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+# -*- coding: UTF-8 -*-
+#
+# Copyright (C) 2007 by ULPM: Alexandre Yukio Harano
+# Fábio Cassarotti Parronchi Navarro
+# Gabriel Geraldo França Marcondes
+# Luiz Carlos Irber Júnior
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+import os.path
+
+import pygame
+
+class Command(pygame.sprite.Sprite):
+ image = None
+
+ def __init__(self, img):
+ pygame.sprite.Sprite.__init__(self)
+ self.image = img
+ self.rect = self.image.get_rect()
+
+ def draw(self, screen, pos):
+ # temos a imagem na variavel <img> e
+ # o 'zero' (ponto onde deve ser desenhado <pos>
+ screen.blit(self.image, (pos[0], pos[1]))
+
+class Play(Command):
+ def __init__(self):
+ Command.__init__(self,
+ pygame.image.load(os.path.join("data", "images",
+ "playButton.png")) )
+
+class Help(Command):
+ def __init__(self):
+ Command.__init__(self,
+ pygame.image.load(os.path.join("data", "images",
+ "helpButton.png")) )
+
+class Quit(Command):
+ def __init__(self):
+ Command.__init__(self,
+ pygame.image.load(os.path.join("data", "images",
+ "quitButton.png")) )