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+# -*- coding: UTF-8 -*-
+#
+# Copyright (C) 2007 by ULPM: Alexandre Yukio Harano
+# Fábio Cassarotti Parronchi Navarro
+# Gabriel Geraldo França Marcondes
+# Luiz Carlos Irber Júnior
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+import os.path
+
+import pygame
+
+from things import Thing
+
+class Target(Thing):
+ def __init__(self, initial_pos=None, editable=True):
+ Thing.__init__(self,
+ pygame.image.load(os.path.join("data", "images", "target.png")),
+ editable, None,
+ initial_pos, elasticity = 100, mobility = False,
+ gravity = 10)
+
+ def collide(self, obj):
+ pass