diff options
Diffstat (limited to 'Saludame.activity/panel_window.py')
-rw-r--r-- | Saludame.activity/panel_window.py | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/Saludame.activity/panel_window.py b/Saludame.activity/panel_window.py index b48e7c7..8686099 100644 --- a/Saludame.activity/panel_window.py +++ b/Saludame.activity/panel_window.py @@ -21,7 +21,7 @@ class PanelWindow(gui.Window): def __init__(self, container, rect, frame_rate, windows_controller): - self.timing = 1 # la idea de timing es llevar una cuenta adentro, de los frames que fueron pasando + self.timing = 1 # la idea de timing es llevar una cuenta adentro, de los frames que fueron pasando gui.Window.__init__(self, container, rect, frame_rate, windows_controller, "panel_window") self.set_bg_image(PANEL_BG_PATH) @@ -30,16 +30,16 @@ class PanelWindow(gui.Window): self.rect_action = pygame.Rect((560, 36), (310, 124)) self.on_animation = False - self.actual_action = None - self.actual_animation = None + self.current_action = None + self.current_animation = None - self.action_progress_bar = None + self.action_progress_bar = None # Personal self.surf_personal = pygame.Surface((130, 110)) self.rect_personal = pygame.Rect((410, 652), self.surf_personal.get_rect().size) self.active_personal_events = [] # tuple (event, button) - self.index_personal_event = 0 + self.index_personal_event = 0 personal_next = gui.ImageButton(self.rect_personal, pygame.Rect(105, 80, 30, 30), 1, "assets/events/go-next.png", self._cb_button_click_personal_next) personal_back = gui.ImageButton(self.rect_personal, pygame.Rect(0, 80, 30, 30), 1, "assets/events/go-back.png", self._cb_button_click_personal_back) @@ -78,7 +78,7 @@ class PanelWindow(gui.Window): info_button = gui.ImageButton(self.rect, pygame.Rect(953, 0, 1, 1), 1, "assets/layout/info.png", self._cb_button_click_stop_action) self.add_button(info_button) - # Environment + # Environment self.weather_button = None self.set_weather() @@ -94,10 +94,10 @@ class PanelWindow(gui.Window): # Actions def set_active_action(self, action): - self.actual_action = action + self.current_action = action if action.window_animation_path: - self.actual_animation = animation.ActionAnimation(self.rect, self.rect_action, 10, action.window_animation_path, action.sound_path) - self.add_child(self.actual_animation) + self.current_animation = animation.ActionAnimation(self.rect, self.rect_action, 10, action.window_animation_path, action.sound_path) + self.add_child(self.current_animation) else: rect_progress = self.rect_action.move(65, 45) rect_progress.size = (182, 26) @@ -110,10 +110,10 @@ class PanelWindow(gui.Window): def stop_action_animation(self): self.on_animation = False - self.actual_action = None - if self.actual_animation: - self.remove_child(self.actual_animation) - self.actual_animation = None + self.current_action = None + if self.current_animation: + self.remove_child(self.current_animation) + self.current_animation = None self.repaint = True if self.action_progress_bar: @@ -123,7 +123,7 @@ class PanelWindow(gui.Window): # Events def add_personal_event(self, event): - if not event in self.active_personal_events: + if not event in self.active_personal_events: b_event_personal = gui.ImageButton(self.rect_personal, pygame.Rect(23, 3, 100, 100), 1, pygame.image.load("assets/events/%s" % (event.picture)).convert()) event_info = "%s \n" % (event.description) @@ -131,7 +131,7 @@ class PanelWindow(gui.Window): if event.effect: for eff in event.effect.effect_status_list: bar_label = event.effect.bars_controller.get_bar_label(eff[0]) - if (eff[1] > 0): + if eff[1] > 0: event_info += "+ %s \n" % (bar_label) else: event_info += "- %s \n" % (bar_label) @@ -164,7 +164,7 @@ class PanelWindow(gui.Window): self.windows_controller.hide_active_tooltip() - self.refresh_count_personal_events() + self.refresh_count_personal_events() def add_social_event(self, event): if not event in self.active_social_events: @@ -176,7 +176,7 @@ class PanelWindow(gui.Window): if event.effect: for eff in event.effect.effect_status_list: bar_label = event.effect.bars_controller.get_bar_label(eff[0]) - if (eff[1] > 0): + if eff[1] > 0: event_info += "+ %s \n" % (bar_label) else: event_info += "- %s \n" % (bar_label) @@ -235,7 +235,7 @@ class PanelWindow(gui.Window): self.timing += 1 # Actions - if self.on_animation and self.actual_animation and self.timing % self.actual_animation.frame_rate == 0: + if self.on_animation and self.current_animation and self.timing % self.current_animation.frame_rate == 0: if self.timing > 12: self.timing = 0 @@ -258,7 +258,7 @@ class PanelWindow(gui.Window): if game.set_library_function: game.set_library_function("99-Eventos.html") #diarrhea") - def _cb_button_click_personal_next(self, button): + def _cb_button_click_personal_next(self, button): if self.index_personal_event < len (self.active_personal_events) - 1: self.remove_button(self.b_event_personal) self.index_personal_event += 1 @@ -269,12 +269,12 @@ class PanelWindow(gui.Window): def _cb_button_click_personal_back(self, button): if self.index_personal_event > 0: self.remove_button(self.b_event_personal) - self.index_personal_event -= 1 - self.refresh_count_personal_events() + self.index_personal_event -= 1 + self.refresh_count_personal_events() self.b_event_personal = self.active_personal_events[self.index_personal_event][1] self.add_button(self.b_event_personal) - def _cb_button_click_social_next(self, button): + def _cb_button_click_social_next(self, button): if self.index_social_event < len (self.active_social_events) - 1: self.remove_button(self.b_event_social) self.index_social_event += 1 @@ -286,9 +286,9 @@ class PanelWindow(gui.Window): if self.index_social_event > 0: self.remove_button(self.b_event_social) self.index_social_event -= 1 - self.refresh_count_social_events() + self.refresh_count_social_events() self.b_event_social = self.active_social_events[self.index_social_event][1] - self.add_button(self.b_event_social) + self.add_button(self.b_event_social) def _cb_button_click_customization(self, button): self.windows_controller.set_active_window("customization_window") @@ -328,7 +328,7 @@ class ActionProgressBar(gui.Widget): """ Draw the progress bar (if the action is still active), override widget draw """ - if (self.decrease > 0): - self._prepare_surface() - screen.blit(self.surface, self.rect_absolute) + if self.decrease > 0: + self._prepare_surface() + screen.blit(self.surface, self.rect_absolute) return self.rect_absolute |