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//--------------------------------------------------------------------------------------------------
// CSurface.
// A class to represent an image.
//--------------------------------------------------------------------------------------------------
#ifndef __CSURFACE_H__
#define __CSURFACE_H__
#include <SDL.h>
#include <SDL_image.h>
class CSurface
{
public:
CSurface(void);
CSurface(int aWidth, int aHeight);
CSurface(const char *aFile);
CSurface(SDL_Surface *aSDLSurface);
CSurface(SDL_Surface *aSDLSurface, int aFlipFlags);
~CSurface(void);
void destroy(void);
static SDL_Surface *loadImage(const char *aFile);
static void drawImage(SDL_Surface *aImgDst, SDL_Surface *aImgSrc, int aX, int aY);
static void drawImage(SDL_Surface *aImgDst, SDL_Surface *aImgSrc, int aXDest, int aYDest, int aXSrc, int aYSrc, int aWSrc, int aHSrc);
static void drawImage(CSurface *aImgDst, CSurface *aImgSrc, int aX, int aY);
static void drawImage(CSurface *aImgDst, CSurface *aImgSrc, int aXDest, int aYDest, int aXSrc, int aYSrc, int aWSrc, int aHSrc);
static void drawRect(SDL_Surface *aImgDst, int aX, int aY, int aW, int aH, int aColor);
static void drawRect(CSurface *aImgDst, int aX, int aY, int aW, int aH, int aColor);
SDL_Surface *getImage(void);
void draw(SDL_Surface *aImgDst, int aX, int aY);
static const int FLIP_HORIZONTAL = 1;
static const int FLIP_VERTICAL = 2;
private:
SDL_Surface *flipSurface(SDL_Surface *surface, int flags);
void put_pixel32(SDL_Surface *surface, int x, int y, Uint32 pixel);
Uint32 get_pixel32(SDL_Surface *surface, int x, int y);
// Image surface.
SDL_Surface *mImage;
};
#endif /* __CSURFACE_H__ */
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