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authorLuiz Irber <luiz.irber@gmail.com>2008-04-06 16:55:57 (GMT)
committer Luiz Irber <luiz.irber@gmail.com>2008-04-06 16:55:57 (GMT)
commit1fd480d53e99b8f8849e5ebc39134e1dc8cea698 (patch)
treeb392dd4dffb52caf594a5ca6e45b566036ba3b37 /Gambiarra/objects/target.py
parent76863407698542c73afb5840e658b615e2dfa8d1 (diff)
Fixes on sound and levels.
- Now the game can be started without a sound device on the computer. But it still needs more testing. - Multiple targets can be set on a level, and any object can be a target. But there isn't any level that uses this feature yet. - Minor cleanup on code, and some comments added.
Diffstat (limited to 'Gambiarra/objects/target.py')
-rw-r--r--Gambiarra/objects/target.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/Gambiarra/objects/target.py b/Gambiarra/objects/target.py
index 62a481c..8df61b8 100644
--- a/Gambiarra/objects/target.py
+++ b/Gambiarra/objects/target.py
@@ -23,12 +23,12 @@ from os.path import abspath
import pygame
-from things import Thing, NoSound
+from things import Thing
class Target(Thing):
def __init__(self, initialPosition = [0,0], editable=True):
super(Target, self).__init__(
pygame.image.load(abspath("../data/images/target.png")),
- editable, NoSound(),
+ editable, None,
initialPosition, elasticity = 100, mobility = False,
gravity = 10)