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<?xml version="1.0" encoding="ascii"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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  <title>fortuneengine.GameInspect.GameInspect</title>
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        <a href="fortuneengine-module.html">Package&nbsp;fortuneengine</a> ::
        <a href="fortuneengine.GameInspect-module.html">Module&nbsp;GameInspect</a> ::
        Class&nbsp;GameInspect
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<!-- ==================== CLASS DESCRIPTION ==================== -->
<h1 class="epydoc">Class GameInspect</h1><p class="nomargin-top"><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect">source&nbsp;code</a></span></p>
<pre class="base-tree">
object --+
         |
        <strong class="uidshort">GameInspect</strong>
</pre>

<hr />
<p>GameInspect is a class that can inspect and modify object trees.</p>
  <p>The top most object must be a dictionary</p>

<!-- ==================== INSTANCE METHODS ==================== -->
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          <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">object_root</span>)</span><br />
      Init function of the GameInspect class.</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.__init__">source&nbsp;code</a></span>
            
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        <tr>
          <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#drilldown_object" class="summary-sig-name">drilldown_object</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">objectname</span>)</span><br />
      Takes the objectname string and tries to find the object that it is 
      representing and returns that object.</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.drilldown_object">source&nbsp;code</a></span>
            
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      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#set_eval" class="summary-sig-name">set_eval</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">objectname</span>,
        <span class="summary-sig-arg">statement</span>)</span><br />
      Sets the object referenced by objectname to a value returned by 
      passing the string stored in the val parameter to an eval statement.</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_eval">source&nbsp;code</a></span>
            
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      <span class="summary-type">&nbsp;</span>
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        <tr>
          <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#set_str" class="summary-sig-name">set_str</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">objectname</span>,
        <span class="summary-sig-arg">val</span>)</span><br />
      Sets the object referenced by objectname to a string passed into the 
      val parameter.</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_str">source&nbsp;code</a></span>
            
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        <tr>
          <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#set_int" class="summary-sig-name">set_int</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">objectname</span>,
        <span class="summary-sig-arg">val</span>)</span><br />
      Sets the object referenced by objectname to an integer passed into 
      the val parameter.</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_int">source&nbsp;code</a></span>
            
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      <span class="summary-type">&nbsp;</span>
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        <tr>
          <td><span class="summary-sig"><a href="fortuneengine.GameInspect.GameInspect-class.html#inspect_object" class="summary-sig-name">inspect_object</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">objectname</span>)</span><br />
      Displays information about the object path it is passed</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.inspect_object">source&nbsp;code</a></span>
            
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        </tr>
      </table>
      
    </td>
  </tr>
  <tr>
    <td colspan="2" class="summary">
    <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
      <code>__delattr__</code>,
      <code>__format__</code>,
      <code>__getattribute__</code>,
      <code>__hash__</code>,
      <code>__new__</code>,
      <code>__reduce__</code>,
      <code>__reduce_ex__</code>,
      <code>__repr__</code>,
      <code>__setattr__</code>,
      <code>__sizeof__</code>,
      <code>__str__</code>,
      <code>__subclasshook__</code>
      </p>
    </td>
  </tr>
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<!-- ==================== PROPERTIES ==================== -->
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    <td colspan="2" class="summary">
    <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
      <code>__class__</code>
      </p>
    </td>
  </tr>
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<!-- ==================== METHOD DETAILS ==================== -->
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<a name="__init__"></a>
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<tr><td>
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  <tr valign="top"><td>
  <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">object_root</span>)</span>
    <br /><em class="fname">(Constructor)</em>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.__init__">source&nbsp;code</a></span>&nbsp;
    </td>
  </tr></table>
  
  <p>Init function of the GameInspect class.</p>
  <dl class="fields">
    <dt>Parameters:</dt>
    <dd><ul class="nomargin-top">
        <li><strong class="pname"><code>object_root</code></strong> - The root dictionary of the tree</li>
    </ul></dd>
    <dt>Overrides:
        object.__init__
    </dt>
  </dl>
</td></tr></table>
</div>
<a name="drilldown_object"></a>
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       cellspacing="0" width="100%" bgcolor="white">
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  <table width="100%" cellpadding="0" cellspacing="0" border="0">
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  <h3 class="epydoc"><span class="sig"><span class="sig-name">drilldown_object</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">objectname</span>)</span>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.drilldown_object">source&nbsp;code</a></span>&nbsp;
    </td>
  </tr></table>
  
  <p>Takes the objectname string and tries to find the object that it is 
  representing and returns that object.</p>
  <p>Example: battle.enemy_list[1].sprite._images[1]</p>
  <dl class="fields">
    <dt>Parameters:</dt>
    <dd><ul class="nomargin-top">
        <li><strong class="pname"><code>objectname</code></strong> - The string that represents the object's path.</li>
    </ul></dd>
    <dt>Returns:</dt>
        <dd>Returns the object requested</dd>
    <dt>Raises:</dt>
    <dd><ul class="nomargin-top">
        <li><code><strong class='fraise'>Exception</strong></code> - Throws an Exception with the string being the path error.</li>
    </ul></dd>
  </dl>
</td></tr></table>
</div>
<a name="set_eval"></a>
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  <tr valign="top"><td>
  <h3 class="epydoc"><span class="sig"><span class="sig-name">set_eval</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">objectname</span>,
        <span class="sig-arg">statement</span>)</span>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_eval">source&nbsp;code</a></span>&nbsp;
    </td>
  </tr></table>
  
  <p>Sets the object referenced by objectname to a value returned by 
  passing the string stored in the val parameter to an eval statement.</p>
  <dl class="fields">
    <dt>Parameters:</dt>
    <dd><ul class="nomargin-top">
        <li><strong class="pname"><code>objectname</code></strong> - A string representation of the location of the object being 
          inspected in relation to the game engine registered object.</li>
        <li><strong class="pname"><code>statement</code></strong> - A string to be evaluated and set to the object.</li>
    </ul></dd>
  </dl>
</td></tr></table>
</div>
<a name="set_str"></a>
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       cellspacing="0" width="100%" bgcolor="white">
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  <table width="100%" cellpadding="0" cellspacing="0" border="0">
  <tr valign="top"><td>
  <h3 class="epydoc"><span class="sig"><span class="sig-name">set_str</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">objectname</span>,
        <span class="sig-arg">val</span>)</span>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_str">source&nbsp;code</a></span>&nbsp;
    </td>
  </tr></table>
  
  <p>Sets the object referenced by objectname to a string passed into the 
  val parameter.</p>
  <dl class="fields">
    <dt>Parameters:</dt>
    <dd><ul class="nomargin-top">
        <li><strong class="pname"><code>objectname</code></strong> - A string representation of the location of the object being 
          inspected in relation to the game engine registered object.</li>
        <li><strong class="pname"><code>val</code></strong> - A string to be set as the value of the object.</li>
    </ul></dd>
  </dl>
</td></tr></table>
</div>
<a name="set_int"></a>
<div>
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       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <table width="100%" cellpadding="0" cellspacing="0" border="0">
  <tr valign="top"><td>
  <h3 class="epydoc"><span class="sig"><span class="sig-name">set_int</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">objectname</span>,
        <span class="sig-arg">val</span>)</span>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.set_int">source&nbsp;code</a></span>&nbsp;
    </td>
  </tr></table>
  
  <p>Sets the object referenced by objectname to an integer passed into the
  val parameter. It may be a string that holds the int as it will be type 
  casted.</p>
  <dl class="fields">
    <dt>Parameters:</dt>
    <dd><ul class="nomargin-top">
        <li><strong class="pname"><code>objectname</code></strong> - A string representation of the location of the object being 
          inspected in relation to the game engine registered object.</li>
        <li><strong class="pname"><code>val</code></strong> - An int/string containing an int to be set as the value of the 
          object.</li>
    </ul></dd>
  </dl>
</td></tr></table>
</div>
<a name="inspect_object"></a>
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  <table width="100%" cellpadding="0" cellspacing="0" border="0">
  <tr valign="top"><td>
  <h3 class="epydoc"><span class="sig"><span class="sig-name">inspect_object</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">objectname</span>)</span>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="fortuneengine.GameInspect-pysrc.html#GameInspect.inspect_object">source&nbsp;code</a></span>&nbsp;
    </td>
  </tr></table>
  
  <p>Displays information about the object path it is passed</p>
  <dl class="fields">
    <dt>Parameters:</dt>
    <dd><ul class="nomargin-top">
        <li><strong class="pname"><code>objectname</code></strong> - A string representation of the location of the object being 
          inspected in relation to the game engine registered object.</li>
    </ul></dd>
  </dl>
</td></tr></table>
</div>
<br />
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