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authorDan Williams <dcbw@redhat.com>2007-03-28 21:38:47 (GMT)
committer Dan Williams <dcbw@redhat.com>2007-03-28 21:38:47 (GMT)
commit1352e5be943782ef20d917884523c357502c77c9 (patch)
tree65490ea2e600f56ccb3824143e3c14991506f688 /shell/view/devices
parenta24dd155b42c358a145429eb667720b989f6bb04 (diff)
Mesh network device support
Diffstat (limited to 'shell/view/devices')
-rw-r--r--shell/view/devices/network/mesh.py46
1 files changed, 46 insertions, 0 deletions
diff --git a/shell/view/devices/network/mesh.py b/shell/view/devices/network/mesh.py
new file mode 100644
index 0000000..78442cb
--- /dev/null
+++ b/shell/view/devices/network/mesh.py
@@ -0,0 +1,46 @@
+#
+# Copyright (C) 2006, Red Hat, Inc.
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+from sugar.graphics import canvasicon
+from sugar.graphics import color
+from sugar.graphics import units
+from model.devices.network import mesh
+
+class DeviceView(canvasicon.CanvasIcon):
+ def __init__(self, model):
+ canvasicon.CanvasIcon.__init__(self, scale=units.MEDIUM_ICON_SCALE,
+ icon_name='theme:device-network-mesh')
+ self._model = model
+
+ model.connect('notify::state', self._state_changed_cb)
+ self._update_state()
+
+ def _state_changed_cb(self, model, pspec):
+ self._update_state()
+
+ def _update_state(self):
+ # FIXME Change icon colors once we have real icons
+ state = self._model.props.state
+ if state == mesh.STATE_ACTIVATING:
+ self.props.fill_color = color.ICON_FILL_INACTIVE
+ self.props.stroke_color = color.ICON_STROKE_INACTIVE
+ elif state == mesh.STATE_ACTIVATED:
+ self.props.fill_color = None
+ self.props.stroke_color = None
+ elif state == mesh.STATE_INACTIVE:
+ self.props.fill_color = color.ICON_FILL_INACTIVE
+ self.props.stroke_color = color.ICON_STROKE_INACTIVE