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path: root/DrawableObjectTests/DrawableObject.py
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-rwxr-xr-xDrawableObjectTests/DrawableObject.py156
1 files changed, 0 insertions, 156 deletions
diff --git a/DrawableObjectTests/DrawableObject.py b/DrawableObjectTests/DrawableObject.py
deleted file mode 100755
index 07a5613..0000000
--- a/DrawableObjectTests/DrawableObject.py
+++ /dev/null
@@ -1,156 +0,0 @@
-import pygame
-
-class DrawableObject(pygame.sprite.Sprite):
-
- def __init__(self,images,textfileName,fps = 10, x = 0, y = 0, xVelocity = 0, yVelocity = 0):
- pygame.sprite.Sprite.__init__(self)
- cnt = 0
-
- #self._originals = images
- #self._images = images
- self._images = []
- self._origImages = []
- while cnt < len(images):
- self._images.append(images[cnt][0].convert())
- self._origImages.append(images[cnt][0].convert())
- cnt += 1
- self._start = pygame.time.get_ticks()
- self.image = self._images[0]
- self._delay = 1000 / fps
- self._last_update = 0
- self._frame = 0
- self.animations = {}
- self._current_anim = ""
- self.xPos = x
- self.yPos = y
- self.xSpeed = xVelocity
- self.ySpeed = yVelocity
- self.myAngle = 0
- self.xSize = 40
- self.ySize = 40
-
- if textfileName != '':
-
- f = open(textfileName, 'r')
- currentLine = f.readline()
- while currentLine != '':
-
- animValues = currentLine.split(",")
- self.animations[animValues[0]] = [int(animValues[1]), int(animValues[2])]
- currentLine = f.readline()
-
-
- def addImages(self, images):
-
- self._images.extend(images)
- #self._originals.extend(images)
-
- def goToAnim(self, animName):
-
- cnt = 0
- while cnt < len(animations):
-
- if animations[cnt] == animName:
- self._current_anim = animName
- self._frame = self.animations[animName][0]
- self.image = self._images[self._frame]
- cnt = len(animations)
- cnt += 1
-
- def move(self):
-
- self.xPos += self.xSpeed
- self.yPos += self.ySpeed
-
- self.image[0].get_rect().move(self.xPos,self.yPos)
-
- def nudge(self, xNudge = 0, yNudge = 0):
-
- self.xPos += xNudge
- self.yPos += yNudge
-
- self.image[0].get_rect().move(self.xPos,self.yPos)
-
- def scale(self, newXSize = None, newYSize = None):
-
- if newXSize != None: self.xSize = newXSize
- if newYSize != None: self.ySize = newYSize
-
- cnt = 0
- while cnt < len(self._images):
-
- self._origImages[cnt] = pygame.transform.scale(self._origImages[cnt], (self.xSize, self.ySize))
- self._images[cnt] = self._origImages[cnt]
- cnt += 1
-
- def getXSize(self):
-
- return self.xSize
-
- def getYSize(self):
-
- return self.ySize
-
- def rotate(self,angle):
-
- cnt = 0
-
- self.myAngle += angle
- while cnt < len(self._images):
-
- self._images[cnt] = pygame.transform.rotate(self._origImages[cnt], self.myAngle)
- cnt += 1
-
- def getRotation(self):
-
- return self.myAngle
-
- def setPosition(self, x = None, y = None):
-
- if x != None and x >= 0: self.xPos = x
- if y != None and y >= 0: self.yPos = y
-
- def getXPos(self):
-
- return self.xPos
-
- def getYPos(self):
-
- return self.yPos
-
- def setSpeed(self, xVelocity = None, yVelocity = None):
-
- if xVelocity != None: self.xSpeed = xVelocity
- if yVelocity != None: self.ySpeed = yVelocity
-
- def getXSpeed(self):
-
- return self.xSpeed
-
- def getYSpeed(self):
-
- return self.ySpeed
-
- def calcColorKey(self):
-
- myColorKey = images[0][0].get_at((0,0))
- setColorKey(myColorKey)
-
- def setColorKey(self, aColor):
-
- cnt = 0
- while cnt < len(self._images):
- self._images[cnt][0].set_colorkey(aColor)
- cnt += 1
-
- def update(self, t):
- pass
-
- def updateCurrnetAnimation(self, t):
- pass
-
- def nextFrame(self):
- pass
-
- def nextCurrentAnimFrame(self):
- pass