)</td>
      <td>An array where each element of the array is a tuple containing two strings and three integers.</td>
    </tr></tbody></table><p>There is more information on signature strings in the dbus-python tutorial at <a href="http://dbus.freedesktop.org/doc/dbus-python/doc/tutorial.html">http://dbus.freedesktop.org/doc/dbus-python/doc/tutorial.html</a>.
  <br/></p>
<h2>Introducing Hello Mesh And Friends
  <br/></h2>
<p>If you study the source code of a few shared Activities you'll conclude that many of them contain nearly identical methods, as if they were all copied from the same source.&#160; In fact, more likely than not they were.&#160; The Activity <strong>Hello Mesh</strong> was created to be an example of how to use D-Bus Tubes in a shared Activity.&#160; It is traditional in programming textbooks to have the first example program be something that just prints the words "Hello World" to the console or displays the same words in a window.&#160; In that tradition <strong>Hello Mesh</strong> is a program that doesn't do all that much.&#160; You can find the code in Gitorious at <a href="http://git.sugarlabs.org/projects/hello-mesh">http://git.sugarlabs.org/projects/hello-mesh</a>.
</p>
<p><strong>Hello Mesh</strong> is widely copied because it demonstrates how to do things that all shared Activities need to do.&#160; When you have a shared Activity you need to be able to do two things:
</p>
<ul><li>Send information or commands to other instances of your Activity.</li>
  <li>Give Buddies joining your Activity a copy of the current state of the Activity.</li>
</ul><p>It does this using two signals and one method:
</p>
<ul><li>A signal called <em>Hello()</em> that someone joining the Activity sends to all participants.&#160; The <em>Hello()</em> method takes no parameters.</li>
  <li>A method called <em>World()</em> which instances of the Activity receiving <em>Hello()</em> send back to the sender.&#160; This method takes a text string as an argument, which is meant to represent the current state of the Activity.</li>
  <li>Another signal called <em>SendText()</em> which sends a text string to all participants.&#160; This represents updating the state of the shared Activity.&#160; In the case of <strong>Scribble</strong> this would be informing the others that this instance has just drawn a new shape.</li>
</ul><p>Rather than study <strong>Hello Mesh</strong> itself I'd like to look at the code derived from it used in <strong>Batalla Naval</strong>.&#160; I have taken the liberty of running the comments, originally in Spanish, through <em>Google Translate</em> to make everything in English.&#160; I have also removed some commented-out lines of code.
  <br/></p>
<p>This Activity does something clever to make it possible to run it either as a Sugar Activity or as a standalone Python program.&#160; The standalone program does not support sharing at all, and it runs in a Window.&#160; The class <strong>Activity</strong> is a subclass of <strong>Window</strong>, so when the code is run standalone the <em>init()</em> function in <strong>BatallaNaval.py</strong> gets a Window, and when the same code is run as an Activity the instance of class <strong>BatallaNavalActivity</strong> is passed to <em>init()</em>:
  <br/></p>
<pre>from sugar.activity.activity import Activity, ActivityToolbox
import BatallaNaval
from Collaboration import CollaborationWrapper

class BatallaNavalActivity(Activity):
    ''' The Sugar class called when you run this
        program as an Activity. The name of this
        class file is marked in the
        activity/activity.info file.'''

    def __init__(self, handle):
        Activity.__init__(self, handle)

        self.gamename = 'BatallaNaval'

        # Create the basic Sugar toolbar
        toolbox = ActivityToolbox(self)
        self.set_toolbox(toolbox)
        toolbox.show()

        # Create an instance of the CollaborationWrapper
        # so you can share the activity.
        self.colaboracion = CollaborationWrapper(self)

        # The activity is a subclass of Window, so it
        # passses itself to the init function
        BatallaNaval.init(False, self)
</pre>
<p> The other clever thing going on here is that all the collaboration code is placed in its own <strong>CollaborationWrapper</strong> class which takes the instance of the <strong>BatallNavalActivity</strong> class in its constructor.&#160; This separates the collaboration code from the rest of the program.&#160; Here is the code in <strong>CollaborationWrapper.py</strong>:
  <br/></p>
<pre>import logging

from sugar.presence import presenceservice
import telepathy
from dbus.service import method, signal
# In build 656 Sugar lacks sugartubeconn
try:
  from sugar.presence.sugartubeconn import \
      SugarTubeConnection
except:
  from sugar.presence.tubeconn import TubeConnection as \
      SugarTubeConnection
from dbus.gobject_service import ExportedGObject

''' In all collaborative Activities in Sugar we are
    made aware when a player enters or leaves. So that
    everyone knows the state of the Activity we use
    the methods Hello and World. When a participant
    enters Hello sends a signal that reaches
    all participants and the participants
    respond directly using the method "World",
    which retrieves the current state of the Activity.
    After the updates are given then the signal
    Play is used by each participant to make his move.
    In short this module encapsulates the logic of
    "collaboration" with the following effect:
        - When someone enters the collaboration
          the Hello signal is sent.
        - Whoever receives the Hello signal responds
          with World
        - Every time someone makes a move he uses
          the method Play giving a signal which
          communicates to each participant
          what his move was.
'''

SERVICE = "org.ceibaljam.BatallaNaval"
IFACE = SERVICE
PATH = "/org/ceibaljam/BatallaNaval"

logger = logging.getLogger('BatallaNaval')
logger.setLevel(logging.DEBUG)

class CollaborationWrapper(ExportedGObject):
    ''' A wrapper for the collaboration methods.
        Get the activity and the necessary callbacks.
 '''

    def __init__(self, activity):
        self.activity = activity
        self.presence_service = \
            presenceservice.get_instance()
        self.owner = \
            self.presence_service.get_owner()

    def set_up(self, buddy_joined_cb, buddy_left_cb,
        World_cb, Play_cb, my_boats):
        self.activity.connect('shared',
            self._shared_cb)
        if self.activity._shared_activity:
            # We are joining the activity
            self.activity.connect('joined',
                self._joined_cb)
            if self.activity.get_shared():
                # We've already joined
                self._joined_cb()

        self.buddy_joined = buddy_joined_cb
        self.buddy_left = buddy_left_cb
        self.World_cb = World_cb
        # Called when someone passes the board state.
        self.Play_cb = Play_cb
        # Called when someone makes a move.

        # Submitted by making World on a new partner
        self.my_boats = [(b.nombre, b.orientacion,
            b.largo, b.pos[0],
            b.pos[1]) for b in my_boats]
        self.world = False
        self.entered = False

    def _shared_cb(self, activity):
        self._sharing_setup()
        self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].\
            OfferDBusTube(
            SERVICE, {})
        self.is_initiator = True

    def _joined_cb(self, activity):
        self._sharing_setup()
        self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].\
            ListTubes(
            reply_handler=self._list_tubes_reply_cb,
            error_handler=self._list_tubes_error_cb)
        self.is_initiator = False

    def _sharing_setup(self):
        if self.activity._shared_activity is None:
            logger.error(
                'Failed to share or join activity')
            return

        self.conn = \
            self.activity._shared_activity.telepathy_conn
        self.tubes_chan = \
            self.activity._shared_activity.telepathy_tubes_chan
        self.text_chan = \
            self.activity._shared_activity.telepathy_text_chan

        self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].\
            connect_to_signal(
            'NewTube', self._new_tube_cb)

        self.activity._shared_activity.connect(
            'buddy-joined',
            self._buddy_joined_cb)
        self.activity._shared_activity.connect(
            'buddy-left',
            self._buddy_left_cb)

        # Optional - included for example:
        # Find out who's already in the shared activity:
        for buddy in \
            self.activity._shared_activity.\
                get_joined_buddies():
            logger.debug(
                'Buddy %s is already in the activity',
                buddy.props.nick)

    def participant_change_cb(self, added, removed):
        logger.debug(
            'Tube: Added participants: %r', added)
        logger.debug(
            'Tube: Removed participants: %r', removed)
        for handle, bus_name in added:
            buddy = self._get_buddy(handle)
            if buddy is not None:
                logger.debug(
                    'Tube: Handle %u (Buddy %s) was added',
                    handle, buddy.props.nick)
        for handle in removed:
            buddy = self._get_buddy(handle)
            if buddy is not None:
                logger.debug('Buddy %s was removed' %
                    buddy.props.nick)
        if not self.entered:
            if self.is_initiator:
                logger.debug(
                    "I'm initiating the tube, "
                    "will watch for hellos.")
                self.add_hello_handler()
            else:
                logger.debug(
                    'Hello, everyone! What did I miss?')
                self.Hello()
        self.entered = True


    # This is sent to all participants whenever we
    # join an activity
    @signal(dbus_interface=IFACE, signature='')
    def Hello(self):
        """Say Hello to whoever else is in the tube."""
        logger.debug('I said Hello.')

    # This is called by whoever receives our Hello signal
    # This method receives the current game state and
    # puts us in sync with the rest of the participants.
    # The current game state is represented by the
    # game object
    @method(dbus_interface=IFACE, in_signature='a(ssiii)',
        out_signature='a(ssiii)')
    def World(self, boats):
        """To be called on the incoming XO after
        they Hello."""
        if not self.world:
            logger.debug('Somebody called World on me')
            self.world = True   # Instead of loading
                                # the world, I am
                                # receiving play by
                                # play.
            self.World_cb(boats)
            # now I can World others
            self.add_hello_handler()
        else:
            self.world = True
            logger.debug(
                "I've already been welcomed, doing nothing")
        return self.my_boats

    @signal(dbus_interface=IFACE, signature='ii')
    def Play(self, x, y):
        """Say Hello to whoever else is in the tube."""
        logger.debug('Running remote play:%s x %s.', x, y)

    def add_hello_handler(self):
        logger.debug('Adding hello handler.')
        self.tube.add_signal_receiver(self.hello_signal_cb,
            'Hello', IFACE,
            path=PATH, sender_keyword='sender')
        self.tube.add_signal_receiver(self.play_signal_cb,
            'Play', IFACE,
            path=PATH, sender_keyword='sender')

    def hello_signal_cb(self, sender=None):
        """Somebody Helloed me. World them."""
        if sender == self.tube.get_unique_name():
            # sender is my bus name, so ignore my own signal
            return
        logger.debug('Newcomer %s has joined', sender)
        logger.debug(
            'Welcoming newcomer and sending them '
            'the game state')

        self.other = sender

        # I send my ships and I get theirs in return
        enemy_boats = self.tube.get_object(self.other,
            PATH).World(
            self.my_boats, dbus_interface=IFACE)

        # I call the callback World, to load the enemy ships
        self.World_cb(enemy_boats)

    def play_signal_cb(self, x, y, sender=None):
        """Somebody placed a stone. """
        if sender == self.tube.get_unique_name():
            return  # sender is my bus name,
                    # so ignore my own signal
        logger.debug('Buddy %s placed a stone at %s x %s',
            sender, x, y)
        # Call our Play callback
        self.Play_cb(x, y)
        # In theory, no matter who sent him

    def _list_tubes_error_cb(self, e):
        logger.error('ListTubes() failed: %s', e)

    def _list_tubes_reply_cb(self, tubes):
        for tube_info in tubes:
            self._new_tube_cb(*tube_info)

    def _new_tube_cb(self, id, initiator, type,
        service, params, state):
        logger.debug('New tube: ID=%d initator=%d '
            'type=%d service=%s '
            'params=%r state=%d', id, initiator, '
            'type, service, params, state)
        if (type == telepathy.TUBE_TYPE_DBUS and
            service == SERVICE):
            if state == telepathy.TUBE_STATE_LOCAL_PENDING:
                self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES]
                    .AcceptDBusTube(id)
            self.tube = SugarTubeConnection(self.conn,
                self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES],
                id, group_iface=
                    self.text_chan[telepathy.\
                        CHANNEL_INTERFACE_GROUP])
            super(CollaborationWrapper,
                self).__init__(self.tube, PATH)
            self.tube.watch_participants(
                self.participant_change_cb)

    def _buddy_joined_cb (self, activity, buddy):
        """Called when a buddy joins the shared
        activity. """
        logger.debug(
            'Buddy %s joined', buddy.props.nick)
        if self.buddy_joined:
            self.buddy_joined(buddy)

    def _buddy_left_cb (self, activity, buddy):
        """Called when a buddy leaves the shared
        activity. """
        if self.buddy_left:
            self.buddy_left(buddy)

    def _get_buddy(self, cs_handle):
        """Get a Buddy from a channel specific handle."""
        logger.debug('Trying to find owner of handle %u...',
            cs_handle)
        group = self.text_chan[telepathy.\
            CHANNEL_INTERFACE_GROUP]
        my_csh = group.GetSelfHandle()
        logger.debug(
            'My handle in that group is %u', my_csh)
        if my_csh == cs_handle:
            handle = self.conn.GetSelfHandle()
            logger.debug('CS handle %u belongs to me, %u',
                cs_handle, handle)
        elif group.GetGroupFlags() &amp; \
            telepathy.\
            CHANNEL_GROUP_FLAG_CHANNEL_SPECIFIC_HANDLES:
            handle = group.GetHandleOwners([cs_handle])[0]
            logger.debug('CS handle %u belongs to %u',
                cs_handle, handle)
        else:
            handle = cs_handle
            logger.debug('non-CS handle %u belongs to itself',
                handle)
            # XXX: deal with failure to get the handle owner
            assert handle != 0
        return self.presence_service.\
            get_buddy_by_telepathy_handle(
            self.conn.service_name,
            self.conn.object_path, handle)
</pre>
<p> Most of the code above is similar to what we've seen in the other examples, and most of it can be used as is in any Activity that needs to make D-Bus calls.&#160; For this reason we'll focus on the code that is specific to using D-Bus.&#160; The logical place to start is the <em>Hello()</em> method.&#160; There is of course nothing magic about the name "Hello".&#160; <strong>Hello Mesh</strong> is meant to be a "Hello World" program for using D-Bus Tubes, so by convention the words "Hello" and "World" had to be used for <em>something</em>.&#160; The <em>Hello()</em> method is broadcast to all instances of the Activity to inform them that a new instance is ready to receive information about the current state of the shared Activity.&#160; Your own Activity will probably need something similar, but you should feel free to name it something else, and if you're writing the code for a school assignment you should definitely name it something else:
</p>
<pre>    # This is sent to all participants whenever we
    # join an activity
    @signal(dbus_interface=IFACE, signature='')
    def Hello(self):
        """Say Hello to whoever else is in the tube."""
        logger.debug('I said Hello.')

    def add_hello_handler(self):
        logger.debug('Adding hello handler.')
        self.tube.add_signal_receiver(
            self.hello_signal_cb,
            'Hello', IFACE,
            path=PATH, sender_keyword='sender')
...

    def hello_signal_cb(self, sender=None):
        """Somebody Helloed me. World them."""
        if sender == self.tube.get_unique_name():
            # sender is my bus name,
            # so ignore my own signal
            return
        logger.debug('Newcomer %s has joined', sender)
        logger.debug(
            'Welcoming newcomer and sending them '
            'the game state')

        self.other = sender

        # I send my ships and I returned theirs
        enemy_boats = self.tube.get_object(
            self.other, PATH).World(
            self.my_boats, dbus_interface=IFACE)

        # I call the callback World, to load the enemy ships
        self.World_cb(enemy_boats)
</pre>
<p>&#160;The most interesting thing about this code is this line, which Python calls a <strong>Decorator</strong>:
</p>
<pre>    @signal(dbus_interface=IFACE, signature='')
</pre>
<p> When you put <strong>@signal</strong> in front of a method name it has the effect of adding the two parameters shown to the method call whenever it is invoked, in effect changing it from a normal method call to a D-Bus call for a signal.&#160; The <strong>signature</strong> parameter is an empty string, indicating that the method call has no parameters.&#160; The <em>Hello()</em> method does nothing at all locally but when it is received by the other instances of the Activity it causes them to execute the <em>World()</em> method, which sends back the location of their boats and gets the new participants boats in return.
</p>
<p><strong>Batalla Naval</strong> is apparently meant to be a demonstration program.&#160; <em>Battleship</em> is a game for two players, but there is nothing in the code to prevent more players from joining and no way to handle it if they do.&#160; Ideally you would want code to make only the first joiner an actual player and make the rest only spectators.
</p>
<p>Next we'll look at the <em>World()</em> method:
</p>
<pre>    # This is called by whoever receives our Hello signal
    # This method receives the current game state and
    # puts us in sync with the rest of the participants.
    # The current game state is represented by the game
    # object
    @method(dbus_interface=IFACE, in_signature='a(ssiii)',
        out_signature='a(ssiii)')
    def World(self, boats):
        """To be called on the incoming XO after
        they Hello."""
        if not self.world:
            logger.debug('Somebody called World on me')
            self.world = True   # Instead of loading the world,
                                # I am receiving play by play.
            self.World_cb(boats)
            # now I can World others
            self.add_hello_handler()
        else:
            self.world = True
            logger.debug("I've already been welcomed, "
                "doing nothing")
        return self.my_boats
</pre>
<p>There is another decorator here, this one converting the <em>World()</em> method to a D-Bus call for a method.&#160; The signature is more interesting than <em>Hello()</em> had.&#160; It means an array of tuples where each tuple contains two strings and three integers.&#160; Each element in the array represents one ship and its attributes.&#160; <em>World_cb</em> is set to point to a method in <strong>BatallaNaval.py</strong>, (and so is <em>Play_cb</em>).&#160; If you study the <em>init()</em> code in <strong>BatallaNaval.py</strong> you'll see how this happens.&#160; <em>World()</em> is called in the <em>hello_signal_cb()</em> method we just looked at.&#160; It is sent to the joiner who sent <em>Hello()</em> to us.
  <br/></p>
<p>Finally we'll look at the <em>Play()</em> signal:
</p>
<pre>    @signal(dbus_interface=IFACE, signature='ii')
    def Play(self, x, y):
        """Say Hello to whoever else is in the tube."""
        logger.debug('Running remote play:%s x %s.', x, y)

    def add_hello_handler(self):
...
        self.tube.add_signal_receiver(self.play_signal_cb,
            'Play', IFACE,
            path=PATH, sender_keyword='sender')
...
    def play_signal_cb(self, x, y, sender=None):
        """Somebody placed a stone. """
        if sender == self.tube.get_unique_name():
            return  # sender is my bus name, so
                    # ignore my own signal
        logger.debug('Buddy %s placed a stone at %s x %s',
            sender, x, y)
        # Call our Play callback
        self.Play_cb(x, y)
</pre>
<p>This is a signal so there is only one signature string, this one indicating that the input parameters are two integers.
</p>
<p>There are several ways you could improve this Activity.&#160; When playing against the computer in non-sharing mode the game just makes random moves.&#160; The game does not limit the players to two and make the rest of the joiners spectators.&#160; It does not make the players take turns.&#160; When a player succeeds in sinking all the other players ships nothing happens to mark the event.&#160; Finally, <em>gettext()</em> is not used for the text strings displayed by the Activity so it cannot be translated into languages other than Spanish.
</p>
<p>In the tradition of textbooks everywhere I will leave making these improvements as an exercise for the student.
</p>
<p>
  <br/></p></body></html>