diff options
Diffstat (limited to 'Saludame.activity/actions_creator.py')
-rwxr-xr-x | Saludame.activity/actions_creator.py | 52 |
1 files changed, 28 insertions, 24 deletions
diff --git a/Saludame.activity/actions_creator.py b/Saludame.activity/actions_creator.py index 56c8574..f6f7079 100755 --- a/Saludame.activity/actions_creator.py +++ b/Saludame.activity/actions_creator.py @@ -6,8 +6,12 @@ import os BARS_DECREASE_RATE = -0.1 -#ANIMATIONS +#SOUNDS BLIP_PATH = os.path.normpath("assets/sound/blip.ogg") +CHANGE_PLACE_PATH = os.path.normpath("assets/sound/place_change.ogg") +CHANGE_CLOTHES_PATH = os.path.normpath("assets/sound/clothes_change.ogg") + +#ANIMATIONS APPLE_PATH = os.path.normpath("assets/food/apple") STEW_PATH = os.path.normpath("assets/food/stew") CHEW_PATH = os.path.normpath("assets/kid/actions/eat") @@ -127,53 +131,53 @@ actions_list = [ ), # Sports - ("sport_football", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("sport_football", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("energy", 0.5), ("sports", 2.0), ("shower", -0.5), ("fun", 2.0)]), None, None, None ), - ("sport_run", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("sport_run", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("energy", 0.5), ("sports", 2.0), ("shower", -0.5), ("fun", 2.0)]), None, None, None ), - ("sport_hide_seek", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("sport_hide_seek", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("energy", 0.5), ("sports", 2.0), ("shower", -0.5), ("fun", 2.0)]), None, None, None ), - ("sport_jump", 0.3, 8, 0, 0, JUMP_ROPE_PATH, 3, 1, None, 4, "sound_path", + ("sport_jump", 0.3, 8, 0, 0, JUMP_ROPE_PATH, 3, 1, None, 4, None, effects.Effect(None, [("energy", 0.5), ("sports", 2.0), ("shower", -0.5), ("fun", 2.0)]), None, None, None ), # Tiempo Libre - ("sp_sleep", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("sp_sleep", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("energy", 1.0), ("relaxing", 2.0)]), None, None, None ), - ("sp_talk", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("sp_talk", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("fun", 0.5)]), None, None, None ), - ("sp_study", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("sp_study", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("energy", -0.5), ("responsability", 2.0)]), None, None, None ), - ("sp_clean", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("sp_clean", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("energy", -0.5), ("responsability", 2.0)]), None, None, None ), # Higiene - ("shower", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("shower", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("shower", 5.0)]), None, None, None ), - ("brush_teeth", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("brush_teeth", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("b_teeth", 0.5)]), None, None, None, 1, "un link" ), - ("wash_hands", 0.3, 8, 0, 0, None, 3, 1, None, 4, "sound_path", + ("wash_hands", 0.3, 8, 0, 0, None, 3, 1, None, 4, None, effects.Effect(None, [("w_hands", 3.0)]), None, None, None ), - ("toilet", 0.3, 1.9, 0, 1, "assets/kid/actions/toilet", 3, 1, None, 4, "sound_path", + ("toilet", 0.3, 1.9, 0, 1, "assets/kid/actions/toilet", 3, 1, None, 4, None, effects.Effect(None, [("toilet", 4.0)]), None, None, None, 1, "un link" ), @@ -183,21 +187,21 @@ actions_list = [ ### ACTIONS THAT SET CHARACTER LOCATION -locations_ac_list = [("goto_schoolyard", None, 1, None, None, None, None, None, None, None, None, effects.LocationEffect(None, "schoolyard"), None, None, None), - ("goto_country", None, 1, None, None, None, None, None, None, None, None, effects.LocationEffect(None, "country"), None, None, None), - ("goto_classroom", None, 1, None, None, None, None, None, None, None, None, effects.LocationEffect(None, "classroom"), None, None, None), - ("goto_square", None, 1, None, None, None, None, None, None, None, None, effects.LocationEffect(None, "square"), None, None, None), - ("goto_living", None, 1, None, None, None, None, None, None, None, None, effects.LocationEffect(None, "home"), None, None, None), - ("goto_bedroom", None, 1, None, None, None, None, None, None, None, None, effects.LocationEffect(None, "home"), None, None, None), - ("goto_kitchen", None, 1, None, None, None, None, None, None, None, None, effects.LocationEffect(None, "home"), None, None, None), - ("goto_bathroom", None, 1, None, None, None, None, None, None, None, None, effects.LocationEffect(None, "home"), None, None, None) +locations_ac_list = [("goto_schoolyard", None, 1, None, None, None, None, None, None, None, CHANGE_PLACE_PATH, effects.LocationEffect(None, "schoolyard"), None, None, None), + ("goto_country", None, 1, None, None, None, None, None, None, None, CHANGE_PLACE_PATH, effects.LocationEffect(None, "country"), None, None, None), + ("goto_classroom", None, 1, None, None, None, None, None, None, None, CHANGE_PLACE_PATH, effects.LocationEffect(None, "classroom"), None, None, None), + ("goto_square", None, 1, None, None, None, None, None, None, None, CHANGE_PLACE_PATH, effects.LocationEffect(None, "square"), None, None, None), + ("goto_living", None, 1, None, None, None, None, None, None, None, CHANGE_PLACE_PATH, effects.LocationEffect(None, "home"), None, None, None), + ("goto_bedroom", None, 1, None, None, None, None, None, None, None, CHANGE_PLACE_PATH, effects.LocationEffect(None, "home"), None, None, None), + ("goto_kitchen", None, 1, None, None, None, None, None, None, None, CHANGE_PLACE_PATH, effects.LocationEffect(None, "home"), None, None, None), + ("goto_bathroom", None, 1, None, None, None, None, None, None, None, CHANGE_PLACE_PATH, effects.LocationEffect(None, "home"), None, None, None) ] ### ACTIONS THAT SET CHARACTER CLOTHES -clothes_ac_list = [("change_school_clothes", None, 1, None, None, None, None, None, None, None, None, effects.ClothesEffect(None, "school"), None, None, None), - ("change_sunny_clothes", None, 1, None, None, None, None, None, None, None, None, effects.ClothesEffect(None, "sunny"), None, None, None), - ("change_rainy_clothes", None, 1, None, None, None, None, None, None, None, None, effects.ClothesEffect(None, "rainy"), None, None, None), +clothes_ac_list = [("change_school_clothes", None, 1, None, None, None, None, None, None, None, CHANGE_CLOTHES_PATH, effects.ClothesEffect(None, "school"), None, None, None), + ("change_sunny_clothes", None, 1, None, None, None, None, None, None, None, CHANGE_CLOTHES_PATH, effects.ClothesEffect(None, "sunny"), None, None, None), + ("change_rainy_clothes", None, 1, None, None, None, None, None, None, None, CHANGE_CLOTHES_PATH, effects.ClothesEffect(None, "rainy"), None, None, None), ] class ActionsLoader: |