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path: root/src/ui-hlp/autod.c
blob: 2d66816225706507b81ab4ca5a3496617c3b16ec (plain)
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#ifndef UNSUPPORTED
static INLINE int
look1(uih_context * context, int x, int y, int range, int max)
{
    register cpixel_t *vbuff;
    register int i, j, c = 0;
    if (range < context->zengine->image->width / 2)
	if (x < 0 || x > context->zengine->image->width ||
	    y < 0 || y > context->zengine->image->height)
	    return 0;
    do {
	max--;
	c = 0;
	if (range > context->zengine->image->width / 2)
	    context->x1 =
		rand() % (context->zengine->image->width - 2 * LOOKSIZE -
			  1) + LOOKSIZE, context->y1 =
		rand() % (context->zengine->image->height - 2 * LOOKSIZE -
			  1) + LOOKSIZE;
	else {
	    context->x1 = rand() % range - (range >> 1) + x;
	    context->y1 = rand() % range - (range >> 1) + y;
	    if (context->x1 < LOOKSIZE)
		context->x1 = LOOKSIZE;
	    if (context->y1 < LOOKSIZE)
		context->y1 = LOOKSIZE;
	    if (context->x1 >
		context->zengine->image->width - 2 - LOOKSIZE)
		context->x1 =
		    context->zengine->image->width - 2 - LOOKSIZE;
	    if (context->y1 >
		context->zengine->image->height - 2 - LOOKSIZE)
		context->y1 =
		    context->zengine->image->height - 2 - LOOKSIZE;
	}
	for (j = context->y1 - LOOKSIZE; j <= context->y1 + LOOKSIZE; j++) {
	    vbuff = (cpixel_t *) context->zengine->image->currlines[j];
	    for (i = context->x1 - LOOKSIZE; i <= context->x1 + LOOKSIZE;
		 i++)
		if (InSet(p_getp(vbuff, i)))
		    c++;
	}
    }
    while ((c == 0 || c > LOOKSIZE * LOOKSIZE) && max > 0);
    if (max > 0) {
	context->c1 = BUTTON1, context->interlevel = 1;
	return 1;
    }
    return (0);
}

static INLINE int
look2(uih_context * context, int x, int y, int range, int max)
{
    register cpixel_t *vbuff, *vbuff2;
    register int i, j, i1, j1, c = 0;
    if (range < context->zengine->image->width / 2)
	if (x < 0 || x > context->zengine->image->width ||
	    y < 0 || y > context->zengine->image->height)
	    return 0;
    do {
	max--;
	c = 0;

	if (range > context->zengine->image->width / 2)
	    context->x1 =
		rand() % (context->zengine->image->width - 2 * LOOKSIZE -
			  1) + LOOKSIZE, context->y1 =
		rand() % (context->zengine->image->height - 2 * LOOKSIZE -
			  1) + LOOKSIZE;
	else {
	    context->x1 = rand() % range - (range >> 1) + x;
	    context->y1 = rand() % range - (range >> 1) + y;
	    if (context->x1 < LOOKSIZE)
		context->x1 = LOOKSIZE;
	    if (context->y1 < LOOKSIZE)
		context->y1 = LOOKSIZE;
	    if (context->x1 >
		context->zengine->image->width - 2 - LOOKSIZE)
		context->x1 =
		    context->zengine->image->width - 2 - LOOKSIZE;
	    if (context->y1 >
		context->zengine->image->height - 2 - LOOKSIZE)
		context->y1 =
		    context->zengine->image->height - 2 - LOOKSIZE;
	}

	for (j = context->y1 - LOOKSIZE; j < context->y1 + LOOKSIZE; j++) {
	    vbuff = (cpixel_t *) context->zengine->image->currlines[j];
	    for (i = context->x1 - LOOKSIZE; i <= context->x1 + LOOKSIZE;
		 i++)
		for (j1 = j + 1; j1 < context->y1 + LOOKSIZE; j1++) {
		    vbuff2 =
			(cpixel_t *) context->zengine->image->
			currlines[j1];
		    for (i1 = i + 1; i1 < context->x1 + LOOKSIZE; i1++)
			if (p_getp(vbuff, i) == p_getp(vbuff2, i1))
			    c++;
		}
	}

    }
    while ((c > LOOKSIZE * LOOKSIZE / 2) && max > 0);
    if (max > 0) {
	context->c1 = BUTTON1, context->interlevel = 2;
	return 1;
    }
    return 0;
}
#endif
#undef look1
#undef look2