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path: root/Saludame.activity/gui/window.py
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-rwxr-xr-xSaludame.activity/gui/window.py21
1 files changed, 10 insertions, 11 deletions
diff --git a/Saludame.activity/gui/window.py b/Saludame.activity/gui/window.py
index 1c725c4..b130dde 100755
--- a/Saludame.activity/gui/window.py
+++ b/Saludame.activity/gui/window.py
@@ -30,7 +30,7 @@ class Window:
return self.register_id
def set_bg_image(self, image):
- if (not isinstance(image, pygame.Surface)):
+ if not isinstance(image, pygame.Surface):
# Is a path, convert it to a surface
self.bg_image = pygame.image.load(image).convert_alpha()
else:
@@ -42,11 +42,11 @@ class Window:
def dispose(self):
self.windows_controller.unregister_window(self)
- # Abstract function.
+ # Abstract function.
def pre_draw(self, screen):
return []
- # Logica de pintado de cualquier ventana
+ # Logica de pintado de cualquier ventana
def draw(self, screen, frames):
changes = []
@@ -54,7 +54,7 @@ class Window:
changes += self.pre_draw(screen)
if self.repaint: # Solo actualizamos el fondo de la ventana cuando hagamos un 'repaint'
- # De otra forma solo actualizamos los widgets y subventanas
+ # De otra forma solo actualizamos los widgets y subventanas
if self.bg_image != None:
screen.blit(self.bg_image, self.rect) # Pintamos el "fondo" de la ventana
@@ -67,11 +67,11 @@ class Window:
self.repaint = False
for win in self.windows:
- if (frames % win.frame_rate == 0):
+ if frames % win.frame_rate == 0:
changes.extend(win.draw(screen, frames)) # Le decimos a cada ventana que se pinte
for widget in self.widgets:
- if (frames % widget.frame_rate == 0):
+ if frames % widget.frame_rate == 0:
changes.append(widget.draw(screen)) # Pintamos los widgets que "contiene" la ventana
return changes
@@ -130,7 +130,7 @@ class Window:
for button in buttons:
if button.contains_point(x, y):
- if(not button.over):
+ if not button.over:
# Tooltips
if button.tooltip: # Si el boton tiene tooltip entonces lo mostramos
self.windows_controller.hide_active_tooltip()
@@ -141,7 +141,7 @@ class Window:
self.windows_controller.show_super_tooltip(button.super_tooltip)
button.showing_tooltip = True
button.on_mouse_over()
- button.over = True
+ button.over = True
return # No seguimos buscando el botón
else:
# Ineficiente! Por ahora lo dejo asi para PROBAR
@@ -153,11 +153,11 @@ class Window:
button.over = False
button.on_mouse_out()
- # It will be overridden by cooking challenge or other D&D challenge
+ # It will be overridden by cooking challenge or other D&D challenge
def handle_mouse_motion(self, (x, y)):
pass
- # It will be overridden by cooking challenge or other D&D challenge
+ # It will be overridden by cooking challenge or other D&D challenge
def handle_mouse_up(self, pos):
pass
@@ -185,4 +185,3 @@ class Window:
def get_background(self):
return self.get_background_and_owner()[0]
-