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+<?xml version="1.0" encoding="ascii"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
+<head>
+ <title>fortuneengine.GameEngineElement.GameEngineElement</title>
+ <link rel="stylesheet" href="epydoc.css" type="text/css" />
+ <script type="text/javascript" src="epydoc.js"></script>
+</head>
+
+<body bgcolor="white" text="black" link="blue" vlink="#204080"
+ alink="#204080">
+<!-- ==================== NAVIGATION BAR ==================== -->
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+ bgcolor="#a0c0ff" cellspacing="0">
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+ href="fortuneengine-module.html">Home</a>&nbsp;&nbsp;&nbsp;</th>
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+<table width="100%" cellpadding="0" cellspacing="0">
+ <tr valign="top">
+ <td width="100%">
+ <span class="breadcrumbs">
+ <a href="fortuneengine-module.html">Package&nbsp;fortuneengine</a> ::
+ <a href="fortuneengine.GameEngineElement-module.html">Module&nbsp;GameEngineElement</a> ::
+ Class&nbsp;GameEngineElement
+ </span>
+ </td>
+ <td>
+ <table cellpadding="0" cellspacing="0">
+ <!-- hide/show private -->
+ <tr><td align="right"><span class="options">[<a href="javascript:void(0);" class="privatelink"
+ onclick="toggle_private();">hide&nbsp;private</a>]</span></td></tr>
+ <tr><td align="right"><span class="options"
+ >[<a href="frames.html" target="_top">frames</a
+ >]&nbsp;|&nbsp;<a href="fortuneengine.GameEngineElement.GameEngineElement-class.html"
+ target="_top">no&nbsp;frames</a>]</span></td></tr>
+ </table>
+ </td>
+ </tr>
+</table>
+<!-- ==================== CLASS DESCRIPTION ==================== -->
+<h1 class="epydoc">Class GameEngineElement</h1><p class="nomargin-top"><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement">source&nbsp;code</a></span></p>
+<pre class="base-tree">
+object --+
+ |
+ <strong class="uidshort">GameEngineElement</strong>
+</pre>
+
+<hr />
+<p>The GameEngineElement is a helper object that can be extended by other
+ classes. When the class is extended, it will automatically register its
+ self for the event and draw loops with the game engine.</p>
+
+<!-- ==================== INSTANCE METHODS ==================== -->
+<a name="section-InstanceMethods"></a>
+<table class="summary" border="1" cellpadding="3"
+ cellspacing="0" width="100%" bgcolor="white">
+<tr bgcolor="#70b0f0" class="table-header">
+ <td colspan="2" class="table-header">
+ <table border="0" cellpadding="0" cellspacing="0" width="100%">
+ <tr valign="top">
+ <td align="left"><span class="table-header">Instance Methods</span></td>
+ <td align="right" valign="top"
+ ><span class="options">[<a href="#section-InstanceMethods"
+ class="privatelink" onclick="toggle_private();"
+ >hide private</a>]</span></td>
+ </tr>
+ </table>
+ </td>
+</tr>
+<tr>
+ <td width="15%" align="right" valign="top" class="summary">
+ <span class="summary-type">&nbsp;</span>
+ </td><td class="summary">
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>,
+ <span class="summary-sig-arg">has_draw</span>=<span class="summary-sig-default">True</span>,
+ <span class="summary-sig-arg">has_event</span>=<span class="summary-sig-default">True</span>)</span><br />
+ Default constructor for GameEngineElement</td>
+ <td align="right" valign="top">
+ <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.__init__">source&nbsp;code</a></span>
+
+ </td>
+ </tr>
+ </table>
+
+ </td>
+ </tr>
+<tr>
+ <td width="15%" align="right" valign="top" class="summary">
+ <span class="summary-type">&nbsp;</span>
+ </td><td class="summary">
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td><span class="summary-sig"><a name="is_in_engine"></a><span class="summary-sig-name">is_in_engine</span>(<span class="summary-sig-arg">self</span>)</span><br />
+ Returns true if object has been registered with the game engine.</td>
+ <td align="right" valign="top">
+ <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.is_in_engine">source&nbsp;code</a></span>
+
+ </td>
+ </tr>
+ </table>
+
+ </td>
+ </tr>
+<tr>
+ <td width="15%" align="right" valign="top" class="summary">
+ <span class="summary-type">&nbsp;</span>
+ </td><td class="summary">
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#add_to_scene" class="summary-sig-name">add_to_scene</a>(<span class="summary-sig-arg">self</span>,
+ <span class="summary-sig-arg">objects</span>)</span><br />
+ Adds some objects to the DynamicDrawableObject list and the game
+ engine's scene.</td>
+ <td align="right" valign="top">
+ <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_scene">source&nbsp;code</a></span>
+
+ </td>
+ </tr>
+ </table>
+
+ </td>
+ </tr>
+<tr>
+ <td width="15%" align="right" valign="top" class="summary">
+ <span class="summary-type">&nbsp;</span>
+ </td><td class="summary">
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#add_to_engine" class="summary-sig-name">add_to_engine</a>(<span class="summary-sig-arg">self</span>)</span><br />
+ Registers the object with the game engine.</td>
+ <td align="right" valign="top">
+ <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_engine">source&nbsp;code</a></span>
+
+ </td>
+ </tr>
+ </table>
+
+ </td>
+ </tr>
+<tr>
+ <td width="15%" align="right" valign="top" class="summary">
+ <span class="summary-type">&nbsp;</span>
+ </td><td class="summary">
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td><span class="summary-sig"><a name="remove_from_engine"></a><span class="summary-sig-name">remove_from_engine</span>(<span class="summary-sig-arg">self</span>)</span><br />
+ Removes the object from the correct queues in the engine</td>
+ <td align="right" valign="top">
+ <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.remove_from_engine">source&nbsp;code</a></span>
+
+ </td>
+ </tr>
+ </table>
+
+ </td>
+ </tr>
+<tr>
+ <td width="15%" align="right" valign="top" class="summary">
+ <span class="summary-type">&nbsp;</span>
+ </td><td class="summary">
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#event_handler" class="summary-sig-name">event_handler</a>(<span class="summary-sig-arg">self</span>,
+ <span class="summary-sig-arg">event</span>)</span><br />
+ This method should be overridden by the user-specified class that
+ extends this GameEngineElement class.</td>
+ <td align="right" valign="top">
+ <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.event_handler">source&nbsp;code</a></span>
+
+ </td>
+ </tr>
+ </table>
+
+ </td>
+ </tr>
+<tr>
+ <td width="15%" align="right" valign="top" class="summary">
+ <span class="summary-type">&nbsp;</span>
+ </td><td class="summary">
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td><span class="summary-sig"><a href="fortuneengine.GameEngineElement.GameEngineElement-class.html#draw" class="summary-sig-name">draw</a>(<span class="summary-sig-arg">self</span>,
+ <span class="summary-sig-arg">screen</span>)</span><br />
+ This method should be overridden by the user-specified class that
+ extends this GameEngineElement class.</td>
+ <td align="right" valign="top">
+ <span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.draw">source&nbsp;code</a></span>
+
+ </td>
+ </tr>
+ </table>
+
+ </td>
+ </tr>
+ <tr>
+ <td colspan="2" class="summary">
+ <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
+ <code>__delattr__</code>,
+ <code>__format__</code>,
+ <code>__getattribute__</code>,
+ <code>__hash__</code>,
+ <code>__new__</code>,
+ <code>__reduce__</code>,
+ <code>__reduce_ex__</code>,
+ <code>__repr__</code>,
+ <code>__setattr__</code>,
+ <code>__sizeof__</code>,
+ <code>__str__</code>,
+ <code>__subclasshook__</code>
+ </p>
+ </td>
+ </tr>
+</table>
+<!-- ==================== PROPERTIES ==================== -->
+<a name="section-Properties"></a>
+<table class="summary" border="1" cellpadding="3"
+ cellspacing="0" width="100%" bgcolor="white">
+<tr bgcolor="#70b0f0" class="table-header">
+ <td colspan="2" class="table-header">
+ <table border="0" cellpadding="0" cellspacing="0" width="100%">
+ <tr valign="top">
+ <td align="left"><span class="table-header">Properties</span></td>
+ <td align="right" valign="top"
+ ><span class="options">[<a href="#section-Properties"
+ class="privatelink" onclick="toggle_private();"
+ >hide private</a>]</span></td>
+ </tr>
+ </table>
+ </td>
+</tr>
+ <tr>
+ <td colspan="2" class="summary">
+ <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
+ <code>__class__</code>
+ </p>
+ </td>
+ </tr>
+</table>
+<!-- ==================== METHOD DETAILS ==================== -->
+<a name="section-MethodDetails"></a>
+<table class="details" border="1" cellpadding="3"
+ cellspacing="0" width="100%" bgcolor="white">
+<tr bgcolor="#70b0f0" class="table-header">
+ <td colspan="2" class="table-header">
+ <table border="0" cellpadding="0" cellspacing="0" width="100%">
+ <tr valign="top">
+ <td align="left"><span class="table-header">Method Details</span></td>
+ <td align="right" valign="top"
+ ><span class="options">[<a href="#section-MethodDetails"
+ class="privatelink" onclick="toggle_private();"
+ >hide private</a>]</span></td>
+ </tr>
+ </table>
+ </td>
+</tr>
+</table>
+<a name="__init__"></a>
+<div>
+<table class="details" border="1" cellpadding="3"
+ cellspacing="0" width="100%" bgcolor="white">
+<tr><td>
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr valign="top"><td>
+ <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>,
+ <span class="sig-arg">has_draw</span>=<span class="sig-default">True</span>,
+ <span class="sig-arg">has_event</span>=<span class="sig-default">True</span>)</span>
+ <br /><em class="fname">(Constructor)</em>
+ </h3>
+ </td><td align="right" valign="top"
+ ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.__init__">source&nbsp;code</a></span>&nbsp;
+ </td>
+ </tr></table>
+
+ <p>Default constructor for GameEngineElement</p>
+ <dl class="fields">
+ <dt>Parameters:</dt>
+ <dd><ul class="nomargin-top">
+ <li><strong class="pname"><code>has_draw</code></strong> - boolean to signify if element should be drawn</li>
+ <li><strong class="pname"><code>has_event</code></strong> - boolean to signify whether the element should be given events
+ from the queue</li>
+ </ul></dd>
+ <dt>Overrides:
+ object.__init__
+ </dt>
+ </dl>
+</td></tr></table>
+</div>
+<a name="add_to_scene"></a>
+<div>
+<table class="details" border="1" cellpadding="3"
+ cellspacing="0" width="100%" bgcolor="white">
+<tr><td>
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr valign="top"><td>
+ <h3 class="epydoc"><span class="sig"><span class="sig-name">add_to_scene</span>(<span class="sig-arg">self</span>,
+ <span class="sig-arg">objects</span>)</span>
+ </h3>
+ </td><td align="right" valign="top"
+ ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_scene">source&nbsp;code</a></span>&nbsp;
+ </td>
+ </tr></table>
+
+ <p>Adds some objects to the DynamicDrawableObject list and the game
+ engine's scene.</p>
+ <dl class="fields">
+ <dt>Parameters:</dt>
+ <dd><ul class="nomargin-top">
+ <li><strong class="pname"><code>objects</code></strong> - A list of DynamicDrawableObjects</li>
+ </ul></dd>
+ </dl>
+</td></tr></table>
+</div>
+<a name="add_to_engine"></a>
+<div>
+<table class="details" border="1" cellpadding="3"
+ cellspacing="0" width="100%" bgcolor="white">
+<tr><td>
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr valign="top"><td>
+ <h3 class="epydoc"><span class="sig"><span class="sig-name">add_to_engine</span>(<span class="sig-arg">self</span>)</span>
+ </h3>
+ </td><td align="right" valign="top"
+ ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.add_to_engine">source&nbsp;code</a></span>&nbsp;
+ </td>
+ </tr></table>
+
+ <p>Registers the object with the game engine. Registers draw and event
+ call backs separately if they were set to true in the constructor.</p>
+ <dl class="fields">
+ </dl>
+</td></tr></table>
+</div>
+<a name="event_handler"></a>
+<div>
+<table class="details" border="1" cellpadding="3"
+ cellspacing="0" width="100%" bgcolor="white">
+<tr><td>
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr valign="top"><td>
+ <h3 class="epydoc"><span class="sig"><span class="sig-name">event_handler</span>(<span class="sig-arg">self</span>,
+ <span class="sig-arg">event</span>)</span>
+ </h3>
+ </td><td align="right" valign="top"
+ ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.event_handler">source&nbsp;code</a></span>&nbsp;
+ </td>
+ </tr></table>
+
+ <p>This method should be overridden by the user-specified class that
+ extends this GameEngineElement class. This method specifies how that
+ class will handle events given to it by the engine.</p>
+ <dl class="fields">
+ <dt>Returns:</dt>
+ <dd>true if the user wants to prevent the event from continuing down
+ the queue</dd>
+ </dl>
+</td></tr></table>
+</div>
+<a name="draw"></a>
+<div>
+<table class="details" border="1" cellpadding="3"
+ cellspacing="0" width="100%" bgcolor="white">
+<tr><td>
+ <table width="100%" cellpadding="0" cellspacing="0" border="0">
+ <tr valign="top"><td>
+ <h3 class="epydoc"><span class="sig"><span class="sig-name">draw</span>(<span class="sig-arg">self</span>,
+ <span class="sig-arg">screen</span>)</span>
+ </h3>
+ </td><td align="right" valign="top"
+ ><span class="codelink"><a href="fortuneengine.GameEngineElement-pysrc.html#GameEngineElement.draw">source&nbsp;code</a></span>&nbsp;
+ </td>
+ </tr></table>
+
+ <p>This method should be overridden by the user-specified class that
+ extends this GameEngineElement class. This method specifies how the class
+ will be drawn.</p>
+ <dl class="fields">
+ </dl>
+</td></tr></table>
+</div>
+<br />
+<!-- ==================== NAVIGATION BAR ==================== -->
+<table class="navbar" border="0" width="100%" cellpadding="0"
+ bgcolor="#a0c0ff" cellspacing="0">
+ <tr valign="middle">
+ <!-- Home link -->
+ <th>&nbsp;&nbsp;&nbsp;<a
+ href="fortuneengine-module.html">Home</a>&nbsp;&nbsp;&nbsp;</th>
+
+ <!-- Tree link -->
+ <th>&nbsp;&nbsp;&nbsp;<a
+ href="module-tree.html">Trees</a>&nbsp;&nbsp;&nbsp;</th>
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+ <!-- Index link -->
+ <th>&nbsp;&nbsp;&nbsp;<a
+ href="identifier-index.html">Indices</a>&nbsp;&nbsp;&nbsp;</th>
+
+ <!-- Help link -->
+ <th>&nbsp;&nbsp;&nbsp;<a
+ href="help.html">Help</a>&nbsp;&nbsp;&nbsp;</th>
+
+ <th class="navbar" width="100%"></th>
+ </tr>
+</table>
+<table border="0" cellpadding="0" cellspacing="0" width="100%%">
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+ <td align="left" class="footer">
+ Generated by Epydoc 3.0.1 on Sun Aug 22 00:13:13 2010
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+ <td align="right" class="footer">
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