Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/Saludame.activity/kid_window.py
blob: 669e92d5b88728be203a1c932304313c7464d023 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
# -*- coding: utf-8 -*-
import os
import pygame

import gui
import menu_creator
import animation

BACKGROUND_PATH = os.path.normpath("assets/background/schoolyard_sunny.png")

class KidWindow(gui.Window):

    def __init__(self, container, rect, frame_rate, windows_controller, game_man):
        
        gui.Window.__init__(self, container, rect, frame_rate, windows_controller, "kid")
        self.set_bg_image(pygame.image.load(BACKGROUND_PATH).convert())   
        
        self.kid_rect = pygame.Rect((280, 70), (350, 480))  
        self.mood = "normal" 
            
        self.kid = animation.Kid(rect, self.kid_rect, 1, windows_controller, game_man, self.mood)
        
        self.add_window(self.kid)
        self.kid.set_bg_image(self.bg_image.subsurface(self.kid_rect))          

        self.balloon = None
        
        ### Events ###
    
        # Socials
        self.social_event = None
        self.external_character = None
        
        # Menu
        self.menu = menu_creator.load_menu(game_man, (480, 250), self.rect, windows_controller)
        self.add_window(self.menu)
        
        self.last_repaint = False
        
    ##### Environment #####
    def set_environment(self, environment):
        self.set_bg_image(pygame.image.load(environment.background_path).convert())  
        self.kid.set_bg_image(self.bg_image.subsurface(self.kid_rect))
        self.repaint = True
        
    ##### Clothes #####
    def update_clothes(self):
        self.kid.update_clothes()
        
    ##### Moods #####    
    def change_mood(self):
        self.kid.change_mood()
        
    def set_mood(self, mood):
        self.kid.set_mood(mood)
        
    ##### Actions #####
    def play_action_animation(self, action):
        self.kid.play_action_animation(action)
    
    def stop_action_animation(self):
        self.kid.stop_action_animation()
        
    ##### Events #####
    def add_social_event(self, event):
        self.social_event = event
        self.external_character = ExternalCharacter(self.rect, pygame.Rect(700, 170, 1, 1), 1, self.windows_controller, event)
        self.add_window(self.external_character)
                
    def remove_social_event(self):
        self.social_event = None
        if self.external_character:
            self.remove_window(self.external_character)
        self.external_character = None
    
    ##### Kid ballon #####
    def show_kid_balloon(self, message, time_span):
        self.balloon = MessageBalloon(self.rect, pygame.Rect(80, 80, 1, 1), 1, self.windows_controller)
        self.balloon.set_text(message)
        self.balloon.set_time_span(time_span)
        self.add_window(self.balloon)
        
    def remove_kid_balloon(self):
        self.windows.remove(self.balloon)
        self.balloon = None

    def draw(self, screen, frames):
        
        changes = []
        
        if self.last_repaint:
            self.repaint = True
            self.last_repaint = False
            
        # If the menu is showing repaint the whole window
        if self.menu.show:
            self.last_repaint = True
            self.repaint = True         
        
        changes += gui.Window.draw(self, screen, frames)
    
        if self.balloon:    
            if not self.balloon.visible:
                self.remove_kid_balloon()
                
        if self.external_character:    
            if not self.external_character.visible:
                self.remove_social_event()
        
        return changes
    
class ExternalCharacter(gui.Window):
    def __init__(self, container, rect, frame_rate, windows_controller, event):
        
        self.character = pygame.image.load(event.person_path).convert()
        rect.size = self.character.get_size()
        
        gui.Window.__init__(self, container, rect, frame_rate, windows_controller, "external_character")
        
        self.set_bg_image(self.character)
        
        self.visible = True
        self.time_span = event.message_time_span
        
        self.message_balloon = MessageBalloon(self.container, pygame.Rect(580, 80, 1, 1), 1, self.windows_controller)  
        self.message_balloon.set_text(event.person_message)
        self.message_balloon.set_time_span(self.time_span) # same time_span as character
        
        self.bg1 = (self.windows_controller.screen.subsurface(self.rect).copy())
        self.bg2 = (self.windows_controller.screen.subsurface(self.message_balloon.rect).copy())
        
    # Override handle_mouse_down    
    def handle_mouse_down(self, (x, y)):
        self.visible = False
        
    def draw(self, screen, frames):
        if (not self.time_span):
            self.visible = False
        if (self.visible):
            changes = []
            self.time_span -= 1
            self.repaint = True
            changes += gui.Window.draw(self, screen, frames)
            changes += self.message_balloon.draw(screen, frames)
            return changes
        else:            
            screen.blit(self.bg1, self.rect)
            screen.blit(self.bg2, self.message_balloon.rect)
            self.dispose()
            return [self.rect, self.message_balloon.rect]         
        
class MessageBalloon(gui.Window):
    
    def __init__(self, container, rect, frame_rate, windows_controller):
        
        background = pygame.image.load("assets/events/balloon.png").convert()
        rect.size = background.get_size()
        
        gui.Window.__init__(self, container, rect, frame_rate, windows_controller, "balloon")
        
        self.bg = (self.windows_controller.screen.subsurface(self.rect).copy())
        
        self.set_bg_image(background)
        self.text = None
        self.time_span = None
        
        self.visible = True
    
    # Override handle_mouse_down    
    def handle_mouse_down(self, (x, y)):
        self.visible = False
        
    def set_text(self, text):
        self.text = gui.TextBlock(self.rect, 35, 40, 1, text, 18, pygame.Color("black"))
        self.add_child(self.text)
        
    def set_time_span(self, time_span):
        self.time_span = time_span
    
    def draw(self, screen, frames):
        if (not self.time_span):
            self.visible = False
        if (self.visible):
            self.time_span -= 1
            self.repaint = True
            return gui.Window.draw(self, screen, frames)
        else:
            screen.blit(self.bg, self.rect)
            self.dispose()
            return [self.rect]