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author | Dan Williams <dcbw@redhat.com> | 2007-03-28 21:38:47 (GMT) |
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committer | Dan Williams <dcbw@redhat.com> | 2007-03-28 21:38:47 (GMT) |
commit | 1352e5be943782ef20d917884523c357502c77c9 (patch) | |
tree | 65490ea2e600f56ccb3824143e3c14991506f688 /shell/view/devices | |
parent | a24dd155b42c358a145429eb667720b989f6bb04 (diff) |
Mesh network device support
Diffstat (limited to 'shell/view/devices')
-rw-r--r-- | shell/view/devices/network/mesh.py | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/shell/view/devices/network/mesh.py b/shell/view/devices/network/mesh.py new file mode 100644 index 0000000..78442cb --- /dev/null +++ b/shell/view/devices/network/mesh.py @@ -0,0 +1,46 @@ +# +# Copyright (C) 2006, Red Hat, Inc. +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + +from sugar.graphics import canvasicon +from sugar.graphics import color +from sugar.graphics import units +from model.devices.network import mesh + +class DeviceView(canvasicon.CanvasIcon): + def __init__(self, model): + canvasicon.CanvasIcon.__init__(self, scale=units.MEDIUM_ICON_SCALE, + icon_name='theme:device-network-mesh') + self._model = model + + model.connect('notify::state', self._state_changed_cb) + self._update_state() + + def _state_changed_cb(self, model, pspec): + self._update_state() + + def _update_state(self): + # FIXME Change icon colors once we have real icons + state = self._model.props.state + if state == mesh.STATE_ACTIVATING: + self.props.fill_color = color.ICON_FILL_INACTIVE + self.props.stroke_color = color.ICON_STROKE_INACTIVE + elif state == mesh.STATE_ACTIVATED: + self.props.fill_color = None + self.props.stroke_color = None + elif state == mesh.STATE_INACTIVE: + self.props.fill_color = color.ICON_FILL_INACTIVE + self.props.stroke_color = color.ICON_STROKE_INACTIVE |