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path: root/DrawableObjectTests/renderupdates.py
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-rw-r--r--DrawableObjectTests/renderupdates.py71
1 files changed, 0 insertions, 71 deletions
diff --git a/DrawableObjectTests/renderupdates.py b/DrawableObjectTests/renderupdates.py
deleted file mode 100644
index 30ffe5b..0000000
--- a/DrawableObjectTests/renderupdates.py
+++ /dev/null
@@ -1,71 +0,0 @@
-import pygame
-from pygame.locals import *
-from boxes import UpDownBox
-from time import time
-
-pygame.init()
-boxes = pygame.sprite.RenderUpdates()
-boxesTwo = pygame.sprite.RenderUpdates()
-boxesThree = pygame.sprite.RenderUpdates()
-
-switch1 = [
- pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))
-]
-
-switch2 = [
- pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))
-]
-
-switch3 = [
- pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp")),
- pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))
-]
-
-boxes.add(UpDownBox(switch1, (0, 0)))
-boxes.add(UpDownBox(switch1, (100, 100)))
-boxes.add(UpDownBox(switch1, (200, 200)))
-
-
-screen = pygame.display.set_mode([1200, 900])
-boxesTwo.add(UpDownBox([pygame.image.load("goblin.png")], (0,300)))
-background = pygame.image.load("Room.gif")
-#background.fill(pygame.image.load("Room.gif"))
-screen.blit(background, [0, 0])
-pygame.display.flip()
-boxesTwo.update(pygame.time.get_ticks(), 700)
-rectlist = boxesTwo.draw(screen)
-pygame.display.update(rectlist)
-start = time()
-for i in range(2000):
- boxes.update(pygame.time.get_ticks(), 700)
- boxesTwo.update(pygame.time.get_ticks(), 700)
- rectlist = boxesTwo.draw(screen)
- rectlist.extend(boxes.draw(screen))
- pygame.display.update(rectlist)
- boxesTwo.clear(screen, background)
- boxes.clear(screen, background)
-
-print 2000/(time() - start)