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path: root/src/CParticle.cpp
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#include "CParticle.h"

CParticle::CParticle(void)
{
	mPos = new CVector(0, 0);
	mVel = new CVector(0, 0);
	mAccel = new CVector(0, 0);
}

CParticle::CParticle(float aX, float aY, float aVelX, float aVelY, float aAccelX, float aAccelY)
{
	mPos = new CVector(aX, aY);
	mVel = new CVector(aVelX, aVelY);
	mAccel = new CVector(aAccelX, aAccelY);
}

CParticle::~CParticle(void)
{
	destroy();
}

void CParticle::destroy(void)
{
	if (mPos != NULL)
	{
		delete mPos;
		mPos = NULL;
	}

	if (mVel != NULL)
	{
		delete mVel;
		mVel = NULL;
	}

	if (mAccel != NULL)
	{
		delete mAccel;
		mAccel = NULL;
	}
}

float CParticle::getX(void)
{
	return mPos->x;
}

float CParticle::getY(void)
{
	return mPos->y;
}

void CParticle::setXVel(float aXVel)
{
	mVel->x = aXVel;
}

void CParticle::setYVel(float aYVel)
{
	mVel->y = aYVel;
}

void CParticle::update(void)
{
	mVel->x += mAccel->x;
	mVel->y += mAccel->y;

	mPos->x += mVel->x;
	mPos->y += mVel->y;
}

void CParticle::setXY(int aX, int aY)
{
	mPos->x = aX;
	mPos->y = aY;
}