Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/p5.py
blob: ec6446998e7e8d761d2cba0b81c0f69f5879ace9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
import gtk
from gtk import gdk
import gobject
import cairo
import math

class P5(gtk.DrawingArea):
	def __init__(self):
		super(P5, self).__init__()

		# gtk.Widget signals
		self.connect("expose_event", self.expose)
		self.connect("button_press_event", self.button_press)
		self.connect("button_release_event", self.button_release)
		self.connect("motion_notify_event", self.motion_notify)

		# ok, we have to listen to mouse events here too
		self.add_events(gdk.BUTTON_PRESS_MASK | gdk.BUTTON_RELEASE_MASK | gdk.POINTER_MOTION_MASK)
		#jedi says, this is useful, our very own d&d model
		#how one talks to the sugar taskframe, no one knows.
		self._dragging = False
		self._mouseX = 0
		self._mouseY = 0

		self._w = -1
		self._h = -1


		#ok, this calls an initial painting & setting of painterly variables
		#e.g. time for the clock widget
		#(but not through to redraw_canvas when called here first time)
		self._msecUpdate = 100
		self._looping = False
		self.noloop()


	def loop(self):
		if (self._looping):
			return
		else:
			self._looping = True
			# this is our maybe-threaded refresh (in millisecs)
			gobject.timeout_add( self._msecUpdate, self.update )


	def noloop(self):
		self._looping = False
		self.redraw()


	def redraw(self):
		self.update()


	def expose(self, widget, event):
		ctx = widget.window.cairo_create()

		# set a clip region for the expose event
		ctx.rectangle(event.area.x, event.area.y, event.area.width, event.area.height)
		ctx.clip()

		rect = widget.allocation
		#self.draw(ctx, event.area.width, event.area.height)
		self.draw( ctx, rect.width, rect.height )


	def button_press(self, widget, event):
		self._mouseX = event.x
		self._mouseY = event.y
		self._dragging = True


	def button_release(self, widget, event):
		if self._dragging:
			self._dragging = False


	def motion_notify(self, widget, event):
		self._mouseX = event.x
		self._mouseY = event.y


	def draw(self, ctx, w, h):
		ctx.set_antialias( cairo.ANTIALIAS_NONE )
		ctx.set_line_width( 1 )
		ctx.identity_matrix( )
		if ((w != self._w) or (h != self._h)):
			self._w = w
			self._h = h
			self.doResize( )


	def doResize(self):
		pass


	#called from update
	def redraw_canvas(self):
		if self.window:
			alloc = self.get_allocation()
			#this is odd behavior, but once we add this widget to a parent (vbox)
			#it requires setting the q_d_a x,y to 0, 0
			#self.queue_draw_area(alloc.x, alloc.y, alloc.width, alloc.height)
			self.queue_draw_area(0, 0, alloc.width, alloc.height)
			self.window.process_updates(True)


	def update(self):
		#paint thread -- call redraw_canvas, which calls expose  
		self.redraw_canvas()
		if (self._looping):
			return True # keep running this event
		else:
			return False


	def drawShape( self, ctx, poly, col ):
		self.setColor( ctx, col )

		for i in range ( 0, len(poly._xs) ):
			ctx.line_to ( poly._xs[i], poly._ys[i] )
		ctx.close_path()
		ctx.set_line_width(1)
		ctx.stroke()


	def fillShape( self, ctx, poly, col ):
		self.setColor( ctx, col )
		for i in range ( 0, len(poly._xs) ):
			ctx.line_to (poly._xs[i], poly._ys[i])
		ctx.close_path()

		ctx.fill()


	def loadImage(self, name):
		image = cairo.ImageSurface.create_from_png( name )
		return image


	def background( self, ctx, col, w, h ):
		self.setColor( ctx, col )

		ctx.line_to(0, 0)
		ctx.line_to(w, 0)
		ctx.line_to(w, h)
		ctx.line_to(0, h)
		ctx.close_path()

		ctx.fill()


	def rect( self, ctx, x, y, w, h ):
		ctx.line_to(x, y)
		ctx.line_to(x+w, y)
		ctx.line_to(x+w, y+h)
		ctx.line_to(x, y+h)
		ctx.close_path()


	def setColor( self, ctx, col ):
		if (not col._opaque):
			ctx.set_source_rgba( col._r, col._g, col._b, col._a )
		else:
			ctx.set_source_rgb( col._r, col._g, col._b )


	def line( self, ctx, x1, y1, x2, y2 ):
		ctx.move_to (x1, y1)
		ctx.line_to (x2, y2)
		ctx.stroke()


	def point( self, ctx, x1, y1 ):
		self.line( ctx, x1, y1, x1+1, y1 )