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authorKevin Hockey <Blitzkev@gmail.com>2010-08-05 18:45:44 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-08-05 18:45:44 (GMT)
commitac0447963b446323b25e0a96576a9d98124d4531 (patch)
treedf8d5f65bfc8a74fa89dbc471b59e7e905c0cb5c /MAFH2/Map.py
parent725c625e6f129e7972177483b59295e9e3d8b0a9 (diff)
Fortune Hunter now incorporates the auto-removal of registered drawable objects
Diffstat (limited to 'MAFH2/Map.py')
-rw-r--r--MAFH2/Map.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/MAFH2/Map.py b/MAFH2/Map.py
index 2cecf66..d722efd 100644
--- a/MAFH2/Map.py
+++ b/MAFH2/Map.py
@@ -51,7 +51,7 @@ class Map(GameEngineElement):
self.add_to_engine() #Adds itself and all callbacks to the engine
self.myDrawableObject = DrawableObject([pygame.Surface((0,0))], '')
- self.game_engine.get_scene().addObject(self.myDrawableObject)
+ self.add_to_scene([self.myDrawableObject])
def event_handler(self, event):
if event.type == pygame.KEYDOWN: