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path: root/Saludame.activity/main_window.py
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-rwxr-xr-xSaludame.activity/main_window.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/Saludame.activity/main_window.py b/Saludame.activity/main_window.py
index 58bdbdb..ef67e89 100755
--- a/Saludame.activity/main_window.py
+++ b/Saludame.activity/main_window.py
@@ -3,12 +3,12 @@
import pygame
from gettext import gettext as _
-import utilities
-
from window import *
from panel_window import PanelWindow
from kid_window import KidWindow
import status_bars
+import animation
+import utilities
class MainWindow(Window):
@@ -52,7 +52,7 @@ class MainWindow(Window):
challenges_button4.set_tooltip(_("Cooking"))
self.add_button(challenges_button4)
- button_back = pygame.image.load("customization/customization_button.png").convert_alpha()
+ button_back = pygame.image.load("customization/customization_button.png").convert()
btn_reset = utilities.TextButton2(self.rect, pygame.Rect((1000, 20), (70, 30)), 1, _("Reset"), 30, (255, 255, 255), button_back, self._cb_reset_game)
self.add_button(btn_reset)
#stop_animation_button = TextButton(self.rect, pygame.Rect((800, 550), (30, 30)), 1, "Stop animation", 38, (255, 0, 0), self._cb_button_click_stop_animation)
@@ -95,7 +95,7 @@ class MainWindow(Window):
class Clock(Widget):
def __init__(self, container, rect_in_container, frame_rate, game_manager):
- background = pygame.image.load("assets/layout/clock_background.png").convert_alpha()
+ background = pygame.image.load("assets/layout/clock_background.png").convert()
rect_in_container.size = background.get_size()
Widget.__init__(self, container, rect_in_container, frame_rate)
@@ -112,7 +112,7 @@ class Clock(Widget):
self.set_frame()
def set_frame(self):
- self.frame = pygame.image.load(self.frame_paths[self.frame_index]).convert_alpha()
+ self.frame = pygame.image.load(self.frame_paths[self.frame_index]).convert()
def draw(self, screen):
change = Widget.draw(self, screen)