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authorKevin Hockey <Blitzkev@gmail.com>2010-08-05 18:45:44 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-08-05 18:45:44 (GMT)
commitac0447963b446323b25e0a96576a9d98124d4531 (patch)
treedf8d5f65bfc8a74fa89dbc471b59e7e905c0cb5c /MAFH2/Dungeon.py
parent725c625e6f129e7972177483b59295e9e3d8b0a9 (diff)
Fortune Hunter now incorporates the auto-removal of registered drawable objects
Diffstat (limited to 'MAFH2/Dungeon.py')
-rw-r--r--MAFH2/Dungeon.py5
1 files changed, 2 insertions, 3 deletions
diff --git a/MAFH2/Dungeon.py b/MAFH2/Dungeon.py
index e945fea..732c96a 100644
--- a/MAFH2/Dungeon.py
+++ b/MAFH2/Dungeon.py
@@ -17,7 +17,6 @@ from constants import (
from JournalIntegration import do_load, load_dungeon_by_id
from fortuneengine.DrawableObject import DrawableObject
from fortuneengine.DynamicDrawableObject import DynamicDrawableObject
-from fortuneengine.Scene import Scene
SEARCH_TIME = 2
COLOR_DELTA = 255/SEARCH_TIME
@@ -48,7 +47,7 @@ class Dungeon(GameEngineElement):
#for door in self.doorsList: door.makeTransparent(True)
- self.game_engine.get_scene().addObjects(self.doorsList)
+ self.add_to_scene(self.doorsList)
self.itemsList = []
@@ -62,7 +61,7 @@ class Dungeon(GameEngineElement):
self.itemsList[1].setPosition(self.game_engine.art_scale(100, 1200, True),self.game_engine.art_scale(600, 900, False))
self.itemsList[2].setPosition(self.game_engine.art_scale(1100, 1200, True),self.game_engine.art_scale(600, 900, False))
self.itemsList[3].setPosition(self.game_engine.art_scale(900, 1200, True),self.game_engine.art_scale(330, 900, False))
- self.game_engine.get_scene().addObjects(self.itemsList)
+ self.add_to_scene(self.itemsList)
self.add_to_engine()
def add_to_engine(self):