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authorechinelli <emilianochinelli@gmail.com>2010-12-17 02:00:09 (GMT)
committer echinelli <emilianochinelli@gmail.com>2010-12-17 02:00:09 (GMT)
commit629a5408b4009afdb8c5775c6cee5ec2e888f7dc (patch)
treec0bd4faa90d91adf403ee5f86b7540dcfa76efb4 /Saludame.activity/status_bars.py
parentaae3b1b31ab79e899b2c369e361621824e17a83e (diff)
improvements in WeightBar and BarDisplay.
Diffstat (limited to 'Saludame.activity/status_bars.py')
-rwxr-xr-xSaludame.activity/status_bars.py30
1 files changed, 16 insertions, 14 deletions
diff --git a/Saludame.activity/status_bars.py b/Saludame.activity/status_bars.py
index c12736d..0399852 100755
--- a/Saludame.activity/status_bars.py
+++ b/Saludame.activity/status_bars.py
@@ -8,7 +8,7 @@ import utilities
from window import *
import game_manager
-DEFAULT_BARS_VALUES = 65.0
+DEFAULT_BARS_VALUES = 50.0
SECTION_OFFSET_X = 0
SECTION_WIDTH = 220
@@ -268,6 +268,7 @@ class BarDisplay(Widget):
self.position = position
if isinstance(self.status_bar, WeightBar):
self.background = pygame.image.load("assets/layout/weight_bar_back.png").convert_alpha()
+ self.arrow = pygame.image.load("assets/layout/weight_bar_arrow.png").convert_alpha()
else:
self.background = pygame.image.load("assets/layout/main_bar_back.png").convert_alpha()
self.surface = self.background.copy() # The actual surface to be blitted
@@ -282,15 +283,20 @@ class BarDisplay(Widget):
def draw(self, screen):
if self.last_value != self.status_bar.value:
- rect = pygame.Rect((1, 2), (self.rect_in_container.width - 2, self.rect_in_container.height - 4))
- charged_rect = pygame.Rect(rect) # create a copy
- charged_rect.width = self.status_bar.value * rect.width / self.status_bar.max
-
- color = self.get_color()
-
- self.surface.fill(BAR_BACK_COLOR, rect)
- self.surface.fill(color, charged_rect)
- self.surface.blit(self.background, (0, 0)) # Background blits over the charge, because it has the propper alpha
+ if isinstance(self.status_bar, WeightBar):
+ arrow_position = self.status_bar.value * (self.rect_in_container.width - 2.0) / self.status_bar.max
+ self.surface.blit(self.background, (0, 0))
+ self.surface.blit(self.arrow, (arrow_position, 14))
+ elif isinstance(self.status_bar, StatusBar):
+ rect = pygame.Rect((1, 2), (self.rect_in_container.width - 2, self.rect_in_container.height - 4))
+ charged_rect = pygame.Rect(rect) # create a copy
+ charged_rect.width = self.status_bar.value * rect.width / self.status_bar.max
+
+ color = self.get_color()
+
+ self.surface.fill(BAR_BACK_COLOR, rect)
+ self.surface.fill(color, charged_rect)
+ self.surface.blit(self.background, (0, 0)) # Background blits over the charge, because it has the propper alpha
if self.show_name:
self.surface.blit(self.font.render(self.label, 1, pygame.Color(SUB_BAR_TEXT_COLOR)), (8, 4))
@@ -504,8 +510,4 @@ class WeightBar(StatusBar):
return self.value * 2.0
else:
return 100.0 - 2.0 * self.value
-
-
-
-