diff options
author | Walter Bender <walter.bender@gmail.com> | 2013-01-04 17:27:01 (GMT) |
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committer | Walter Bender <walter.bender@gmail.com> | 2013-01-04 17:27:01 (GMT) |
commit | 6f9d3659509f9b9307d38c751519051722128803 (patch) | |
tree | 7f57288672916f458c09e989ce9f6eafc109c56e | |
parent | a98c1fcd9518f09076187bb7ebd2d212a88d1256 (diff) |
almost done
-rw-r--r-- | game.py | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -170,6 +170,8 @@ class Game(): self._dots[x + y * NINE].move(( xoffset + x * (self._dot_size + self._space), y * (self._dot_size + self._space))) + self._dots[x + y * NINE].set_shape( + self._new_dot(self._colors[WHITE])) self._dots[x + y * NINE].type = DOT self._dots[x + y * NINE].set_layer(100) self._lightbg.set_label('Tap on the yellow dot.') @@ -416,48 +418,46 @@ Keep pressing the yellow dots.") self._shake = 'random2' GObject.timeout_add(100, read_accelerometer, self) self._pausing = True - GObject.timeout_add(10000, self._clear_pause) + GObject.timeout_add(2000, self._clear_pause) def _fade_it(self): for dot in self._dots: if dot.type in [RED, YELLOW, BLUE]: self._fade_dot(dot, 1) - self._lightbg.set_label("Clap.") + self._lightbg.set_label('Going.') self._shake = 'random2' self._next = self._fade_it_again self._pausing = True - GObject.timeout_add(10000, self._clear_pause) + GObject.timeout_add(2000, self._clear_pause) def _fade_it_again(self): for dot in self._dots: if dot.type in [RED, YELLOW, BLUE]: self._fade_dot(dot, 2) - self._lightbg.set_label("Clap again.") + self._lightbg.set_label('Going.' + '.') self._shake = 'random2' self._next = self._and_again self._pausing = True - GObject.timeout_add(10000, self._clear_pause) + GObject.timeout_add(2000, self._clear_pause) def _and_again(self): for dot in self._dots: if dot.type in [RED, YELLOW, BLUE]: self._fade_dot(dot, 3) - self._lightbg.set_label("And again.") + self._lightbg.set_label('Going.' + '..') self._shake = 'random2' self._next = self._one_last_time self._pausing = True - GObject.timeout_add(10000, self._clear_pause) + GObject.timeout_add(2000, self._clear_pause) def _one_last_time(self): for dot in self._dots: if dot.type in [RED, YELLOW, BLUE]: self._fade_dot(dot, 4) - self._lightbg.set_label("And again.") + self._lightbg.set_label('Gone!') self._shake = None self._next = self._yellow_dot - GObeject.timeout_add(500, self._next) - self._pausing = True - GObject.timeout_add(10000, self._clear_pause) + GObject.timeout_add(500, self._next) def _fade_dot(self, dot, i): if i == 4: |