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#Copyright (c) 2009, Walter Bender
#Copyright (c) 2009, Michele Pratusevich
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
import pygtk
pygtk.require('2.0')
import gtk
import gobject
import os.path
from constants import *
from sprites import *
#
# class for defining individual cards
# tw - image related
# pattern - game logic related
# card index is generated in the following loop:
# for shape in range(0,SHAPES):
# for color in range(0,COLORS):
# for num in range(0,NUMBER):
# for fill in range(0,FILLS):
# if shape == SELECTMASK then generate special card-selected overlay
#
class Card:
def __init__(self, vmw, path, cardtype, width, height, attributes):
# what do we need to know about each card?
if attributes[0] == SELECTMASK:
self.spr = sprNew(vmw,0,0,self.load_image(
path,
"selected",
width,
height))
self.index = SELECTMASK
elif attributes[0] == MATCHMASK:
self.spr = sprNew(vmw,0,0,self.load_image(
path,
"match",
width,
height))
self.index = MATCHMASK
else:
self.shape = attributes[0]
self.color = attributes[1]
self.num = attributes[2]
self.fill = attributes[3]
self.index = self.shape*COLORS*NUMBER*FILLS+\
self.color*NUMBER*FILLS+\
self.num*FILLS+\
self.fill
# create sprite from svg file
self.spr = sprNew(vmw,0,0,self.load_image(
path,
cardtype+"-"+str(self.index),
width, height))
self.spr.label = ""
def show_card(self):
setlayer(self.spr,2000)
draw(self.spr)
def hide_card(self):
hide(self.spr)
def load_image(self, path, file, w, h):
return gtk.gdk.pixbuf_new_from_file_at_size(
os.path.join(path, file+".svg"), int(w), int(h))
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