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authorRafael Ortiz <rafael@activitycentral.com>2012-03-29 20:17:43 (GMT)
committer Rafael Ortiz <rafael@activitycentral.com>2012-03-29 20:17:43 (GMT)
commit8fb41022b107f77375365293160e0cd67008d76c (patch)
tree03de04693980b633d0856f1d704468f8d3df8a46
parent840c7b75c705758c6b78acd0a76258ca775088a8 (diff)
various style fixes
-rw-r--r--olpcgames/canvas.py30
1 files changed, 16 insertions, 14 deletions
diff --git a/olpcgames/canvas.py b/olpcgames/canvas.py
index 2583827..20d8cda 100644
--- a/olpcgames/canvas.py
+++ b/olpcgames/canvas.py
@@ -2,7 +2,7 @@
import os
import sys
import logging
-log = logging.getLogger( 'olpcgames.canvas' )
+log = logging.getLogger('olpcgames.canvas')
##log.setLevel( logging.DEBUG )
import threading
from pprint import pprint
@@ -13,8 +13,8 @@ import gtk
import gobject
import pygame
-from olpcgames import gtkEvent, util
-
+from olpcgames import gtkEvent
+from olpcgames import util
__all__ = ['PygameCanvas']
class PygameCanvas(gtk.Layout):
@@ -26,6 +26,7 @@ class PygameCanvas(gtk.Layout):
window pointer, it draws to that X-level window in order to produce output.
"""
mod_name = None
+
def __init__(self, width, height):
"""Initializes the Canvas Object
@@ -38,8 +39,8 @@ class PygameCanvas(gtk.Layout):
sub-class, e.g. to get size from the host window, or something similar.
"""
# Build the main widget
- log.info( 'Creating the pygame canvas' )
- super(PygameCanvas,self).__init__()
+ log.info('Creating the pygame canvas')
+ super(PygameCanvas, self).__init__()
self.set_flags(gtk.CAN_FOCUS)
# Build the sub-widgets
@@ -79,7 +80,7 @@ class PygameCanvas(gtk.Layout):
Causes the gtkEvent.Translator to "hook" Pygame
Creates and starts secondary thread for Game/Pygame event processing.
"""
- log.info( 'Connecting the pygame canvas' )
+ log.info('Connecting the pygame canvas')
# Setup the embedding
os.environ['SDL_WINDOWID'] = str(self._socket.get_id())
#print 'Socket ID=%s'%os.environ['SDL_WINDOWID']
@@ -102,13 +103,14 @@ class PygameCanvas(gtk.Layout):
def _start(self, fn):
"""The method that actually runs in the background thread"""
- log.info( 'Staring the mainloop' )
+ log.info('Staring the mainloop')
import olpcgames
olpcgames.widget = olpcgames.WIDGET = self
try:
- import sugar.activity.activity,os
+ import sugar.activity.activity
+ import os
except ImportError, err:
- log.info( """Running outside Sugar""" )
+ log.info("""Running outside Sugar""")
else:
try:
os.chdir(sugar.activity.activity.get_bundle_path())
@@ -118,7 +120,7 @@ class PygameCanvas(gtk.Layout):
try:
try:
try:
- log.info( '''Running mainloop: %s''', fn )
+ log.info('''Running mainloop: %s''', fn)
fn()
except Exception, err:
log.error(
@@ -127,13 +129,13 @@ class PygameCanvas(gtk.Layout):
)
raise
else:
- log.info( "Mainloop exited" )
+ log.info("Mainloop exited")
finally:
- log.debug( "Clearing any pending events" )
+ log.debug("Clearing any pending events")
from olpcgames import eventwrap
eventwrap.clear()
finally:
- log.info( 'Main function finished, calling main_quit' )
+ log.info('Main function finished, calling main_quit')
gtk.main_quit()
source_object_id = None
@@ -168,4 +170,4 @@ class PygameCanvas(gtk.Layout):
from sugar.activity.activity import show_object_in_journal
show_object_in_journal(object_id)
except ImportError:
- pass # no love from sugar.
+ pass # no love from sugar.