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//--------------------------------------------------------------------------------------------------
// CGame.
// A class to represent the game. Is is also used to hold global references.
//--------------------------------------------------------------------------------------------------
#ifndef __CGAME_H__
#define __CGAME_H__
#include <stdio.h>
#include "CGameConstants.h"
#include "CTileMap.h"
#include "CPlayer.h"
#include "CSpriteAnimation.h"
#include "CSurface.h"
class CGame
{
public:
CGame(CSurface *aScreenSurface);
~CGame(void);
void destroy(void);
void update(void);
void render(void);
void drawMap(void);
private:
CSurface *mScreenSurface;
CTileMap *mMap;
CPlayer *mPlayer;
};
#endif /* __CGAME_H__ */
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