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authorManuel Kaufmann <humitos@gmail.com>2012-04-17 03:24:01 (GMT)
committer Rafael Ortiz <rafael@activitycentral.com>2012-04-20 16:10:58 (GMT)
commit3c8e86e8ed4445457be91f2ebaca49ee0dc4f07b (patch)
tree3da5e04e3ef4b0f8dd8a289de9d1be1dfd8bc4fd
parentd4ab2f7d2db24319de36b29e455f7d30c3f8a90c (diff)
Collaboration: allow multiple users in the same XO
This is a workaround to the problem with the real nick on a jabber server[1]. Now, we are using the unique identifier (mesh.my_handle or event.handle) for each player in the game plus a "-%d" at the end of the uid. This value (Player.uid) is added only when the Activity is shared otherwise this field is None. This new workaround allow to distinguish between many users (up to 3) for each XO laptop -using the gamepad keys. [1] http://dev.laptop.org/ticket/10750 Signed-off-by: Manuel Kaufmann <humitos@gmail.com> Signed-off-by: Rafael Ortiz <rafael@activitycentral.com>
-rw-r--r--game.py27
-rw-r--r--player.py24
2 files changed, 34 insertions, 17 deletions
diff --git a/game.py b/game.py
index b6319b1..85f6d7f 100644
--- a/game.py
+++ b/game.py
@@ -33,7 +33,9 @@ import pygame
import olpcgames
import logging
+logging.basicConfig()
log = logging.getLogger('Maze')
+log.setLevel(logging.DEBUG)
import olpcgames.pausescreen as pausescreen
import olpcgames.mesh as mesh
@@ -195,7 +197,7 @@ class MazeGame:
if len(self.remoteplayers) > 0:
mesh.broadcast("move:%s,%d,%d,%d,%d" % \
- (player.nick,
+ (player.uid,
player.position[0],
player.position[1],
player.direction[0],
@@ -245,6 +247,7 @@ class MazeGame:
elif event.type == mesh.CONNECT:
log.debug("Connected to the mesh")
+
elif event.type == mesh.PARTICIPANT_ADD:
log.debug('mesh.PARTICIPANT_ADD')
@@ -252,10 +255,19 @@ class MazeGame:
if event.handle == mesh.my_handle():
log.debug("Me: %s - %s", buddy.props.nick,
buddy.props.color)
+ # README: this is a workaround to use an unique
+ # identifier instead the nick of the buddy
+ # http://dev.laptop.org/ticket/10750
+ count = ''
+ for i, player in enumerate(self.localplayers):
+ if i > 0:
+ count = '-%d' % i
+ player.uid = mesh.my_handle() + count
else:
log.debug("Join: %s - %s", buddy.props.nick,
buddy.props.color)
player = Player(buddy)
+ player.uid = event.handle
self.remoteplayers[event.handle] = player
self.allplayers.append(player)
self.allplayers.extend(player.bonusPlayers())
@@ -269,8 +281,9 @@ class MazeGame:
self.maze.width, self.maze.height))
for player in self.localplayers:
if not player.hidden:
- mesh.send_to(event.handle, "move:%s,%d,%d,%d,%d" % \
- (player.nick,
+ mesh.send_to(event.handle,
+ "move:%s,%d,%d,%d,%d" % \
+ (player.uid,
player.position[0],
player.position[1],
player.direction[0],
@@ -367,7 +380,7 @@ class MazeGame:
return
if message.startswith("move:"):
# a player has moved
- nick, x, y, dx, dy = message[5:].split(",")[:5]
+ uid, x, y, dx, dy = message[5:].split(",")[:5]
# README: this function (player.bonusPlayer) sometimes
# returns None and the activity doesn't move the players.
@@ -377,7 +390,7 @@ class MazeGame:
# So, we have set remote users with this kind of name but
# we receive the reald child's name in the mesh message
- # player = player.bonusPlayer(nick)
+ player = player.bonusPlayer(uid)
player.hidden = False
self.markPointDirty(player.position)
@@ -400,8 +413,8 @@ class MazeGame:
self.reset()
elif message.startswith("finish:"):
# someone finished the maze
- nick, elapsed = message[7:].split(",")[:2]
- player = player.bonusPlayer(nick)
+ uid, elapsed = message[7:].split(",")[:2]
+ player = player.bonusPlayer(uid)
player.elapsed = float(elapsed)
self.markPointDirty(player.position)
else:
diff --git a/player.py b/player.py
index f02e03a..f9a3452 100644
--- a/player.py
+++ b/player.py
@@ -22,15 +22,12 @@
# You should have received a copy of the GNU General Public License
# along with Maze.activity. If not, see <http://www.gnu.org/licenses/>.
-from olpcgames.util import get_bundle_path
-bundlepath = get_bundle_path()
-from sugar.graphics.icon import Icon
-from sugar.graphics.xocolor import XoColor
import pygame
-import re
-import os
import unicodedata
+from olpcgames.util import get_bundle_path
+bundlepath = get_bundle_path()
+
class Player:
def __init__(self, buddy, shape='circle'):
@@ -39,6 +36,11 @@ class Player:
self.nick = unicodedata.normalize('NFC', name)
colors = buddy.props.color.split(",")
+ # this field is None when the activity is not shared and when
+ # the user shared it this field will become to
+ # "olpcgames.mesh.my_handle()"
+ self.uid = None
+
def string2Color(str):
return (int(str[1:3], 16), int(str[3:5], 16), int(str[5:7], 16))
self.colors = map(string2Color, colors)
@@ -123,17 +125,19 @@ class Player:
self.bonusplayers.append(Player(self.buddy, 'square'))
self.bonusplayers.append(Player(self.buddy, 'triangle'))
- count = 2
+ count = 1
for player in self.bonusplayers:
player.nick = self.nick + "-%d" % count
+ if self.uid is not None:
+ player.uid = self.uid + "-%d" % count
player.hidden = True
count += 1
return self.bonusplayers
- def bonusPlayer(self, nick):
- if nick == self.nick:
+ def bonusPlayer(self, uid):
+ if uid == self.uid:
return self
for bonusplayer in self.bonusPlayers():
- if bonusplayer.nick == nick:
+ if bonusplayer.uid == uid:
return bonusplayer