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path: root/src/view/devices/network/mesh.py
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diff --git a/src/view/devices/network/mesh.py b/src/view/devices/network/mesh.py
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+#
+# Copyright (C) 2006-2007 Red Hat, Inc.
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+from gettext import gettext as _
+
+import gtk
+
+from sugar import profile
+from sugar.graphics.icon import CanvasIcon
+from sugar.graphics import style
+from model.devices import device
+
+from sugar.graphics.palette import Palette
+from model.devices.network import wireless
+
+from hardware import hardwaremanager
+
+class DeviceView(CanvasIcon):
+ def __init__(self, model):
+ CanvasIcon.__init__(self, size=style.MEDIUM_ICON_SIZE,
+ icon_name='network-mesh')
+ self._model = model
+ self._palette = MeshPalette(_("Mesh Network"), model)
+ self.set_palette(self._palette)
+
+ model.connect('notify::state', self._state_changed_cb)
+ model.connect('notify::activation-stage', self._state_changed_cb)
+ self._update_state()
+
+ def _state_changed_cb(self, model, pspec):
+ self._update_state()
+
+ def _update_state(self):
+ # FIXME Change icon colors once we have real icons
+ state = self._model.props.state
+ self._palette.update_state(state)
+
+ if state == device.STATE_ACTIVATING:
+ self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
+ self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()
+ elif state == device.STATE_ACTIVATED:
+ self.props.xo_color = profile.get_color()
+ elif state == device.STATE_INACTIVE:
+ self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
+ self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()
+
+ if state == device.STATE_INACTIVE:
+ self._palette.set_primary_text(_("Mesh Network"))
+ else:
+ chan = wireless.freq_to_channel(self._model.props.frequency)
+ if chan > 0:
+ self._palette.set_primary_text(_("Mesh Network") + " %d" % chan)
+ self._palette.set_mesh_step(self._model.props.mesh_step, state)
+
+class MeshPalette(Palette):
+ def __init__(self, primary_text, model):
+ Palette.__init__(self, primary_text, menu_after_content=True)
+ self._model = model
+
+ self._step_label = gtk.Label()
+ self._step_label.show()
+
+ vbox = gtk.VBox()
+ vbox.pack_start(self._step_label)
+ vbox.show()
+
+ self.set_content(vbox)
+
+ self._disconnect_item = gtk.MenuItem(_('Disconnect...'))
+ self._disconnect_item.connect('activate', self._disconnect_activate_cb)
+ self.menu.append(self._disconnect_item)
+
+ def update_state(self, state):
+ if state == device.STATE_ACTIVATED:
+ self._disconnect_item.show()
+ else:
+ self._disconnect_item.hide()
+
+ def _disconnect_activate_cb(self, menuitem):
+ # Disconnection for an mesh means activating the default mesh device
+ # again without a channel
+ network_manager = hardwaremanager.get_network_manager()
+ nm_device = self._model.get_nm_device()
+ if network_manager and nm_device:
+ network_manager.set_active_device(nm_device)
+
+ def set_mesh_step(self, step, state):
+ label = ""
+ if step == 1:
+ if state == device.STATE_ACTIVATED:
+ label = _("Connected to a School Mesh Portal")
+ elif state == device.STATE_ACTIVATING:
+ label = _("Looking for a School Mesh Portal...")
+ elif step == 3:
+ if state == device.STATE_ACTIVATED:
+ label = _("Connected to an XO Mesh Portal")
+ elif state == device.STATE_ACTIVATING:
+ label = _("Looking for an XO Mesh Portal...")
+ elif step == 4:
+ if state == device.STATE_ACTIVATED:
+ label = _("Connected to a Simple Mesh")
+ elif state == device.STATE_ACTIVATING:
+ label = _("Starting a Simple Mesh")
+
+ if len(label):
+ self._step_label.set_text(label)
+ else:
+ import logging
+ logging.debug("Unhandled mesh step %d" % step)
+ self._step_label.set_text(_("Unknown Mesh"))
+