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path: root/anim/DrawableObjectTests/DrawableObjectMoveScaleTest.py
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authorslm <jtmengel@gmail.com>2010-08-05 18:21:45 (GMT)
committer slm <jtmengel@gmail.com>2010-08-05 18:21:45 (GMT)
commit725c625e6f129e7972177483b59295e9e3d8b0a9 (patch)
tree0e7c72bb56b5695acc7faeac18b5af9ca64f0dec /anim/DrawableObjectTests/DrawableObjectMoveScaleTest.py
parent04334feb88aa124afca62dec8f4f742539c90e3e (diff)
Added files which I had previously forgotten to add
Diffstat (limited to 'anim/DrawableObjectTests/DrawableObjectMoveScaleTest.py')
-rwxr-xr-xanim/DrawableObjectTests/DrawableObjectMoveScaleTest.py102
1 files changed, 102 insertions, 0 deletions
diff --git a/anim/DrawableObjectTests/DrawableObjectMoveScaleTest.py b/anim/DrawableObjectTests/DrawableObjectMoveScaleTest.py
new file mode 100755
index 0000000..c1bff71
--- /dev/null
+++ b/anim/DrawableObjectTests/DrawableObjectMoveScaleTest.py
@@ -0,0 +1,102 @@
+#! /usr/bin/env python
+from Spritesheet import Spritesheet
+from DynamicDrawableObject import DynamicDrawableObject
+from Scene import Scene
+import pygame
+import time
+pygame.init()
+
+img={}
+ft="" #filetype
+r=0 #frame refreshes
+i=1 #cycles images
+SIZE = WIDTH, HEIGHT = 600,400 #screen sizes
+t=0 #trial number
+
+BACKGROUNDR=152
+BACKGROUNDG=0
+BACKGROUNDB=152
+
+screen = pygame.display.set_mode(SIZE) #Screen Set 600x400
+
+screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))
+
+def blitAndFlip():
+ screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))
+ cnt = 0
+ while cnt < myScene.getListSize():
+
+ screen.blit(myScene.getObject(cnt).image, [myScene.getObject(cnt).getXPos(),myScene.getObject(cnt).getYPos()])
+ cnt += 1
+
+
+ pygame.display.flip()
+
+switch1 = [
+ [pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))]
+]
+
+switch3 = [
+ [pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))]
+]
+
+switch2 = [
+ [pygame.image.load("%sa2/1%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa2/2%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa2/3%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa2/4%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa2/5%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa2/6%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa2/7%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa2/8%s"%("IndividualFrames/bmp16/",".bmp"))],
+ [pygame.image.load("%sa2/9%s"%("IndividualFrames/bmp16/",".bmp"))]
+]
+
+dynamicObj = DynamicDrawableObject(switch1,'',1,39,3, 2, 2)
+secondDynamicObj = DynamicDrawableObject(switch1,'',1,39,100, 3, 3)
+staticObj = DynamicDrawableObject(switch2,'',1,40,43, 4, 4)
+
+initialList = [dynamicObj, secondDynamicObj]
+secondaryList = [staticObj]
+
+myScene = Scene(initialList)
+myScene.addObjects(secondaryList)
+
+myScene.nextFrame()
+blitAndFlip()
+time.sleep(2)
+myScene.getObject(1).scale(100, 100)
+myScene.getObject(1).nextFrame()
+myScene.getObject(0).nextFrame()
+myScene.getObject(2).nextFrame()
+blitAndFlip()
+time.sleep(2)
+myScene.getObject(1).rotate(45)
+myScene.getObject(1).nextFrame()
+myScene.getObject(0).nextFrame()
+myScene.getObject(2).nextFrame()
+blitAndFlip()
+time.sleep(2)
+myScene.getObject(1).rotate(-45)
+myScene.getObject(1).nextFrame()
+myScene.getObject(0).nextFrame()
+myScene.getObject(2).nextFrame()
+blitAndFlip()
+time.sleep(2)
+