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import random
import common.Config as Config
from common.Util.CSoundNote import CSoundNote
from common.Generation.GenerationConstants import GenerationConstants
from GenRythm import GenRythm
from common.Util import InstrumentDB
def generator( instrument, nbeats, density, regularity, reverbSend ):
instrumentDB = InstrumentDB.getRef()
makeRythm = GenRythm()
noteDuration = GenerationConstants.DOUBLE_TICK_DUR / 2
trackId = 5
pan = 0.5
attack = 0.005
decay = 0.095
filterType = 0
filterCutoff = 1000
tied = False
mode = 'mini'
def makePitchSequence(length, drumPitch):
pitchSequence = []
append = pitchSequence.append
list = range(length)
max = len(drumPitch) - 1
for i in list:
append(drumPitch[ random.randint( 0, max ) ] )
return pitchSequence
def makeGainSequence( onsetList ):
gainSequence = []
append = gainSequence.append
for onset in onsetList:
if onset == 0:
gain = random.uniform(GenerationConstants.GAIN_MID_MAX_BOUNDARY, GenerationConstants.GAIN_MAX_BOUNDARY)
elif ( onset % Config.TICKS_PER_BEAT) == 0:
gain = random.uniform(GenerationConstants.GAIN_MID_MIN_BOUNDARY, GenerationConstants.GAIN_MID_MAX_BOUNDARY)
else:
gain = random.uniform(GenerationConstants.GAIN_MIN_BOUNDARY, GenerationConstants.GAIN_MID_MIN_BOUNDARY)
append(gain)
return gainSequence
def pageGenerate( regularity, drumPitch ):
barLength = Config.TICKS_PER_BEAT * nbeats
#print 'pageGenerate drumPitch[0] ', drumPitch[0]
currentInstrument = instrumentDB.instNamed[ instrument ].kit[ drumPitch[0] ] #.name
rythmSequence = makeRythm.drumRythmSequence(currentInstrument, nbeats, density, regularity)
pitchSequence = makePitchSequence(len(rythmSequence), drumPitch )
gainSequence = makeGainSequence(rythmSequence)
trackNotes = []
list = range(len(rythmSequence))
for i in list:
trackNotes.append( CSoundNote( rythmSequence[i], pitchSequence[i], gainSequence[i],
pan, noteDuration, trackId,
instrumentDB.instNamed[instrument].instrumentId, attack,
decay, reverbSend, filterType, filterCutoff, tied, mode))
return trackNotes
##################################################################################
# begin generate()
if regularity > 0.75:
streamOfPitch = GenerationConstants.DRUM_COMPLEXITY1
elif regularity > 0.5:
streamOfPitch = GenerationConstants.DRUM_COMPLEXITY2
elif regularity > 0.25:
streamOfPitch = GenerationConstants.DRUM_COMPLEXITY3
else:
streamOfPitch = GenerationConstants.DRUM_COMPLEXITY4
trackNotes = []
for drumPitch in streamOfPitch:
trackNotes.append(pageGenerate( regularity, drumPitch ))
return trackNotes
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