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-rwxr-xr-xSaludame.activity/game.py20
1 files changed, 8 insertions, 12 deletions
diff --git a/Saludame.activity/game.py b/Saludame.activity/game.py
index 24509bf..54ddbeb 100755
--- a/Saludame.activity/game.py
+++ b/Saludame.activity/game.py
@@ -19,17 +19,7 @@ if __name__ == "__main__":
gettext.gettext = _
from gettext import gettext as _
-import animation
-from utilities import *
-
-from windows_controller import *
-import window
-import main_window
-import customization
-import app_init
-import challenges_creator
import os
-import sound_manager
log = logging.getLogger('saludame')
log.setLevel(logging.DEBUG)
@@ -60,6 +50,12 @@ class Main():
if from_sugar:
import gtk
+ import app_init
+ import challenges_creator
+ import customization
+ import sound_manager
+ import windows_controller
+
# Optimizes sound quality and buffer for quick loading
pygame.mixer.quit() # When executting from sugar pygame it's already initialized
pygame.mixer.pre_init(22050, -16, 1, 512)
@@ -70,7 +66,7 @@ class Main():
pygame.init()
if not from_sugar:
- target_size = (1000, 650) # In regular computers the native resolution is too high (5/6)
+ target_size = (1200, 800)#(1000, 650) # In regular computers the native resolution is too high (5/6)
screen = pygame.display.set_mode(target_size)
screen = pygame.display.get_surface()
@@ -82,7 +78,7 @@ class Main():
clock = pygame.time.Clock()
# windows_controller asociado al screen
- self.windows_controller = WindowsController(screen, None)
+ self.windows_controller = windows_controller.WindowsController(screen, None)
# Initialize sound_manager, game_manager, character, actions and menu.
sound_manager.SoundManager()