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Diffstat (limited to 'objects/esteira.py')
-rw-r--r-- | objects/esteira.py | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/objects/esteira.py b/objects/esteira.py new file mode 100644 index 0000000..f17fe59 --- /dev/null +++ b/objects/esteira.py @@ -0,0 +1,61 @@ +# -*- coding: UTF-8 -*- +# +# Copyright (C) 2007 by ULPM: Alexandre Yukio Harano +# Fábio Cassarotti Parronchi Navarro +# Gabriel Geraldo França Marcondes +# Luiz Carlos Irber Júnior +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +import os.path + +import pygame + +from things import Thing + +class Esteira(Thing): + + sentido = None + + def __init__(self, initial_pos = (0, 0), editable=True): + Thing.__init__(self, + pygame.image.load(os.path.join("data", "images", + "esteira_dir.png")), + editable, None, + initial_pos, elasticity = 100, mobility = False, + gravity = 10) + self.sentido = 1 + self.image_dir = pygame.image.load(os.path.join("data", "images", + "esteira_dir.png")) + self.image_esq = pygame.image.load(os.path.join("data", "images", + "esteira_esq.png")) + + def draw(self, screen, pos): + # temos a imagem na variavel <img> e + # o 'zero' (ponto onde deve ser desenhado <pos> + if self.sentido == 1: + screen.blit(self.image_dir, (pos[0], pos[1])) + elif self.sentido == -1: + screen.blit(self.image_esq, (pos[0], pos[1])) + + def collide(self, obj): + if obj.rect.colliderect(self.rect): + if (obj.rect.bottom >= self.rect.top and obj.speed[1] > 0): + obj.rect.bottom = self.rect.top - 5 + obj.speed[0] = self.sentido*15 + obj.speed[1] *= -0.75*obj.elasticity/100 + return True + return False + |