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path: root/game.py
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# -*- coding: utf-8 -*-
#Copyright (c) 2009,10 Walter Bender
#Copyright (c) 2009 Michele Pratusevich
#Copyright (c) 2009 Vincent Le

# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the
# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
# Boston, MA 02111-1307, USA.

import pygtk
pygtk.require('2.0')
import gtk
import gobject
from gettext import gettext as _
import logging
_logger = logging.getLogger('visualmatch-activity')

try:
   from sugar.graphics import style
   GRID_CELL_SIZE = style.GRID_CELL_SIZE
except ImportError:
   GRID_CELL_SIZE = 0

from constants import *
from grid import *
from deck import *
from card import *
from sprites import *
from gencards import generate_selected_card, generate_match_card

difficulty_level = [LOW,HIGH]

class Game():

    def __init__(self, canvas, path, parent=None):
        self.path = path
        self.activity = parent

        if parent is None:        # Starting from command line
            self.sugar = False
            self.canvas = canvas
        else:                     # Starting from Sugar
            self.sugar = True
            self.canvas = canvas
            parent.show_all()

        self.canvas.set_flags(gtk.CAN_FOCUS)
        self.canvas.add_events(gtk.gdk.BUTTON_PRESS_MASK)
        self.canvas.add_events(gtk.gdk.BUTTON_RELEASE_MASK)
        self.canvas.connect("expose-event", self._expose_cb)
        self.canvas.connect("button-press-event", self._button_press_cb)
        self.canvas.connect("button-release-event", self._button_release_cb)
        self.canvas.connect("key_press_event", self._keypress_cb)
        self.width = gtk.gdk.screen_width()
        self.height = gtk.gdk.screen_height()-GRID_CELL_SIZE
        self.scale = 0.8 * self.height/(CARD_HEIGHT*5.5)
        self.card_width = CARD_WIDTH*self.scale
        self.card_height = CARD_HEIGHT*self.scale
        self.sprites = Sprites(self.canvas)
        self.selected = []
        self.match_display_area = []
        self.clicked = [None, None, None]
        self.editing_word_list = False
        self.edit_card = None
        self.dead_key = None

    #
    # Start a new game.
    #
    def new_game(self, saved_state=None, deck_index=0):
        # If we were editing the word list, time to stop
        self.editing_word_list = False
        self.edit_card = None

        # If there is already a deck, hide it.
        if hasattr(self, 'deck'):
            self.deck.hide()

        # The first time through, initialize the grid, and overlays.
        if not hasattr(self, 'grid'):
            self.grid = Grid(self.width, self.height, self.card_width,
                             self.card_height)
            for i in range(0,3):
                self.selected.append(Card(self.sprites, 
                                          generate_selected_card(self.scale),
                                          [SELECTMASK,0,0,0]))
                self.match_display_area.append(Card(self.sprites,
                                          generate_match_card(self.scale),
                                          [MATCHMASK,0,0,0]))
                self.grid.display_match(self.match_display_area[i].spr, i) 

        self._unselect()

        # Restore saved state on resume or share.
        if saved_state is not None:
            _logger.debug("Restoring state: %s" % (str(saved_state)))
            self.deck = Deck(self.sprites, self.card_type,
                             [self.numberO, self.numberC], self.word_lists,
                             self.scale, difficulty_level[self.level])
            self.deck.hide()
            self.deck.index = deck_index
            _deck_start = ROW*COL+3
            _deck_stop = _deck_start+self.deck.count()
            self._restore_word_list(
                             saved_state[_deck_stop+3*self.matches:])
            self.deck.restore(saved_state[_deck_start:_deck_stop])
            self.grid.restore(self.deck, saved_state[0:ROW*COL])
            self._restore_selected(saved_state[ROW*COL:ROW*COL+3])
            self._restore_matches(
                             saved_state[_deck_stop:_deck_stop+3*self.matches])
        elif not self.joiner():
            _logger.debug("Starting new game.")
            self.deck = Deck(self.sprites, self.card_type,
                             [self.numberO, self.numberC], self.word_lists,
                             self.scale, difficulty_level[self.level])
            self.deck.hide()
            self.deck.shuffle()
            self.grid.deal(self.deck)
            if self._find_a_match() is False:
                self.grid.deal_extra_cards(self.deck)
            self.matches = 0
            self.robot_matches = 0
            self.match_list = []
            self.total_time = 0

        # When sharer starts a new game, joiners should be notified.
        if self.sharer():
            self.activity._send_event("J")

        self._update_labels()
        if self._game_over():
            if hasattr(self,'timeout_id') and self.timeout_id is not None:
                gobject.source_remove(self.timeout_id)
        else:
            if hasattr(self,'match_timeout_id') and \
               self.match_timeout_id is not None:
                gobject.source_remove(self.match_timeout_id)
            self._timer_reset()

    def _sharing(self):
        if self.sugar is True and \
            hasattr(self.activity, 'chattube') and \
            self.activity.chattube is not None:
            return True
        return False

    def joiner(self):
        if self._sharing() is True and self.activity.initiating is False:
            return True
        return False

    def sharer(self):
        if self._sharing() is True and self.activity.initiating is True:
            return True
        return False

    def edit_word_list(self):
        if self.editing_word_list == False:
            return

        # Set the card type to words, and generate a new deck.
        self.deck.hide()
        self.card_type = 'word'
        self.deck = Deck(self.sprites, self.card_type,
                         [self.numberO, self.numberC], self.word_lists,
                         self.scale, difficulty_level[1])
        self.deck.hide()
        self._unselect()
        self.matches = 0
        self.robot_matches = 0
        self.match_list = []
        self.total_time = 0
        self.edit_card = None
        self.dead_key = None
        if hasattr(self,'timeout_id') and self.timeout_id is not None:
            gobject.source_remove(self.timeout_id)
        # Fill the grid with word cards.
        self.grid.restore(self.deck, WORD_CARD_INDICIES)
        self.set_label("deck", "")
        self.set_label("match", "")
        self.set_label("clock","")
        self.set_label("status", _('Edit the word cards.'))

    #
    # Button press
    #
    def _button_press_cb(self, win, event):
        win.grab_focus()
        return True

    #
    # Button release
    #
    def _button_release_cb(self, win, event):
        win.grab_focus()
        x, y = map(int, event.get_coords())
        spr = self.sprites.find_sprite((x, y))
        if spr is None:
            return True
        if self._sharing() is True:
            if self.deck.spr_to_card(spr) is not None:
                self.activity._send_event(
                    "B:"+str(self.deck.spr_to_card(spr).index))
            i = self._selected(spr)
            if i is not -1:
                self.activity._send_event("S:"+str(i))
        return self._process_selection(spr)

    def _selected(self, spr):
        for i in range(3):
            if self.selected[i].spr == spr:
                return i
        return -1

    def _process_selection(self, spr):
        # Make sure a card in the matched pile isn't selected.
        if spr.x == MATCH_POSITION:
           return True

        # Make sure that the current card isn't already selected.
        i = self._selected(spr)
        if i is not -1:
            # On a second click, unselect it.
            self.clicked[i] = None
            self.selected[i].hide_card()
            return True

        # Otherwise highlight the card with a selection mask.
        for a in self.clicked:
            if a is None:
                i = self.clicked.index(a)
                self.clicked[i] = spr
                self.selected[i].spr.x = spr.x
                self.selected[i].spr.y = spr.y
                self.selected[i].show_card()
                break

        if self.editing_word_list == True:
            # Only edit one card at a time, so unselect other cards
            for a in self.clicked:
                if a is not None and a is not spr:
                    i = self.clicked.index(a)
                    self.clicked[i] = None
                    self.selected[i].hide_card()
            # Edit card label
            self.edit_card = self.deck.spr_to_card(spr)
        elif None not in self.clicked:
            # If we have three cards selected, test for a match.
            self._test_for_a_match()
        return True

    #
    # Game is over when the deck is empty and there are no more matches.
    #
    def _game_over(self):
        if self.deck.empty() and self._find_a_match() is False:
            self.set_label("deck","")
            self.set_label("clock","")
            self.set_label("status","%s (%d:%02d)" % 
                (_("Game over"),int(self.total_time/60),
                 int(self.total_time%60)))
            self.match_timeout_id = gobject.timeout_add(2000,self._show_matches,
                                                        0)
            return True
        return False

    def _test_for_a_match(self):
        # If we have a match, then we have work to do.
        if self._match_check([self.deck.spr_to_card(self.clicked[0]),
                              self.deck.spr_to_card(self.clicked[1]),
                              self.deck.spr_to_card(self.clicked[2])], 
                             self.card_type):

            # Stop the timer.
            if self.timeout_id is not None:
                gobject.source_remove(self.timeout_id)
            self.total_time += gobject.get_current_time()-self.start_time

            # Increment the match counter and add the match to the match list.
            self.matches += 1
            for i in self.clicked:
                self.match_list.append(i)

            # Remove the match and deal three new cards.
            self.grid.remove_and_replace(self.clicked, self.deck)
            self.set_label("deck", "%d %s" % 
                           (self.deck.cards_remaining(), _('cards')))

            # Test to see if the game is over.
            if self._game_over():
                gobject.source_remove(self.timeout_id)
                self._unselect()
                if self.low_score[self.level] == -1:
                    self.low_score[self.level] = self.total_time
                elif self.total_time < self.low_score[self.level]:
                    self.low_score[self.level] = self.total_time
                    self.set_label("status","%s (%d:%02d)" % 
                        (_('New record'),int(self.total_time/60),
                         int(self.total_time%60)))
                if self.sugar is False:
                     self.activity.save_score()
                return True
    
            # Consolidate the grid.
            self.grid.consolidate()

            # Test to see if we need to deal extra cards.
            if self._find_a_match() is False:
                self.grid.deal_extra_cards(self.deck)

            # Keep playing.
            self._update_labels()
            self._timer_reset()

        # Whether or not there was a match, unselect all cards.
        self._unselect()

    #
    # Unselect the cards
    #
    def _unselect(self):
         self.clicked = [None, None, None]
         for a in self.selected:
             a.hide_card()

    #
    # Callbacks
    #
    def _keypress_cb(self, area, event):
        k = gtk.gdk.keyval_name(event.keyval)
        u = gtk.gdk.keyval_to_unicode(event.keyval)
        if self.editing_word_list == True and self.edit_card is not None:
            if k in NOISE_KEYS:
                self.dead_key = None
                return True
            if k[0:5] == 'dead_':
                self.dead_key = k
                return True
            if k == 'BackSpace':
                self.edit_card.spr.labels[0] =\
                self.edit_card.spr.labels[0]\
                    [:len(self.edit_card.spr.labels[0])-1]
            else:
                if self.dead_key is not None:
                    u = DEAD_DICTS[DEAD_KEYS.index(self.dead_key[5:])][k]
                if k in WHITE_SPACE:
                    u = 32
                if unichr(u) is not '\x00':
                    self.edit_card.spr.labels[0]+=unichr(u)
            self.edit_card.spr.draw()
            (i,j) = WORD_CARD_MAP[self.edit_card.index]
            self.word_lists[i][j] = self.edit_card.spr.labels[0] 
            self.dead_key = None
        else:
            if k in KEYMAP:
                return self._process_selection(
                           self.grid.grid_to_spr(KEYMAP.index(k)))
        return True

    def _expose_cb(self, win, event):
        self.sprites.redraw_sprites()
        return True

    def _destroy_cb(self, win, event):
        gtk.main_quit()

    #
    # Write strings to a label in the toolbar.
    #
    def _update_labels(self):
        self.set_label("deck", "%d %s" % 
            (self.deck.cards_remaining(), _('cards')))
        self.set_label("status", "")
        if self.matches == 1:
            if self.robot_matches > 0:
                self.set_label("match","%d (%d) %s" % (
                    self.matches-self.robot_matches, self.robot_matches,
                    _('match')))
            else:
                self.set_label("match","%d %s" % (self.matches,_('match')))
        else:
            if self.robot_matches > 0:
                self.set_label("match","%d (%d) %s" % (
                    self.matches-self.robot_matches, self.robot_matches,
                    _("matches")))
            else:
                self.set_label("match","%d %s" % (self.matches,_('matches')))

    def set_label(self, label, s):
        if self.sugar is True:
            if label == "deck":
                self.activity.deck_label.set_text(s)
            elif label == "status":
                self.activity.status_label.set_text(s)
            elif label == "clock":
                self.activity.clock_label.set_text(s)
            elif label == "match":
                self.activity.match_label.set_text(s)
        else:
            if hasattr(self,"win") and label is not "clock":
                self.win.set_title("%s: %s" % (_('Visual Match'),s))

    #
    # Restore the selected cards upon resume or share.
    #
    def _restore_selected(self, saved_selected_indices):
        j = 0
        for i in saved_selected_indices:
            if i is None:
                self.clicked[j] = None
            else:
                self.clicked[j] = self.deck.index_to_card(i).spr
                k = self.grid.spr_to_grid(self.clicked[j])
                self.selected[j].spr.x = self.grid.grid_to_xy(k)[0]
                self.selected[j].spr.y = self.grid.grid_to_xy(k)[1]
                self.selected[j].show_card()
            j += 1

    #
    # Restore the match list upon resume or share.
    #
    def _restore_matches(self, saved_match_list_indices):
        j = 0
        self.match_list = []
        for i in saved_match_list_indices:
            if i is not None:
                self.match_list.append(self.deck.index_to_card(i).spr)
        if self.matches > 0:
            l = len(self.match_list)
            for j in range(3):
                self.grid.display_match(self.match_list[l-3+j], j) 

    #
    # Restore the word list upon resume or share.
    #
    def _restore_word_list(self, saved_word_list):
        if len(saved_word_list) == 9:
            for i in range(3):
                for j in range(3):
                    self.word_lists[i][j] = saved_word_list[i*3+j]

    #
    # Display of seconds since start_time.
    #
    def _counter(self):
         seconds = int(gobject.get_current_time()-self.start_time)
         self.set_label("clock",str(seconds))
         if self.robot is True and self.robot_time < seconds:
             self._find_a_match(True)
         else:
             self.timeout_id = gobject.timeout_add(1000,self._counter)

    def _timer_reset(self):
        self.start_time = gobject.get_current_time()
        self.timeout_id = None
        self._counter()

    #
    # Show all the matches as a simple animation.
    #
    def _show_matches(self, i):
        if i < self.matches:
            for j in range(3):
                self.grid.display_match(self.match_list[i*3+j], j) 
            self.match_timeout_id = gobject.timeout_add(2000,
                                                        self._show_matches, i+1)

    #
    # Check to see whether there are any matches on the board.
    #
    def _find_a_match(self, robot_match=False):
         a = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]
         for i in Permutation(a): # TODO: really should be combination
             cardarray = [self.grid.grid[i[0]],\
                          self.grid.grid[i[1]],\
                          self.grid.grid[i[2]]]
             if self._match_check(cardarray, self.card_type) is True:
                 if robot_match is True:
                     for j in range(3):
                         self.clicked[j]=self.grid.grid[i[j]].spr
                     self.robot_matches += 1
                     self._test_for_a_match()
                 return True
         return False

    #
    # For each attribute, either it is the same or different on every card.
    #
    def _match_check(self, cardarray, card_type):
        for a in cardarray:
            if a is None:
                return False
    
        if (cardarray[0].shape + cardarray[1].shape + cardarray[2].shape)%3 \
            != 0:
            return False
        if (cardarray[0].color + cardarray[1].color + cardarray[2].color)%3 \
            != 0:
            return False
        if (cardarray[0].fill + cardarray[1].fill + cardarray[2].fill)%3 != 0:
           return False
        # Special case: only check number when shapes are the same
        if card_type == 'word':
            if cardarray[0].shape == cardarray[1].shape and \
               cardarray[0].shape == cardarray[2].shape and \
               (cardarray[0].num + cardarray[1].num + cardarray[2].num)%3 != 0:
                return False
        else:
            if (cardarray[0].num + cardarray[1].num + cardarray[2].num)%3 != 0:
                return False
        return True

#
# Permutaion class for checking for all possible matches on the grid
#    
class Permutation: 

     def __init__(self, elist): 
         self._data = elist[:] 
         self._sofar = [] 

     def __iter__(self): 
         return self.next() 

     def next(self): 
          for e in self._data: 
              if e not in self._sofar: 
                  self._sofar.append(e) 
                  if len(self._sofar) == 3: 
                      yield self._sofar[:] 
                  else: 
                      for v in self.next(): 
                          yield v 
                  self._sofar.pop()