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+#!/usr/bin/env python
+##Copyright (c) 2002, Fedor Baart & Hans de Wit (Stichting Farmaceutische Kengetallen)
+##All rights reserved.
+##
+##Redistribution and use in source and binary forms, with or without modification,
+##are permitted provided that the following conditions are met:
+##
+##Redistributions of source code must retain the above copyright notice, this
+##list of conditions and the following disclaimer.
+##
+##Redistributions in binary form must reproduce the above copyright notice,
+##this list of conditions and the following disclaimer in the documentation and/or
+##other materials provided with the distribution.
+##
+##Neither the name of the Stichting Farmaceutische Kengetallen nor the names of
+##its contributors may be used to endorse or promote products derived from this
+##software without specific prior written permission.
+##
+##THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+##AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+##IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+##DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
+##FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+##DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+##SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+##CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+##OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+##OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+##Thanks to Gerald Rosennfellner for his help and useful comments.
+
+__doc__="""Use SVGdraw to generate your SVGdrawings.
+
+SVGdraw uses an object model drawing and a method toXML to create SVG graphics
+by using easy to use classes and methods usualy you start by creating a drawing eg
+
+ d=drawing()
+ #then you create a SVG root element
+ s=svg()
+ #then you add some elements eg a circle and add it to the svg root element
+ c=circle()
+ #you can supply attributes by using named arguments.
+ c=circle(fill='red',stroke='blue')
+ #or by updating the attributes attribute:
+ c.attributes['stroke-width']=1
+ s.addElement(c)
+ #then you add the svg root element to the drawing
+ d.setSVG(s)
+ #and finaly you xmlify the drawing
+ d.toXml()
+
+
+this results in the svg source of the drawing, which consists of a circle
+on a white background. Its as easy as that;)
+This module was created using the SVG specification of www.w3c.org and the
+O'Reilly (www.oreilly.com) python books as information sources. A svg viewer
+is available from www.adobe.com"""
+
+__version__="1.0"
+
+# there are two possibilities to generate svg:
+# via a dom implementation and directly using <element>text</element> strings
+# the latter is way faster (and shorter in coding)
+# the former is only used in debugging svg programs
+# maybe it will be removed alltogether after a while
+# with the following variable you indicate whether to use the dom implementation
+# Note that PyXML is required for using the dom implementation.
+# It is also possible to use the standard minidom. But I didn't try that one.
+# Anyway the text based approach is about 60 times faster than using the full dom implementation.
+use_dom_implementation=0
+
+
+import exceptions
+if use_dom_implementation<>0:
+ try:
+ from xml.dom import implementation
+ from xml.dom.ext import PrettyPrint
+ except:
+ raise exceptions.ImportError, "PyXML is required for using the dom implementation"
+#The implementation is used for the creating the XML document.
+#The prettyprint module is used for converting the xml document object to a xml file
+
+import sys
+assert sys.version_info[0]>=2
+if sys.version_info[1]<2:
+ True=1
+ False=0
+ file=open
+
+sys.setrecursionlimit=50
+#The recursion limit is set conservative so mistakes like s=svg() s.addElement(s)
+#won't eat up too much processor time.
+
+xlinkNSRef = "http://www.w3.org/1999/xlink"
+
+#the following code is pasted form xml.sax.saxutils
+#it makes it possible to run the code without the xml sax package installed
+#To make it possible to have <rubbish> in your text elements, it is necessary to escape the texts
+def _escape(data, entities={}):
+ """Escape &, <, and > in a string of data.
+
+ You can escape other strings of data by passing a dictionary as
+ the optional entities parameter. The keys and values must all be
+ strings; each key will be replaced with its corresponding value.
+ """
+ data = data.replace("&", "&amp;")
+ data = data.replace("<", "&lt;")
+ data = data.replace(">", "&gt;")
+ for chars, entity in entities.items():
+ data = data.replace(chars, entity)
+ return data
+
+def _quoteattr(data, entities={}):
+ """Escape and quote an attribute value.
+
+ Escape &, <, and > in a string of data, then quote it for use as
+ an attribute value. The \" character will be escaped as well, if
+ necessary.
+
+ You can escape other strings of data by passing a dictionary as
+ the optional entities parameter. The keys and values must all be
+ strings; each key will be replaced with its corresponding value.
+ """
+ data = _escape(data, entities)
+ if '"' in data:
+ if "'" in data:
+ data = '"%s"' % data.replace('"', "&quot;")
+ else:
+ data = "'%s'" % data
+ else:
+ data = '"%s"' % data
+ return data
+
+
+
+def _xypointlist(a):
+ """formats a list of xy pairs"""
+ s=''
+ for e in a: #this could be done more elegant
+ s+=str(e)[1:-1] +' '
+ return s
+
+def _viewboxlist(a):
+ """formats a tuple"""
+ s=''
+ for e in a:
+ s+=str(e)+' '
+ return s
+
+def _pointlist(a):
+ """formats a list of numbers"""
+ return str(a)[1:-1]
+
+class pathdata:
+ """class used to create a pathdata object which can be used for a path.
+ although most methods are pretty straightforward it might be useful to look at the SVG specification."""
+ #I didn't test the methods below.
+ def __init__(self,x=None,y=None):
+ self.path=[]
+ if x is not None and y is not None:
+ self.path.append('M '+str(x)+' '+str(y))
+ def closepath(self):
+ """ends the path"""
+ self.path.append('z')
+ def move(self,x,y):
+ """move to absolute"""
+ self.path.append('M '+str(x)+' '+str(y))
+ def relmove(self,x,y):
+ """move to relative"""
+ self.path.append('m '+str(x)+' '+str(y))
+ def line(self,x,y):
+ """line to absolute"""
+ self.path.append('L '+str(x)+' '+str(y))
+ def relline(self,x,y):
+ """line to relative"""
+ self.path.append('l '+str(x)+' '+str(y))
+ def hline(self,x):
+ """horizontal line to absolute"""
+ self.path.append('H'+str(x))
+ def relhline(self,x):
+ """horizontal line to relative"""
+ self.path.append('h'+str(x))
+ def vline(self,y):
+ """verical line to absolute"""
+ self.path.append('V'+str(y))
+ def relvline(self,y):
+ """vertical line to relative"""
+ self.path.append('v'+str(y))
+ def bezier(self,x1,y1,x2,y2,x,y):
+ """bezier with xy1 and xy2 to xy absolut"""
+ self.path.append('C'+str(x1)+','+str(y1)+' '+str(x2)+','+str(y2)+' '+str(x)+','+str(y))
+ def relbezier(self,x1,y1,x2,y2,x,y):
+ """bezier with xy1 and xy2 to xy relative"""
+ self.path.append('c'+str(x1)+','+str(y1)+' '+str(x2)+','+str(y2)+' '+str(x)+','+str(y))
+ def smbezier(self,x2,y2,x,y):
+ """smooth bezier with xy2 to xy absolut"""
+ self.path.append('S'+str(x2)+','+str(y2)+' '+str(x)+','+str(y))
+ def relsmbezier(self,x2,y2,x,y):
+ """smooth bezier with xy2 to xy relative"""
+ self.path.append('s'+str(x2)+','+str(y2)+' '+str(x)+','+str(y))
+ def qbezier(self,x1,y1,x,y):
+ """quadratic bezier with xy1 to xy absolut"""
+ self.path.append('Q'+str(x1)+','+str(y1)+' '+str(x)+','+str(y))
+ def relqbezier(self,x1,y1,x,y):
+ """quadratic bezier with xy1 to xy relative"""
+ self.path.append('q'+str(x1)+','+str(y1)+' '+str(x)+','+str(y))
+ def smqbezier(self,x,y):
+ """smooth quadratic bezier to xy absolut"""
+ self.path.append('T'+str(x)+','+str(y))
+ def relsmqbezier(self,x,y):
+ """smooth quadratic bezier to xy relative"""
+ self.path.append('t'+str(x)+','+str(y))
+ def ellarc(self,rx,ry,xrot,laf,sf,x,y):
+ """elliptival arc with rx and ry rotating with xrot using large-arc-flag and sweep-flag to xy absolut"""
+ self.path.append('A'+str(rx)+','+str(ry)+' '+str(xrot)+' '+str(laf)+' '+str(sf)+' '+str(x)+' '+str(y))
+ def relellarc(self,rx,ry,xrot,laf,sf,x,y):
+ """elliptival arc with rx and ry rotating with xrot using large-arc-flag and sweep-flag to xy relative"""
+ self.path.append('a'+str(rx)+','+str(ry)+' '+str(xrot)+' '+str(laf)+' '+str(sf)+' '+str(x)+' '+str(y))
+ def __repr__(self):
+ return ' '.join(self.path)
+
+
+class Attribute:
+ def __init__(self, name, value, nsname=None, nsref=None):
+ self.name = name
+ self.value = value
+ self.nsname = nsname
+ self.nsref = nsref
+
+class SVGelement:
+ """SVGelement(type,attributes,elements,text,namespace,**args)
+ Creates a arbitrary svg element and is intended to be subclassed not used on its own.
+ This element is the base of every svg element it defines a class which resembles
+ a xml-element. The main advantage of this kind of implementation is that you don't
+ have to create a toXML method for every different graph object. Every element
+ consists of a type, attribute, optional subelements, optional text and an optional
+ namespace. Note the elements==None, if elements = None:self.elements=[] construction.
+ This is done because if you default to elements=[] every object has a reference
+ to the same empty list."""
+ def __init__(self,type='',attributes=None,elements=None,text='',namespace='',cdata=None,**args):
+ self.type=type
+ self._attributes={}
+ if attributes:
+ for key, value in attributes.items():
+ attr = Attribute(key, value)
+ self._attributes[key] = attr
+ self.elements=[]
+ if elements:
+ self.elements=elements
+ self.text=text
+ self.namespace=namespace
+ self.cdata=cdata
+ for key, value in args.items():
+ attr = Attribute(key, value)
+ self._attributes[key] = attr
+ self._parent = None
+
+ def addElement(self,SVGelement):
+ """adds an element to a SVGelement
+
+ SVGelement.addElement(SVGelement)
+ """
+ self.elements.append(SVGelement)
+ SVGelement.setParent(self)
+
+ def setParent(self, parent):
+ self._parent = parent
+
+ def addAttribute(self, attribute):
+ self._attributes[attribute.name] = attribute
+
+ def toXml(self,level,f):
+ f.write('\t'*level)
+ f.write('<'+self.type)
+ if self.namespace:
+ f.write(' xmlns="'+ _escape(str(self.namespace))+'" ')
+ for attkey, attr in self._attributes.items():
+ if attr.nsname:
+ f.write(' xmlns:'+_escape(str(attr.nsname))+'="'+_escape(str(attr.nsref))+'" ')
+ f.write(' '+_escape(str(attr.nsname))+':'+_escape(str(attkey))+'='+_quoteattr(str(attr.value)))
+ else:
+ f.write(' '+_escape(str(attkey))+'='+_quoteattr(str(attr.value)))
+ if self.elements or self.text or self.cdata:
+ f.write('>')
+ if self.elements:
+ f.write('\n')
+ for element in self.elements:
+ element.toXml(level+1,f)
+ if self.cdata:
+ f.write('\n'+'\t'*(level+1)+'<![CDATA[')
+ for line in self.cdata.splitlines():
+ f.write('\n'+'\t'*(level+2)+line)
+ f.write('\n'+'\t'*(level+1)+']]>\n')
+ if self.text:
+ if type(self.text)==type(''): #If the text is only text
+ f.write(_escape(str(self.text)))
+ else: #If the text is a spannedtext class
+ f.write(str(self.text))
+ if self.elements:
+ f.write('\t'*level+'</'+self.type+'>\n')
+ elif self.text:
+ f.write('</'+self.type+'>\n')
+ elif self.cdata:
+ f.write('\t'*level+'</'+self.type+'>\n')
+ else:
+ f.write('/>\n')
+
+class tspan(SVGelement):
+ """ts=tspan(text='',**args)
+
+ a tspan element can be used for applying formatting to a textsection
+ usage:
+ ts=tspan('this text is bold')
+ ts.attributes['font-weight']='bold'
+ st=spannedtext()
+ st.addtspan(ts)
+ t=text(3,5,st)
+ """
+ def __init__(self,text=None,**args):
+ SVGelement.__init__(self,'tspan',**args)
+ if self.text<>None:
+ self.text=text
+ def __repr__(self):
+ s="<tspan"
+ for key, attr in self._attributes.items():
+ s+= ' %s="%s"' % (key,attr.value)
+ s+='>'
+ s+=self.text
+ s+='</tspan>'
+ return s
+
+class tref(SVGelement):
+ """tr=tref(link='',**args)
+
+ a tref element can be used for referencing text by a link to its id.
+ usage:
+ tr=tref('#linktotext')
+ st=spannedtext()
+ st.addtref(tr)
+ t=text(3,5,st)
+ """
+ def __init__(self,link,**args):
+ SVGelement.__init__(self,'tref',**args)
+ self.addAttribute(Attribute('href', link, 'xlink', xlinkNSRef))
+ def __repr__(self):
+ s="<tref"
+
+ for key, attr in self._attributes.items():
+ s+= ' %s="%s"' % (key,attr.value)
+ s+='/>'
+ return s
+
+class spannedtext:
+ """st=spannedtext(textlist=[])
+
+ a spannedtext can be used for text which consists of text, tspan's and tref's
+ You can use it to add to a text element or path element. Don't add it directly
+ to a svg or a group element.
+ usage:
+
+ ts=tspan('this text is bold')
+ ts.attributes['font-weight']='bold'
+ tr=tref('#linktotext')
+ tr.attributes['fill']='red'
+ st=spannedtext()
+ st.addtspan(ts)
+ st.addtref(tr)
+ st.addtext('This text is not bold')
+ t=text(3,5,st)
+ """
+ def __init__(self,textlist=None):
+ if textlist==None:
+ self.textlist=[]
+ else:
+ self.textlist=textlist
+ def addtext(self,text=''):
+ self.textlist.append(text)
+ def addtspan(self,tspan):
+ self.textlist.append(tspan)
+ def addtref(self,tref):
+ self.textlist.append(tref)
+ def __repr__(self):
+ s=""
+ for element in self.textlist:
+ s+=str(element)
+ return s
+
+class rect(SVGelement):
+ """r=rect(width,height,x,y,fill,stroke,stroke_width,**args)
+
+ a rectangle is defined by a width and height and a xy pair
+ """
+ def __init__(self,x=None,y=None,width=None,height=None,fill=None,stroke=None,stroke_width=None,**args):
+ if width==None or height==None:
+ if width<>None:
+ raise ValueError, 'height is required'
+ if height<>None:
+ raise ValueError, 'width is required'
+ else:
+ raise ValueError, 'both height and width are required'
+ SVGelement.__init__(self,'rect',{'width':width,'height':height},**args)
+ if x<>None:
+ self.addAttribute(Attribute('x', x))
+ if y<>None:
+ self.addAttribute(Attribute('y', y))
+ if fill<>None:
+ self.addAttribute(Attribute('fill', fill))
+ if stroke<>None:
+ self.addAttribute(Attribute('stroke', stroke))
+ if stroke_width<>None:
+ self.addAttribute(Attribute('stroke-width', stroke_width))
+
+class ellipse(SVGelement):
+ """e=ellipse(rx,ry,x,y,fill,stroke,stroke_width,**args)
+
+ an ellipse is defined as a center and a x and y radius.
+ """
+ def __init__(self,cx=None,cy=None,rx=None,ry=None,fill=None,stroke=None,stroke_width=None,**args):
+ if rx==None or ry== None:
+ if rx<>None:
+ raise ValueError, 'rx is required'
+ if ry<>None:
+ raise ValueError, 'ry is required'
+ else:
+ raise ValueError, 'both rx and ry are required'
+ SVGelement.__init__(self,'ellipse',{'rx':rx,'ry':ry},**args)
+ if cx<>None:
+ self.addAttribute(Attribute('cx', cx))
+ if cy<>None:
+ self.addAttribute(Attribute('cy', cy))
+ if fill<>None:
+ self.addAttribute(Attribute('fill', fill))
+ if stroke<>None:
+ self.addAttribute(Attribute('stroke', stroke))
+ if stroke_width<>None:
+ self.addAttribute(Attribute('stroke-width', stroke_width))
+
+
+class circle(SVGelement):
+ """c=circle(x,y,radius,fill,stroke,stroke_width,**args)
+
+ The circle creates an element using a x, y and radius values eg
+ """
+ def __init__(self,cx=None,cy=None,r=None,fill=None,stroke=None,stroke_width=None,**args):
+ if r==None:
+ raise ValueError, 'r is required'
+ SVGelement.__init__(self,'circle',{'r':r},**args)
+ if cx<>None:
+ self.addAttribute(Attribute('cx', cx))
+ if cy<>None:
+ self.addAttribute(Attribute('cy', cy))
+ if fill<>None:
+ self.addAttribute(Attribute('fill', fill))
+ if stroke<>None:
+ self.addAttribute(Attribute('stroke', stroke))
+ if stroke_width<>None:
+ self.addAttribute(Attribute('stroke-width', stroke_width))
+
+class point(circle):
+ """p=point(x,y,color)
+
+ A point is defined as a circle with a size 1 radius. It may be more efficient to use a
+ very small rectangle if you use many points because a circle is difficult to render.
+ """
+ def __init__(self,x,y,fill='black',**args):
+ circle.__init__(self,x,y,1,fill,**args)
+
+class line(SVGelement):
+ """l=line(x1,y1,x2,y2,stroke,stroke_width,**args)
+
+ A line is defined by a begin x,y pair and an end x,y pair
+ """
+ def __init__(self,x1=None,y1=None,x2=None,y2=None,stroke=None,stroke_width=None,**args):
+ SVGelement.__init__(self,'line',**args)
+ if x1<>None:
+ self.addAttribute(Attribute('x1', x1))
+ if y1<>None:
+ self.addAttribute(Attribute('y1', y1))
+ if x2<>None:
+ self.addAttribute(Attribute('x2', x2))
+ if y2<>None:
+ self.addAttribute(Attribute('y2', y2))
+ if stroke_width<>None:
+ self.addAttribute(Attribute('stroke-width', stroke_width))
+ if stroke<>None:
+ self.addAttribute(Attribute('stroke', stroke))
+
+class polyline(SVGelement):
+ """pl=polyline([[x1,y1],[x2,y2],...],fill,stroke,stroke_width,**args)
+
+ a polyline is defined by a list of xy pairs
+ """
+ def __init__(self,points,fill=None,stroke=None,stroke_width=None,**args):
+ SVGelement.__init__(self,'polyline',{'points':_xypointlist(points)},**args)
+ if fill<>None:
+ self.addAttribute(Attribute('fill', fill))
+ if stroke_width<>None:
+ self.addAttribute(Attribute('stroke-width', stroke_width))
+ if stroke<>None:
+ self.addAttribute(Attribute('stroke', stroke))
+
+class polygon(SVGelement):
+ """pl=polyline([[x1,y1],[x2,y2],...],fill,stroke,stroke_width,**args)
+
+ a polygon is defined by a list of xy pairs
+ """
+ def __init__(self,points,fill=None,stroke=None,stroke_width=None,**args):
+ SVGelement.__init__(self,'polygon',{'points':_xypointlist(points)},**args)
+ if fill<>None:
+ self.addAttribute(Attribute('fill', fill))
+ if stroke_width<>None:
+ self.addAttribute(Attribute('stroke-width', stroke_width))
+ if stroke<>None:
+ self.addAttribute(Attribute('stroke', stroke))
+
+class path(SVGelement):
+ """p=path(path,fill,stroke,stroke_width,**args)
+
+ a path is defined by a path object and optional width, stroke and fillcolor
+ """
+ def __init__(self,pathdata,fill=None,stroke=None,stroke_width=None,id=None,**args):
+ SVGelement.__init__(self,'path',{'d':str(pathdata)},**args)
+ if stroke<>None:
+ self.addAttribute(Attribute('stroke', stroke))
+ if fill<>None:
+ self.addAttribute(Attribute('fill', fill))
+ if stroke_width<>None:
+ self.addAttribute(Attribute('stroke-width', stroke_width))
+ if id<>None:
+ self.addAttribute(Attribute('id', id))
+
+
+class text(SVGelement):
+ """t=text(x,y,text,font_size,font_family,**args)
+
+ a text element can bge used for displaying text on the screen
+ """
+ def __init__(self,x=None,y=None,text=None,font_size=None,font_family=None,text_anchor=None,**args):
+ SVGelement.__init__(self,'text',**args)
+ if x<>None:
+ self.addAttribute(Attribute('x', x))
+ if y<>None:
+ self.addAttribute(Attribute('y', y))
+ if font_size<>None:
+ self.addAttribute(Attribute('font-size', font_size))
+ if font_family<>None:
+ self.addAttribute(Attribute('font-family', font_family))
+ if text<>None:
+ self.text=text
+ if text_anchor<>None:
+ self.addAttribute(Attribute('text-anchor', text_anchor))
+
+
+class textpath(SVGelement):
+ """tp=textpath(text,link,**args)
+
+ a textpath places a text on a path which is referenced by a link.
+ """
+ def __init__(self,link,text=None,**args):
+ SVGelement.__init__(self,'textPath',**args)
+ self.addAttribute(Attribute('href', link, 'xlink', xlinkNSRef))
+ if text<>None:
+ self.text=text
+
+class pattern(SVGelement):
+ """p=pattern(x,y,width,height,patternUnits,**args)
+
+ A pattern is used to fill or stroke an object using a pre-defined
+ graphic object which can be replicated ("tiled") at fixed intervals
+ in x and y to cover the areas to be painted.
+ """
+ def __init__(self,x=None,y=None,width=None,height=None,patternUnits=None,**args):
+ SVGelement.__init__(self,'pattern',**args)
+ if x<>None:
+ self.addAttribute(Attribute('x', x))
+ if y<>None:
+ self.addAttribute(Attribute('y', y))
+ if width<>None:
+ self.addAttribute(Attribute('width', width))
+ if height<>None:
+ self.addAttribute(Attribute('height', height))
+ if patternUnits<>None:
+ self.addAttribute(Attribute('patternUnits', patternUnits))
+
+class title(SVGelement):
+ """t=title(text,**args)
+
+ a title is a text element. The text is displayed in the title bar
+ add at least one to the root svg element
+ """
+ def __init__(self,text=None,**args):
+ SVGelement.__init__(self,'title',**args)
+ if text<>None:
+ self.text=text
+
+class description(SVGelement):
+ """d=description(text,**args)
+
+ a description can be added to any element and is used for a tooltip
+ Add this element before adding other elements.
+ """
+ def __init__(self,text=None,**args):
+ SVGelement.__init__(self,'desc',**args)
+ if text<>None:
+ self.text=text
+
+class lineargradient(SVGelement):
+ """lg=lineargradient(x1,y1,x2,y2,id,**args)
+
+ defines a lineargradient using two xy pairs.
+ stop elements van be added to define the gradient colors.
+ """
+ def __init__(self,x1=None,y1=None,x2=None,y2=None,id=None,**args):
+ SVGelement.__init__(self,'linearGradient',**args)
+ if x1<>None:
+ self.addAttribute(Attribute('x1', x1))
+ if y1<>None:
+ self.addAttribute(Attribute('y1', y1))
+ if x2<>None:
+ self.addAttribute(Attribute('x2', x2))
+ if y2<>None:
+ self.addAttribute(Attribute('y2', y2))
+ if id<>None:
+ self.addAttribute(Attribute('id', id))
+
+class radialgradient(SVGelement):
+ """rg=radialgradient(cx,cy,r,fx,fy,id,**args)
+
+ defines a radial gradient using a outer circle which are defined by a cx,cy and r and by using a focalpoint.
+ stop elements van be added to define the gradient colors.
+ """
+ def __init__(self,cx=None,cy=None,r=None,fx=None,fy=None,id=None,**args):
+ SVGelement.__init__(self,'radialGradient',**args)
+ if cx<>None:
+ self.addAttribute(Attribute('cx', cx))
+ if cy<>None:
+ self.addAttribute(Attribute('cy', cy))
+ if r<>None:
+ self.addAttribute(Attribute('r', r))
+ if fx<>None:
+ self.addAttribute(Attribute('fx', fx))
+ if fy<>None:
+ self.addAttribute(Attribute('fy', fy))
+ if id<>None:
+ self.addAttribute(Attribute('id', id))
+
+class stop(SVGelement):
+ """st=stop(offset,stop_color,**args)
+
+ Puts a stop color at the specified radius
+ """
+ def __init__(self,offset,stop_color=None,**args):
+ SVGelement.__init__(self,'stop',{'offset':offset},**args)
+ if stop_color<>None:
+ self.addAttribute(Attribute('stop-color', stop_color))
+
+class style(SVGelement):
+ """st=style(type,cdata=None,**args)
+
+ Add a CDATA element to this element for defing in line stylesheets etc..
+ """
+ def __init__(self,type,cdata=None,**args):
+ SVGelement.__init__(self,'style',{'type':type},cdata=cdata, **args)
+
+
+class image(SVGelement):
+ """im=image(url,width,height,x,y,**args)
+
+ adds an image to the drawing. Supported formats are .png, .jpg and .svg.
+ """
+ def __init__(self,url,x=None,y=None,width=None,height=None,**args):
+ if width==None or height==None:
+ if width<>None:
+ raise ValueError, 'height is required'
+ if height<>None:
+ raise ValueError, 'width is required'
+ else:
+ raise ValueError, 'both height and width are required'
+ SVGelement.__init__(self,'image',{'width':width,'height':height},**args)
+ self.addAttribute(Attribute('href', url, 'xlink', xlinkNSRef))
+ if x<>None:
+ self.addAttribute(Attribute('x', x))
+ if y<>None:
+ self.addAttribute(Attribute('y', y))
+
+class cursor(SVGelement):
+ """c=cursor(url,**args)
+
+ defines a custom cursor for a element or a drawing
+ """
+ def __init__(self,url,**args):
+ SVGelement.__init__(self,'cursor',**args)
+ self.addAttribute(Attribute('href', url, 'xlink', xlinkNSRef))
+
+
+class marker(SVGelement):
+ """m=marker(id,viewbox,refX,refY,markerWidth,markerHeight,**args)
+
+ defines a marker which can be used as an endpoint for a line or other pathtypes
+ add an element to it which should be used as a marker.
+ """
+ def __init__(self,id=None,viewBox=None,refx=None,refy=None,markerWidth=None,markerHeight=None,**args):
+ SVGelement.__init__(self,'marker',**args)
+ if id<>None:
+ self.addAttribute(Attribute('id', id))
+ if viewBox<>None:
+ self.addAttribute(Attribute('viewBox', _viewboxlist(viewBox)))
+ if refx<>None:
+ self.addAttribute(Attribute('refX', refx))
+ if refy<>None:
+ self.addAttribute(Attribute('refY', refy))
+ if markerWidth<>None:
+ self.addAttribute(Attribute('markerWidth', markerWidth))
+ if markerHeight<>None:
+ self.addAttribute(Attribute('markerHeight', markerHeight))
+
+class group(SVGelement):
+ """g=group(id,**args)
+
+ a group is defined by an id and is used to contain elements
+ g.addElement(SVGelement)
+ """
+ def __init__(self,id=None,**args):
+ SVGelement.__init__(self,'g',**args)
+ if id<>None:
+ self.addAttribute(Attribute('id', id))
+
+class symbol(SVGelement):
+ """sy=symbol(id,viewbox,**args)
+
+ defines a symbol which can be used on different places in your graph using
+ the use element. A symbol is not rendered but you can use 'use' elements to
+ display it by referencing its id.
+ sy.addElement(SVGelement)
+ """
+
+ def __init__(self,id=None,viewBox=None,**args):
+ SVGelement.__init__(self,'symbol',**args)
+ if id<>None:
+ self.addAttribute(Attribute('id', id))
+ if viewBox<>None:
+ self.addAttribute(Attribute('viewBox', _viewboxlist(viewBox)))
+
+class defs(SVGelement):
+ """d=defs(**args)
+
+ container for defining elements
+ """
+ def __init__(self,**args):
+ SVGelement.__init__(self,'defs',**args)
+
+class switch(SVGelement):
+ """sw=switch(**args)
+
+ Elements added to a switch element which are "switched" by the attributes
+ requiredFeatures, requiredExtensions and systemLanguage.
+ Refer to the SVG specification for details.
+ """
+ def __init__(self,**args):
+ SVGelement.__init__(self,'switch',**args)
+
+
+class use(SVGelement):
+ """u=use(link,x,y,width,height,**args)
+
+ references a symbol by linking to its id and its position, height and width
+ """
+ def __init__(self,link,x=None,y=None,width=None,height=None,**args):
+ SVGelement.__init__(self,'use',**args)
+ self.addAttribute(Attribute('href', link, 'xlink', xlinkNSRef))
+ if x<>None:
+ self.addAttribute(Attribute('x', x))
+ if y<>None:
+ self.addAttribute(Attribute('y', y))
+
+ if width<>None:
+ self.addAttribute(Attribute('width', width))
+ if height<>None:
+ self.addAttribute(Attribute('height', height))
+
+
+class link(SVGelement):
+ """a=link(url,**args)
+
+ a link is defined by a hyperlink. add elements which have to be linked
+ a.addElement(SVGelement)
+ """
+ def __init__(self,link='',**args):
+ SVGelement.__init__(self,'a',**args)
+ self.addAttribute(Attribute('href', link, 'xlink', xlinkNSRef))
+
+class view(SVGelement):
+ """v=view(id,**args)
+
+ a view can be used to create a view with different attributes"""
+ def __init__(self,id=None,**args):
+ SVGelement.__init__(self,'view',**args)
+ if id<>None:
+ self.addAttribute(Attribute('id', id))
+
+class script(SVGelement):
+ """sc=script(type,type,cdata,**args)
+
+ adds a script element which contains CDATA to the SVG drawing
+
+ """
+ def __init__(self,type,cdata=None,**args):
+ SVGelement.__init__(self,'script',{'type':type},cdata=cdata,**args)
+
+class animate(SVGelement):
+ """an=animate(attribute,from,to,during,**args)
+
+ animates an attribute.
+ """
+ def __init__(self,attribute,fr=None,to=None,dur=None,**args):
+ SVGelement.__init__(self,'animate',{'attributeName':attribute},**args)
+ if fr<>None:
+ self.addAttribute(Attribute('from', fr))
+ if to<>None:
+ self.addAttribute(Attribute('to', to))
+ if dur<>None:
+ self.addAttribute(Attribute('dur', dur))
+
+class animateMotion(SVGelement):
+ """an=animateMotion(pathdata,dur,**args)
+
+ animates a SVGelement over the given path in dur seconds
+ """
+ def __init__(self,pathdata,dur,**args):
+ SVGelement.__init__(self,'animateMotion',**args)
+ if pathdata<>None:
+ self.addAttribute(Attribute('path', str(pathdata)))
+ if dur<>None:
+ self.addAttribute(Attribute('dur', dur))
+
+class animateTransform(SVGelement):
+ """antr=animateTransform(type,from,to,dur,**args)
+
+ transform an element from and to a value.
+ """
+ def __init__(self,type=None,fr=None,to=None,dur=None,**args):
+ SVGelement.__init__(self,'animateTransform',{'attributeName':'transform'},**args)
+ #As far as I know the attributeName is always transform
+ if type<>None:
+ self.addAttribute(Attribute('type', type))
+ if fr<>None:
+ self.addAttribute(Attribute('from', fr))
+ if to<>None:
+ self.addAttribute(Attribute('to', to))
+ if dur<>None:
+ self.addAttribute(Attribute('dur', dur))
+class animateColor(SVGelement):
+ """ac=animateColor(attribute,type,from,to,dur,**args)
+
+ Animates the color of a element
+ """
+ def __init__(self,attribute,type=None,fr=None,to=None,dur=None,**args):
+ SVGelement.__init__(self,'animateColor',{'attributeName':attribute},**args)
+ if type<>None:
+ self.addAttribute(Attribute('type', type))
+ if fr<>None:
+ self.addAttribute(Attribute('from', fr))
+ if to<>None:
+ self.addAttribute(Attribute('to', to))
+ if dur<>None:
+ self.addAttribute(Attribute('dur', dur))
+class set(SVGelement):
+ """st=set(attribute,to,during,**args)
+
+ sets an attribute to a value for a
+ """
+ def __init__(self,attribute,to=None,dur=None,**args):
+ SVGelement.__init__(self,'set',{'attributeName':attribute},**args)
+ if to<>None:
+ self.addAttribute(Attribute('to', to))
+ if dur<>None:
+ self.addAttribute(Attribute('dur', dur))
+
+
+
+class svg(SVGelement):
+ """s=svg(viewbox,width,height,**args)
+
+ a svg or element is the root of a drawing add all elements to a svg element.
+ You can have different svg elements in one svg file
+ s.addElement(SVGelement)
+
+ eg
+ d=drawing()
+ s=svg((0,0,100,100),'100%','100%')
+ c=circle(50,50,20)
+ s.addElement(c)
+ d.setSVG(s)
+ d.toXml()
+ """
+ def __init__(self,viewBox=None, width=None, height=None,**args):
+ SVGelement.__init__(self,'svg',**args)
+ if viewBox<>None:
+ self.addAttribute(Attribute('viewBox', _viewboxlist(viewBox)))
+ if width<>None:
+ self.addAttribute(Attribute('width', width))
+ if height<>None:
+ self.addAttribute(Attribute('height', height_))
+ self.namespace="http://www.w3.org/2000/svg"
+
+class drawing:
+ """d=drawing()
+
+ this is the actual SVG document. It needs a svg element as a root.
+ Use the addSVG method to set the svg to the root. Use the toXml method to write the SVG
+ source to the screen or to a file
+ d=drawing()
+ d.addSVG(svg)
+ d.toXml(optionalfilename)
+ """
+
+ def __init__(self):
+ self.svg=None
+
+ def setSVG(self,svg):
+ self.svg=svg
+ #Voeg een element toe aan de grafiek toe.
+
+ if use_dom_implementation==0:
+ def toXml(self, filename='',compress=False):
+ import cStringIO
+ xml=cStringIO.StringIO()
+ xml.write("<?xml version='1.0' encoding='UTF-8'?>\n")
+ xml.write("<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.0//EN\" \"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd \">\n")
+ self.svg.toXml(0,xml)
+ if not filename:
+ if compress:
+ import gzip
+ f=cStringIO.StringIO()
+ zf=gzip.GzipFile(fileobj=f,mode='wb')
+ zf.write(xml.getvalue())
+ zf.close()
+ f.seek(0)
+ return f.read()
+ else:
+ return xml.getvalue()
+ else:
+ if filename[-4:]=='svgz':
+ import gzip
+ f=gzip.GzipFile(filename=filename,mode="wb", compresslevel=9)
+ f.write(xml.getvalue())
+ f.close()
+ else:
+ f=file(filename,'w')
+ f.write(xml.getvalue())
+ f.close()
+
+ else:
+ def toXml(self,filename='',compress=False):
+ """drawing.toXml() ---->to the screen
+ drawing.toXml(filename)---->to the file
+ writes a svg drawing to the screen or to a file
+ compresses if filename ends with svgz or if compress is true
+ """
+ doctype = implementation.createDocumentType('svg',"-//W3C//DTD SVG 1.0//EN""",'http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd ')
+
+ global root
+ #root is defined global so it can be used by the appender. Its also possible to use it as an arugument but
+ #that is a bit messy.
+ root=implementation.createDocument(None,None,doctype)
+ #Create the xml document.
+ global appender
+ def appender(element,elementroot):
+ """This recursive function appends elements to an element and sets the attributes
+ and type. It stops when alle elements have been appended"""
+ if element.namespace:
+ e=root.createElementNS(element.namespace,element.type)
+ else:
+ e=root.createElement(element.type)
+ if element.text:
+ textnode=root.createTextNode(element.text)
+ e.appendChild(textnode)
+ for attr in element.attributes.values(): #in element.attributes is supported from python 2.2
+ if attr.nsname and attr.nsref:
+ e.setAttributeNS(attr.nsref, attr.nsname+":"+attr.name, str(attr.value))
+ else:
+ e.setAttribute(attr.name,str(attr.value))
+ if element.elements:
+ for el in element.elements:
+ e=appender(el,e)
+ elementroot.appendChild(e)
+ return elementroot
+ root=appender(self.svg,root)
+ if not filename:
+ import cStringIO
+ xml=cStringIO.StringIO()
+ PrettyPrint(root,xml)
+ if compress:
+ import gzip
+ f=cStringIO.StringIO()
+ zf=gzip.GzipFile(fileobj=f,mode='wb')
+ zf.write(xml.getvalue())
+ zf.close()
+ f.seek(0)
+ return f.read()
+ else:
+ return xml.getvalue()
+ else:
+ try:
+ if filename[-4:]=='svgz':
+ import gzip
+ import cStringIO
+ xml=cStringIO.StringIO()
+ PrettyPrint(root,xml)
+ f=gzip.GzipFile(filename=filename,mode='wb',compresslevel=9)
+ f.write(xml.getvalue())
+ f.close()
+ else:
+ f=open(filename,'w')
+ PrettyPrint(root,f)
+ f.close()
+ except:
+ print "Cannot write SVG file: " + filename
+
+ def validate(self):
+ try:
+ import xml.parsers.xmlproc.xmlval
+ except:
+ raise exceptions.ImportError,'PyXml is required for validating SVG'
+ svg=self.toXml()
+ xv=xml.parsers.xmlproc.xmlval.XMLValidator()
+ try:
+ xv.feed(svg)
+ except:
+ raise "SVG is not well formed, see messages above"
+ else:
+ print "SVG well formed"
+
+
+if __name__=='__main__':
+
+
+ d=drawing()
+ s=svg((0,0,100,100))
+ r=rect(-100,-100,300,300,'cyan')
+ s.addElement(r)
+
+ t=title('SVGdraw Demo')
+ s.addElement(t)
+ g=group('animations')
+ e=ellipse(0,0,5,2)
+ g.addElement(e)
+ c=circle(0,0,1,'red')
+ g.addElement(c)
+ pd=pathdata(0,-10)
+ for i in range(6):
+ pd.relsmbezier(10,5,0,10)
+ pd.relsmbezier(-10,5,0,10)
+ an=animateMotion(pd,10)
+ an.addAttribute(Attribute('rotate', 'auto-reverse'))
+ an.addAttribute(Attribute('repeatCount', "indefinite"))
+ g.addElement(an)
+ s.addElement(g)
+ for i in range(20,120,20):
+ u=use('#animations',i,0)
+ s.addElement(u)
+ for i in range(0,120,20):
+ for j in range(5,105,10):
+ c=circle(i,j,1,'red','black',.5)
+ s.addElement(c)
+ d.setSVG(s)
+
+ print d.toXml()
+