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#!/bin/env python
import sys
import os
import dbus
import random
import time
import speechd
import commands
import simplejson
#import csnd
from dict import Dict
from dict import Word
# My class for key detection
class _Getch:
"""Gets a single character from standard input. Does not echo to the screen."""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
self.impl = _GetchUnix()
def __call__(self): return self.impl()
class _GetchUnix:
def __init__(self):
import tty, sys
def __call__(self):
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
class _GetchWindows:
def __init__(self):
import msvcrt
def __call__(self):
import msvcrt
return msvcrt.getch()
class Listenspell():
def __init__(self):
self.skill_level = 0
self.points = 0
self.words_played = 0
self.words_correct = 0
self.config_file = 'ls-speechd-config'
self.path = "."
self.speechd_init = False
self.__speechd_default_config = {'pitch':0, 'rate':0, 'language':'en', 'volume':100, 'voice':'MALE1',
'spelling':False, 'punctuation':speechd.PunctuationMode.SOME }
self.__speechd_config = self.__speechd_default_config
def load_db(self, SQLiteDB):
if self.path == ".":
return False
#print self.path + SQLiteDB
self.dict_obj = Dict(self.path + SQLiteDB) #Always intitiate first Dict object then Word object
self.word_obj = Word()
def set_path(self, path):
if path != "":
self.path = path + "/"
else:
self.path = path
def play_sound(self,event):
os.popen("aplay --quiet " + self.path + event + ".wav")
def set_skill_level(self,level):
self.skill_level = level
self.reset_counters()
def reset_counters(self):
self.points = 0
self.words_played = 0
self.words_correct = 0
def get_skill_level(self):
return self.skill_level
def get_words_played(self):
return self.words_played
def get_words_correct(self):
return self.words_correct
def get_points(self):
return self.points
def ans_correct(self, wordid):
self.play_sound("correct")
self.points = self.points + self.skill_level
self.words_correct = self.words_correct + 1
self.word_obj.update_score(wordid)
def ans_incorrect(self, wordid):
self.play_sound("incorrect")
self.word_obj.update_score(wordid, "incorrect")
def clear_screen(self,numlines=100):
"""Clear the console.
numlines is an optional argument used only as a fall-back.
"""
import os
if os.name == "posix":
# Unix/Linux/MacOS/BSD/etc
os.system('clear')
elif os.name in ("nt", "dos", "ce"):
# DOS/Windows
os.system('CLS')
else:
# Fallback for other operating systems.
print '\n' * numlines
def load_wordid(self, num_words = 0):
temp_list = []
self.wordid_list = []
temp_list = self.dict_obj.get_random_wordid(self.skill_level, num_words)
for(wordid, ) in temp_list:
self.wordid_list.append(wordid)
return self.wordid_list
def get_word_info(self,wordid, attribute):
if self.word_obj.get_wordid() != wordid:
self.word_obj.__init__(identifier = "wordid", value= wordid)
self.words_played = self.words_played + 1
if attribute == "def":
return self.word_obj.get_def()
elif attribute == "usage":
return self.word_obj.get_usage()
elif attribute == "word":
return self.word_obj.get_word()
elif attribute == "phnm":
phnm = self.word_obj.get_phoneme()
if phnm == None:
phnm = self.__get_phoneme(self.word_obj.get_word())
return phnm
else:
(phoneme, is_correct) = phnm
return phoneme
else: return False
def __get_phoneme(self, word = None):
if word == None:
return False
phnm = commands.getoutput("/usr/bin/espeak -q -x " + word)
self.word_obj.update_phoneme(phnm)
return phnm
def get_speechd_config(self, default =0):
if default == 1:
return self.__speechd_default_config
else:
return self.__speechd_config
def load_speechd_config(self):
try:
fp = open(self.path + self.config_file)
except IOError:
#File doesn't exist, create it and write default config
fp = open(self.path + self.config_file, 'w', 0)
speech_config = self.get_speechd_config(1)
simplejson.dump(speech_config, fp)
else:
speech_config = simplejson.load(fp)
for attr in speech_config:
self.speechd_config(attr, speech_config[attr])
fp.close()
return speech_config
def __start_speechd(self):
try:
self.client = speechd.SSIPClient('spd-test')
self.client.set_output_module('espeak')
self.client.set_language('en')
self.client.set_punctuation(speechd.PunctuationMode.SOME)
self.speech_state = None
except dbus.exceptions.DBusException:
print "Speech Dispatcher is not turned on."
return False
self.speechd_init = True
def __set_speechd_config(self, attribute = None, value = None, mode = 'one', config_obj = None):
if mode == 'one':
if attribute == None or value == None:
return False
#print attribute + ":" + str(value)
self.__speechd_config[attribute] = value
fp = open(self.path + self.config_file, 'w', 0)
simplejson.dump(self.__speechd_config, fp)
fp.close()
elif mode == 'all':
if config_obj == None:
return False
fp = open(self.path + self.config_file, 'w', 0)
self.__speechd_config = config_obj
simplejson.dump(self.__speechd_config, fp)
fp.close()
def speechd_config(self, attribute = None, data = None):
if attribute == None or data == None:
return False
if self.speechd_init == False:
if self.__start_speechd() == False:
return False
attribute_list = ['pitch', 'rate', 'volume', 'voice', 'output_module',
'language', 'punctuation', 'spelling', 'synthesis_voice']
if attribute in attribute_list:
try:
self.__set_speechd_config(attribute, data)
if attribute == "pitch":
self.client.set_pitch(int(data)) #-100 to 100
elif attribute == "rate":
self.client.set_rate(int(data)) # -100 to 100
elif attribute == "volume":
self.client.set_volume(int(data))#-100 to 100
elif attribute == "voice":
self.client.set_voice(str(data))#(FE)MALE(1,2,3), CHILD_(FE)MALE
elif attribute == "output_module":
self.client.set_output_module(str(data))
elif attribute == "language":
self.client.set_language(str(data))
elif attribute == "punctuation":
self.client.set_punctuation(data)
elif attribute == "spelling":
self.client.set_spelling(bool(data)) # True or False
elif attribute == "synthesis_voice":
self.client.set_synthesis_voice(str(data))#self.client.list_synthesis_voices()
except AssertionError, e:
print "Assertion Error: " + str(e) + ":" + str(attribute) + ":" + str(data)
return False
else: return False
def __speechd_callback(self,callback_type):
self.speech_state = callback_type
def say_text(self, text, wait= True):
#wait: to wait for the text to be spoken or not
#os.popen("espeak " + text)
if self.speechd_init == False:
if self.__start_speechd() == False:
return False
text = str(text)
self.speech_state = None
self.client.speak(text, callback=self.__speechd_callback,event_types=(speechd.CallbackType.BEGIN,
speechd.CallbackType.CANCEL,
speechd.CallbackType.END))
if wait == True:
while(self.speech_state != "end"):
time.sleep(1)
def get_key(self):
for longestinput in range(15):
inkey = _Getch()
for i in xrange(sys.maxint):
k=inkey()
if k<>'':break
elif k == '\r': break
return k
def exit_game(self):
self.word_obj.exit_game()
self.dict_obj.exit_game()
self.say_text("goodbye")
self.client.close()
sys.exit()
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