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author | Manuel Kaufmann <humitos@gmail.com> | 2012-05-31 23:36:12 (GMT) |
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committer | Rafael Ortiz <rafael@activitycentral.com> | 2012-06-01 03:58:55 (GMT) |
commit | 05cf8d1e113c8c6f84809ebd41562b58261450de (patch) | |
tree | cf0ce952db997c0adbd5e0be0e8b847fdb94978c | |
parent | 2b3d4a2d06820bebb0a197b306dcec6a3e4b4d08 (diff) |
Avoid K_ESCAPE to quit the game SL #3461
This is an old pygame behavior that we don't need in Sugar.
Signed-off-by: Manuel Kaufmann <humitos@gmail.com>
Signed-off-by: Rafael Ortiz <rafael@activitycentral.com>
-rw-r--r-- | game.py | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -175,9 +175,7 @@ class MazeGame: if event.type == pygame.QUIT: self.running = False elif event.type == pygame.KEYDOWN: - if event.key == pygame.K_ESCAPE: - self.running = False - elif event.key in (pygame.K_PLUS, pygame.K_EQUALS): + if event.key in (pygame.K_PLUS, pygame.K_EQUALS): self.harder() elif event.key == pygame.K_MINUS: self.easier() |