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# -*- coding: utf-8 -*-
import os
import pygame
from window import Window
import utilities
import menu_creator
import animation
BACKGROUND_PATH = os.path.normpath("assets/background/schoolyard_sunny.png")
class KidWindow(Window):
def __init__(self, container, rect, frame_rate, windows_controller, game_man):
Window.__init__(self, container, rect, frame_rate, windows_controller, "kid")
self.set_bg_image(pygame.image.load(BACKGROUND_PATH).convert())
self.kid_rect = pygame.Rect((280, 70), (350, 480))
self.mood = "normal"
self.kid = animation.Kid(rect, self.kid_rect, 1, windows_controller, game_man, self.mood)
self.add_window(self.kid)
self.kid.set_bg_image(self.bg_image.subsurface(self.kid_rect))
self.balloon = None
### Events ###
# Socials
self.social_event = None
self.external_character = None
# Menu
self.menu = menu_creator.load_menu(game_man, (480, 250), self.rect, windows_controller)
self.add_window(self.menu)
self.last_repaint = False
##### Environment #####
def set_environment(self, environment):
self.set_bg_image(pygame.image.load(environment.background_path).convert())
self.kid.set_bg_image(self.bg_image.subsurface(self.kid_rect))
self.repaint = True
##### Clothes #####
def update_clothes(self):
self.kid.update_clothes()
##### Moods #####
def change_mood(self):
self.kid.change_mood()
def set_mood(self, mood):
self.kid.set_mood(mood)
##### Actions #####
def play_action_animation(self, action):
self.kid.play_action_animation(action)
def stop_action_animation(self):
self.kid.stop_action_animation()
##### Events #####
def add_social_event(self, event):
self.social_event = event
self.external_character = ExternalCharacter(self.rect, pygame.Rect(700, 170, 1, 1), 1, self.windows_controller, event)
self.add_window(self.external_character)
def remove_social_event(self):
self.social_event = None
if self.external_character:
self.remove_window(self.external_character)
self.external_character = None
##### Kid ballon #####
def show_kid_balloon(self, message, time_span):
self.balloon = MessageBalloon(self.rect, pygame.Rect(80, 80, 1, 1), 1, self.windows_controller)
self.balloon.set_text(message)
self.balloon.set_time_span(time_span)
self.add_window(self.balloon)
def remove_kid_balloon(self):
self.windows.remove(self.balloon)
self.balloon = None
def draw(self, screen, frames):
changes = []
if self.last_repaint:
self.repaint = True
self.last_repaint = False
# If the menu is showing repaint the whole window
if self.menu.show:
self.last_repaint = True
self.repaint = True
changes += Window.draw(self, screen, frames)
if self.balloon:
if not self.balloon.visible:
self.remove_kid_balloon()
if self.external_character:
if not self.external_character.visible:
self.remove_social_event()
return changes
class ExternalCharacter(Window):
def __init__(self, container, rect, frame_rate, windows_controller, event):
self.character = pygame.image.load(event.person_path).convert_alpha()
rect.size = self.character.get_size()
Window.__init__(self, container, rect, frame_rate, windows_controller, "external_character")
self.set_bg_image(self.character)
self.visible = True
self.time_span = event.message_time_span
self.message_balloon = MessageBalloon(self.container, pygame.Rect(580, 80, 1, 1), 1, self.windows_controller)
self.message_balloon.set_text(event.person_message)
self.message_balloon.set_time_span(self.time_span) # same time_span as character
self.bg1 = (self.windows_controller.screen.subsurface(self.rect).copy())
self.bg2 = (self.windows_controller.screen.subsurface(self.message_balloon.rect).copy())
# Override handle_mouse_down
def handle_mouse_down(self, (x, y)):
self.visible = False
def draw(self, screen, frames):
if (not self.time_span):
self.visible = False
if (self.visible):
changes = []
self.time_span -= 1
self.repaint = True
changes += Window.draw(self, screen, frames)
changes += self.message_balloon.draw(screen, frames)
return changes
else:
screen.blit(self.bg1, self.rect)
screen.blit(self.bg2, self.message_balloon.rect)
return [self.rect, self.message_balloon.rect]
class MessageBalloon(Window):
def __init__(self, container, rect, frame_rate, windows_controller):
background = pygame.image.load("assets/events/balloon.png").convert_alpha()
rect.size = background.get_size()
Window.__init__(self, container, rect, frame_rate, windows_controller, "balloon")
self.bg = (self.windows_controller.screen.subsurface(self.rect).copy())
self.set_bg_image(background)
self.text = None
self.time_span = None
self.visible = True
# Override handle_mouse_down
def handle_mouse_down(self, (x, y)):
self.visible = False
def set_text(self, text):
self.text = utilities.TextBlock(self.rect, 35, 40, 1, text, 18, pygame.Color("black"))
self.add_child(self.text)
def set_time_span(self, time_span):
self.time_span = time_span
def draw(self, screen, frames):
if (not self.time_span):
self.visible = False
if (self.visible):
self.time_span -= 1
self.repaint = True
return Window.draw(self, screen, frames)
else:
screen.blit(self.bg, self.rect)
return [self.rect]
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