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+# -*- coding: UTF-8 -*-
+#
+# Copyright (C) 2007 by ULPM: Alexandre Yukio Harano
+# Fábio Cassarotti Parronchi Navarro
+# Gabriel Geraldo França Marcondes
+# Luiz Carlos Irber Júnior
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+import pygame
+
+from things import Thing
+
+class LeftWall(Thing):
+ def __init__(self, initial_pos=(0, 0), editable=False):
+ image = pygame.Surface( (15, 770) )
+ image.fill( (255, 255, 255) )
+ Thing.__init__(self,
+ image, editable, None,
+ initial_pos, elasticity = 100, mobility = False,
+ gravity = 10)
+
+ def collide(self, obj):
+ if obj.rect.colliderect(self.rect):
+ if obj.rect.left <= self.rect.right:
+ obj.rect.left = self.rect.right + 5
+ obj.speed[0] *= -0.95*obj.elasticity/100
+ return True
+ return False
+
+class RightWall(Thing):
+ def __init__(self, initial_pos=(1185, 0), editable=False):
+ image = pygame.Surface( (15, 770) )
+ image.fill( (255, 255, 255) )
+ Thing.__init__(self,
+ image, editable, None,
+ initial_pos, elasticity = 100, mobility = False, gravity = 10)
+
+ def collide(self, obj):
+ if obj.rect.colliderect(self.rect):
+ if obj.rect.right >= self.rect.left:
+ obj.rect.right = self.rect.left - 5
+ obj.speed[0] *= -0.95*obj.elasticity/100
+ return True
+ return False
+
+class UpWall(Thing):
+ def __init__(self, initial_pos = (15, 0), editable=False):
+ image = pygame.Surface( (1770, 15) )
+ image.fill( (255, 255, 255) )
+ Thing.__init__(self,
+ image, editable, None,
+ initial_pos, elasticity = 100, mobility = False,
+ gravity = 10)
+
+ def collide(self, obj):
+ if obj.rect.colliderect(self.rect):
+ if obj.rect.top <= self.rect.bottom:
+ obj.rect.top = self.rect.bottom + 5
+ obj.speed[1] *= -0.95*obj.elasticity/100
+ return True
+ return False
+
+class DownWall(Thing):
+ def __init__(self, initial_pos = (15, 755), editable=False):
+ image = pygame.Surface( (1770, 15) )
+ image.fill( (255, 255, 255) )
+ Thing.__init__(self,
+ image, editable, None,
+ initial_pos, elasticity = 100, mobility = False,
+ gravity = 10)
+
+ def collide(self, obj):
+ if obj.rect.colliderect(self.rect):
+ if obj.rect.bottom > self.rect.top:
+ obj.rect.bottom = self.rect.top - 5
+ obj.speed[1] *= -0.75*obj.elasticity/100
+ return True
+ return False