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-rw-r--r--MAFH2/Dungeon.py10
1 files changed, 6 insertions, 4 deletions
diff --git a/MAFH2/Dungeon.py b/MAFH2/Dungeon.py
index 4458986..1cdc687 100644
--- a/MAFH2/Dungeon.py
+++ b/MAFH2/Dungeon.py
@@ -327,6 +327,7 @@ class Dungeon(GameEngineElement):
# Draw Items
img_list = []
+ cnt = 0
for i in range( dir, (dir + 4) ):
#imod for room rotation
imod = i % 4
@@ -334,11 +335,12 @@ class Dungeon(GameEngineElement):
item_key = current_room.get_item( imod )
if item_key[0] == '0' or item_key[1] != 'v':
- self.itemsList[imod].makeTransparent(True)
+ self.itemsList[cnt].makeTransparent(True)
else:
- self.itemsList[imod].repopulateImages([pygame.image.load(ITEM_PATH + get_item( item_key[0] ).path)])
- self.itemsList[imod].makeTransparent(False)
- self.itemsList[imod].setPosition(self.game_engine.art_scale(self.itemsList[imod].getXSize(), 1200, True), self.game_engine.art_scale(self.itemsList[imod].getYSize(), 900, False))
+ self.itemsList[cnt].repopulateImages([pygame.image.load(ITEM_PATH + get_item( item_key[0] ).path)])
+ self.itemsList[cnt].makeTransparent(False)
+
+ cnt += 1
#if not self.__images.has_key( path ):
#img = pygame.image.load(ITEM_PATH + path).convert()