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authorKevin Hockey <Blitzkev@gmail.com>2010-08-05 18:45:44 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-08-05 18:45:44 (GMT)
commitac0447963b446323b25e0a96576a9d98124d4531 (patch)
treedf8d5f65bfc8a74fa89dbc471b59e7e905c0cb5c /MAFH2/MafhGameMenu.py
parent725c625e6f129e7972177483b59295e9e3d8b0a9 (diff)
Fortune Hunter now incorporates the auto-removal of registered drawable objects
Diffstat (limited to 'MAFH2/MafhGameMenu.py')
-rw-r--r--MAFH2/MafhGameMenu.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/MAFH2/MafhGameMenu.py b/MAFH2/MafhGameMenu.py
index 6ed0d46..0705b6d 100644
--- a/MAFH2/MafhGameMenu.py
+++ b/MAFH2/MafhGameMenu.py
@@ -9,12 +9,11 @@ class GameMenuHolder( GameEngineElement ):
self.callback = callback
self.background = DrawableObject([pygame.image.load(background).convert()], '')
self.background.scale(width, height)
- self.game_engine.get_scene().addObject(self.background)
+ self.add_to_scene([self.background])
self.width = width
self.height = height
def remove_from_engine(self):
- self.game_engine.get_scene().removeObject(self.background)
super( GameMenuHolder, self ).remove_from_engine()
self.clear_menu()