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# -*- coding: utf-8 -*-
import pygame
music = {
"happy": "assets/music/happy.ogg",
"normal": "assets/music/normal.ogg",
"sad": "assets/music/sad.ogg",
"angry": "assets/music/angry.ogg",
"sick": "assets/music/sick.ogg",
}
instance = None
class SoundManager:
IDLE = 0
PLAYING = 1
FADE_OUT = 2
FADE_IN = 3
def __init__(self):
global instance
instance = self
self.current_music_name = ""
self.next_music_name = ""
self.state = SoundManager.IDLE
def set_music(self, name):
if self.state == SoundManager.IDLE:
self.current_music_name = name
self.state = SoundManager.PLAYING
self.start_playing()
if self.state == SoundManager.PLAYING:
if name <> self.current_music_name:
self.state = SoundManager.FADE_OUT
self.next_music_name = name
pygame.mixer.music.fadeout(1000)
elif self.state == SoundManager.FADE_OUT:
if name == self.current_music_name:
self.state = SoundManager.FADE_IN
self.next_music_name = ""
else:
self.next_music_name = name
elif self.state == SoundManager.FADE_IN:
if name <> self.current_music_name:
self.state = SoundManager.FADE_OUT
self.next_music_name = name
def start_playing(self):
global music
if self.next_music_name:
self.current_music_name = self.next_music_name
self.next_music_name = None
path = music[self.current_music_name]
pygame.mixer.music.load(path)
pygame.mixer.music.play()
# Sounds
def play_time_change(self):
pygame.mixer.Sound("assets/sound/time_change.ogg").play()
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