Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorWalter Bender <walter.bender@gmail.com>2013-01-03 13:20:50 (GMT)
committer Walter Bender <walter.bender@gmail.com>2013-01-03 13:20:50 (GMT)
commit09b235eed1da569255290067fce0057b506fe823 (patch)
tree9e028a3da9ecf68bf023747cd9c3ba3da9b099ee
parent50d18e924e681fd26f846909d3a572992e5fc9c4 (diff)
fix problem with transition to shake
-rw-r--r--game.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/game.py b/game.py
index 36a6994..be28927 100644
--- a/game.py
+++ b/game.py
@@ -52,7 +52,6 @@ def read_accelerometer(game):
z = int(float(xyz[2]) / 18)
fh.close()
game.motion_cb(x, y, z)
- GObject.timeout_add(100, read_accelerometer, game)
# Grid dimensions must be even
@@ -244,6 +243,8 @@ class Game():
self._count = 0
self._next = self._shake_it
self._label.set_label('OK. Shake it up!!')
+ # Since we don't end up in the button press
+ GObject.timeout_add(500, self._next)
else:
self._label.set_label('Keep tapping.')
i = self._targets[0]
@@ -289,6 +290,7 @@ class Game():
else:
self._label.set_label('')
self._shake = None
+ GObject.timeout_add(100, read_accelerometer, self)
return
def _button_press_cb(self, win, event):